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<blockquote data-quote="Doc_Souark" data-source="post: 45666" data-attributes="member: 42"><p><strong>How I handled this subject, take it as you will</strong></p><p></p><p>Not meaning to rain on y'all parade or take over the thread but a few years ago I started the daunting task of creating a Drawven city for my campaign and this is what I came up with (all of this is 2e)</p><p></p><p> Dwarf Hame- A Dwarven strong hold located inside a huge Mesa, the surface entrance is on top of the mesa in a fort occupied by Dwarf, Gnome and hired humans. The bottom of the Mesa has been deeded to Human friends for the trade city of Barter while the flat top of the Mesa has Gnome and Halfling run farms and ranches. To reach the top of the Mesa one has to ride a massive elevator powered by boilers with Steam Mephits inside. Other power needs are met by windmills, waterwheels and aniamated constructs.</p><p></p><p> Goverment- A councel of elders with full voteing powers backed by a Thane hold of Guilders, Traders and others of renown with half vote power.</p><p></p><p> Military- Roughly 60 % of the population is in the militia with 15 % ull time members of the Army, Air Guard (Giant Eagle riders) and the Navy (in dirigilbles).</p><p></p><p> Notable enemies- The Lawfull evil Human kingdom of R'thano to the South, Hobgoblin tribes in the broken lands and Drow in the Underdark.</p><p></p><p>The rest Magic, Religon etc. is all either 2e or unique to Sunder, but I hope this helps or gives y'all something to ponder</p></blockquote><p></p>
[QUOTE="Doc_Souark, post: 45666, member: 42"] [b]How I handled this subject, take it as you will[/b] Not meaning to rain on y'all parade or take over the thread but a few years ago I started the daunting task of creating a Drawven city for my campaign and this is what I came up with (all of this is 2e) Dwarf Hame- A Dwarven strong hold located inside a huge Mesa, the surface entrance is on top of the mesa in a fort occupied by Dwarf, Gnome and hired humans. The bottom of the Mesa has been deeded to Human friends for the trade city of Barter while the flat top of the Mesa has Gnome and Halfling run farms and ranches. To reach the top of the Mesa one has to ride a massive elevator powered by boilers with Steam Mephits inside. Other power needs are met by windmills, waterwheels and aniamated constructs. Goverment- A councel of elders with full voteing powers backed by a Thane hold of Guilders, Traders and others of renown with half vote power. Military- Roughly 60 % of the population is in the militia with 15 % ull time members of the Army, Air Guard (Giant Eagle riders) and the Navy (in dirigilbles). Notable enemies- The Lawfull evil Human kingdom of R'thano to the South, Hobgoblin tribes in the broken lands and Drow in the Underdark. The rest Magic, Religon etc. is all either 2e or unique to Sunder, but I hope this helps or gives y'all something to ponder [/QUOTE]
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