Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Stronghold - a community effort
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darraketh" data-source="post: 28298" data-attributes="member: 847"><p><strong>More thoughts</strong></p><p></p><p>I've always viewed dwarves as sort of short Klingons. Not mean and nasty but gruff, spartan and bound by honor. Dwarves are industrious and accustomed to hardship and hard labor. </p><p>They favor living underground. In this enviroment most resources are scarce. This has lead them to be conservative and practical, considering necessity as the deciding factor in all things.</p><p></p><p>Dwarves have a sickness. The love of gold. Yes they prize gems, silver, mithril and other precious treasures of the earth but they <em>love</em> gold. Some say it is a curse of the gods. None know for sure. But this desire drives them in all they do. </p><p></p><p>They have been known to abandon a stronghold when the gold mines played out leaving behind untapped veins of other precious metals. However they are the finest miners and have a knack for locating veins of gold that they can mine for many generations.</p><p></p><p>They are militaristic and defensive by nature. They are extremely jealous of their hoards of gold. They view all non-dwarves with distrust and assume that these outsiders are plotting to steal their gold!</p><p></p><p>Hoards are communal and are controlled and guarded by a clan. Each clan has a hoard. The larger it is the more prestige and power a given clan is likely to wield. Flow of gold among the clans is a part of everyday life. Gold is moved from one clan to another for all manner of reasons with each clan attempting to assemble the largest hoard.</p><p></p><p>Dwarven settlements are defensive by nature. Dwarves will defend their hoards to the death. A clan that has lost it's hoard has been grieviously dishonored. Other dwarves will look down on them often ostracizing them until they have redeemed themselves by establishing a new hoard or preferably regaining what was lost.</p><p></p><p>It is interesting to note that dwarves never gamble with gold. They may see fit to gamble with any other precious metals or gems but never gold.</p><p></p><p>If there is any other substance that would be highly valued by dwarves it would have to be iron and the steel that is made from it. This of course is dictated by dwarven pragmatism as it is what they construct weapons, tools and implements of daily life.</p></blockquote><p></p>
[QUOTE="Darraketh, post: 28298, member: 847"] [b]More thoughts[/b] I've always viewed dwarves as sort of short Klingons. Not mean and nasty but gruff, spartan and bound by honor. Dwarves are industrious and accustomed to hardship and hard labor. They favor living underground. In this enviroment most resources are scarce. This has lead them to be conservative and practical, considering necessity as the deciding factor in all things. Dwarves have a sickness. The love of gold. Yes they prize gems, silver, mithril and other precious treasures of the earth but they [i]love[/i] gold. Some say it is a curse of the gods. None know for sure. But this desire drives them in all they do. They have been known to abandon a stronghold when the gold mines played out leaving behind untapped veins of other precious metals. However they are the finest miners and have a knack for locating veins of gold that they can mine for many generations. They are militaristic and defensive by nature. They are extremely jealous of their hoards of gold. They view all non-dwarves with distrust and assume that these outsiders are plotting to steal their gold! Hoards are communal and are controlled and guarded by a clan. Each clan has a hoard. The larger it is the more prestige and power a given clan is likely to wield. Flow of gold among the clans is a part of everyday life. Gold is moved from one clan to another for all manner of reasons with each clan attempting to assemble the largest hoard. Dwarven settlements are defensive by nature. Dwarves will defend their hoards to the death. A clan that has lost it's hoard has been grieviously dishonored. Other dwarves will look down on them often ostracizing them until they have redeemed themselves by establishing a new hoard or preferably regaining what was lost. It is interesting to note that dwarves never gamble with gold. They may see fit to gamble with any other precious metals or gems but never gold. If there is any other substance that would be highly valued by dwarves it would have to be iron and the steel that is made from it. This of course is dictated by dwarven pragmatism as it is what they construct weapons, tools and implements of daily life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Stronghold - a community effort
Top