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Dwarven Stronghold - a community effort
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<blockquote data-quote="Jon Potter" data-source="post: 26060" data-attributes="member: 2323"><p><strong>Possible Ideas/Answers</strong></p><p></p><p>I'm a first time poster here, so forgive me if I don't seem quite as board-savvy as others.</p><p></p><p>Scrollworks Press released an article by Christian Walker on "Dwarven Domesticity" that touches many of the points that have been raised here by handforged and some others, such as: what do the dwarves eat, how much do they produce themselves and how much must they obtain through trade with lowlanders. The article might be helpful to get some ideas flowing and is available as a free download on the Scrollworks website.</p><p></p><p><a href="http://www.scrollworkspress.com/domesticity.pdf" target="_blank">http://www.scrollworkspress.com/domesticity.pdf</a></p><p></p><p>BillyBeanbag asked about dwarven names. Beenox, Inc. produces a freeware product called Coldstone Name Generator. It allows the user to easily create lists of name segments and then assembles those segments into random combinations. The Name Generator comes with a stock file for generating dwarven names, yielding results like: Doignus, Minar, Glasil, Roignar, and Rusur. Using the naming files that came with WotC's Character Generator, I created some Coldstone scripts to generate either male or female dwarven names: Durgar, Wharto, Belfik, Bofic, and Bifto or Barga, Hlis, Liftnal, Brottga, and Ebnal. I don't know if it's available for the PC, but a Macintosh version is avaiable at the following link:</p><p></p><p><a href="http://www.beenox.com/" target="_blank">http://www.beenox.com/</a></p><p></p><p>I'm also happy to create some quick lists of a few hundred dwarven names if anyone needs them.</p><p></p><p>In my campaign one of the dwarven citadels is located near volcanic activity. Many of their forges are "lava-powered" (easily able to sustain the extremely high temperatures necessary to work mithril and adamantine) and they have an extensive heating system of vents that warm various parts of the delve. Because of their special forges, smiths from this settlement are able to produce the finest arms and armor and their goods are in great demand throughout the known world. </p><p></p><p>How about this idea as well? Instead of using more traditional beast of burden, the dwarves use domesticated mountain goats and bighorn sheep which have an obvious advantage in alpine climes. Plus they're oh so tasty in a pinch.</p><p></p><p>Just a couple of ideas, but maybe they would fit somewhere into the stronghold's layout.</p></blockquote><p></p>
[QUOTE="Jon Potter, post: 26060, member: 2323"] [b]Possible Ideas/Answers[/b] I'm a first time poster here, so forgive me if I don't seem quite as board-savvy as others. Scrollworks Press released an article by Christian Walker on "Dwarven Domesticity" that touches many of the points that have been raised here by handforged and some others, such as: what do the dwarves eat, how much do they produce themselves and how much must they obtain through trade with lowlanders. The article might be helpful to get some ideas flowing and is available as a free download on the Scrollworks website. [url]http://www.scrollworkspress.com/domesticity.pdf[/url] BillyBeanbag asked about dwarven names. Beenox, Inc. produces a freeware product called Coldstone Name Generator. It allows the user to easily create lists of name segments and then assembles those segments into random combinations. The Name Generator comes with a stock file for generating dwarven names, yielding results like: Doignus, Minar, Glasil, Roignar, and Rusur. Using the naming files that came with WotC's Character Generator, I created some Coldstone scripts to generate either male or female dwarven names: Durgar, Wharto, Belfik, Bofic, and Bifto or Barga, Hlis, Liftnal, Brottga, and Ebnal. I don't know if it's available for the PC, but a Macintosh version is avaiable at the following link: [url]http://www.beenox.com/[/url] I'm also happy to create some quick lists of a few hundred dwarven names if anyone needs them. In my campaign one of the dwarven citadels is located near volcanic activity. Many of their forges are "lava-powered" (easily able to sustain the extremely high temperatures necessary to work mithril and adamantine) and they have an extensive heating system of vents that warm various parts of the delve. Because of their special forges, smiths from this settlement are able to produce the finest arms and armor and their goods are in great demand throughout the known world. How about this idea as well? Instead of using more traditional beast of burden, the dwarves use domesticated mountain goats and bighorn sheep which have an obvious advantage in alpine climes. Plus they're oh so tasty in a pinch. Just a couple of ideas, but maybe they would fit somewhere into the stronghold's layout. [/QUOTE]
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