Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Stronghold - a community effort
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Captain America" data-source="post: 4091" data-attributes="member: 715"><p><strong>Layers, like a chocolate parfat...</strong></p><p></p><p>Well, lessee, then.</p><p></p><p>The first layer should be the surface communities. We'll toss out Hill Dwarves, and reverse-engineer the mountain.</p><p></p><p>Long ago, the Dwarves were from a mountain kingdom a way off. It was routed, they were driven out, and so on. Several of these wandering Dwarven bands eventually came to settle here, in Human-controlled lands, and made a few mixed villlages, a few mostly-Dwarven ones, but always intended on making a real Dwarven home. </p><p></p><p>So, first, we have three, maybe four small communities of HIll Dwarves, who farm, run Guilds, and live in houses above ground. For fun flavor, they do stories down, not up, for that homey feel. The first floor is the den, for example, while the staris down go to the living areas, heating hearth, and so on. Similar, yet different. The Hill Dwarves have guilds, like the humans, with bakers, millers, farmers, and so on. Very good craftsmen, very social ... think of happy German octoberfest things.</p><p></p><p>The next layer is the Hill Fort. A walled fort, semi-community, where the Hill Dwarves can retreat to in case of surface attack. Built into the walls of the mountain (Large hill?) with a wall surrounding it, this was wheer the hillfolk first started working together to try and rebuild a TRUE Dwarven community. This serves as a gateway between the surface world and the lower one, so that it remains martial, yet peaceful. </p><p></p><p>The third layer would be the Dwarven city. Well. More a still-growing town, but hey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Again, we'll keep the 'Dwarves go down' construction method, with all buildings being pretty much one story above ground, with 'taller' buildings going deeper. Only something in need of a display, like the King's Hall, should be larger or fancy beyond need. The buildings closer to the entrance to the cavern should be older, more closely packed, and less ornate ... they were miner houses, who first started digging, and the town grew past them. The streets should be orderly, somewhat more narrow than human streets (Carts, not wagons, are the biggest thing used), and well kept. Natural features, such as streams, or a pretty, but useless, vein or ore are worked into the pattern, rather than be 'paved' over in the name of progress.</p><p></p><p>This layer is bustling, with many homes and stores, homes more to teh edges, stores mainly to the central road. Indeed, several pull double duty, with a store on the surface layer, the family living beneath. Being invited downstairs is a very big invitation, and an honor. Refusing such is a grave insult to a Hearth.</p><p></p><p>The last level owuld be the 'New construction' section. Miners, tunnelers, and a LOT of soldiers down here. Dwarves expect raids in the tunnels, first and foremost, so defend here the strongest.</p><p></p><p>How's that for fast brainstorming on the 'Different kind of Dwarf' compound? You get to keep the traditional 'Our home was destroyed' bit, but, you get a fresh new vibrant feel.</p><p></p><p>-- Cap!</p></blockquote><p></p>
[QUOTE="Captain America, post: 4091, member: 715"] [b]Layers, like a chocolate parfat...[/b] Well, lessee, then. The first layer should be the surface communities. We'll toss out Hill Dwarves, and reverse-engineer the mountain. Long ago, the Dwarves were from a mountain kingdom a way off. It was routed, they were driven out, and so on. Several of these wandering Dwarven bands eventually came to settle here, in Human-controlled lands, and made a few mixed villlages, a few mostly-Dwarven ones, but always intended on making a real Dwarven home. So, first, we have three, maybe four small communities of HIll Dwarves, who farm, run Guilds, and live in houses above ground. For fun flavor, they do stories down, not up, for that homey feel. The first floor is the den, for example, while the staris down go to the living areas, heating hearth, and so on. Similar, yet different. The Hill Dwarves have guilds, like the humans, with bakers, millers, farmers, and so on. Very good craftsmen, very social ... think of happy German octoberfest things. The next layer is the Hill Fort. A walled fort, semi-community, where the Hill Dwarves can retreat to in case of surface attack. Built into the walls of the mountain (Large hill?) with a wall surrounding it, this was wheer the hillfolk first started working together to try and rebuild a TRUE Dwarven community. This serves as a gateway between the surface world and the lower one, so that it remains martial, yet peaceful. The third layer would be the Dwarven city. Well. More a still-growing town, but hey. :) Again, we'll keep the 'Dwarves go down' construction method, with all buildings being pretty much one story above ground, with 'taller' buildings going deeper. Only something in need of a display, like the King's Hall, should be larger or fancy beyond need. The buildings closer to the entrance to the cavern should be older, more closely packed, and less ornate ... they were miner houses, who first started digging, and the town grew past them. The streets should be orderly, somewhat more narrow than human streets (Carts, not wagons, are the biggest thing used), and well kept. Natural features, such as streams, or a pretty, but useless, vein or ore are worked into the pattern, rather than be 'paved' over in the name of progress. This layer is bustling, with many homes and stores, homes more to teh edges, stores mainly to the central road. Indeed, several pull double duty, with a store on the surface layer, the family living beneath. Being invited downstairs is a very big invitation, and an honor. Refusing such is a grave insult to a Hearth. The last level owuld be the 'New construction' section. Miners, tunnelers, and a LOT of soldiers down here. Dwarves expect raids in the tunnels, first and foremost, so defend here the strongest. How's that for fast brainstorming on the 'Different kind of Dwarf' compound? You get to keep the traditional 'Our home was destroyed' bit, but, you get a fresh new vibrant feel. -- Cap! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Stronghold - a community effort
Top