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<blockquote data-quote="Voadam" data-source="post: 3627807" data-attributes="member: 2209"><p><strong>duergar scouts</strong></p><p></p><p>Duergar Scout CR 8</p><p>Male duergar dwarf rogue 3/fighter 4</p><p>LE Medium humanoid</p><p>Init +7; Senses darkvision 120 ft; Listen +7, Spot +7</p><p>Languages Common, Dwarven, Goblin, Undercommon </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>AC 25, touch 14, flat-footed 21; Mobility</p><p>Immune paralysis, phantasms, alchemical poison</p><p>hp 64 (7 HD)</p><p>Fort +8 (+10 vs. spells and spell-like abilities), Ref +7 (+9 vs. spells and spell-like abilities), Will +2 (+4 vs. spells and spell-like abilities); evasion</p><p>Weakness light sensitivity </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Spd 20 ft</p><p>Melee +2 warhammer +12/+7 (1d8+7/x3)</p><p>Ranged mwk light crossbow +10 (1d8/19–20)</p><p>Base Atk +6; Grp +9</p><p>Special Atk sneak attack +2d6</p><p>Combat Gear potion of haste</p><p>Spell-Like Abilities (CL 7th): 1/day—enlarge person, invisibility </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Abilities Str 16, Dex 16, Con 16, Int 12, Wis 10, Cha 4</p><p>SQ duergar traits, trap sense +1, trapfinding</p><p>Feats Improved Initiative, Dodge, Mobility, Toughness, Weapon Focus (warhammer), Weapon Specialization (warhammer)</p><p>Skills Appraise +1 (+3 related to stone or metal), Balance +5, Climb +7, Disable Device +7, Escape Artist +7, Hide +7, Jump +7, Listen +7, Move Silently +11, Open Lock +9, Search +6, Sleight of Hand +3, Spot +6, Tumble +3</p><p>Possessions combat gear, +3 chain shirt, +2 warhammer, +2 heavy shield, gauntlets of ogre power +2 (reflected in statistics above), masterwork light crossbow, 183 gp </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Duergar Traits: +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). Has stonecunning (+2 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth).</p><p>Trapfinding (Ex): Can use the Search skill to locate traps when the task has a DC higher than 20. Can use the Disable Device skill to disarm magic traps. </p><p>Trap Sense (Ex): Has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3627807, member: 2209"] [b]duergar scouts[/b] Duergar Scout CR 8 Male duergar dwarf rogue 3/fighter 4 LE Medium humanoid Init +7; Senses darkvision 120 ft; Listen +7, Spot +7 Languages Common, Dwarven, Goblin, Undercommon -------------------------------------------------------------------------------- AC 25, touch 14, flat-footed 21; Mobility Immune paralysis, phantasms, alchemical poison hp 64 (7 HD) Fort +8 (+10 vs. spells and spell-like abilities), Ref +7 (+9 vs. spells and spell-like abilities), Will +2 (+4 vs. spells and spell-like abilities); evasion Weakness light sensitivity -------------------------------------------------------------------------------- Spd 20 ft Melee +2 warhammer +12/+7 (1d8+7/x3) Ranged mwk light crossbow +10 (1d8/19–20) Base Atk +6; Grp +9 Special Atk sneak attack +2d6 Combat Gear potion of haste Spell-Like Abilities (CL 7th): 1/day—enlarge person, invisibility -------------------------------------------------------------------------------- Abilities Str 16, Dex 16, Con 16, Int 12, Wis 10, Cha 4 SQ duergar traits, trap sense +1, trapfinding Feats Improved Initiative, Dodge, Mobility, Toughness, Weapon Focus (warhammer), Weapon Specialization (warhammer) Skills Appraise +1 (+3 related to stone or metal), Balance +5, Climb +7, Disable Device +7, Escape Artist +7, Hide +7, Jump +7, Listen +7, Move Silently +11, Open Lock +9, Search +6, Sleight of Hand +3, Spot +6, Tumble +3 Possessions combat gear, +3 chain shirt, +2 warhammer, +2 heavy shield, gauntlets of ogre power +2 (reflected in statistics above), masterwork light crossbow, 183 gp -------------------------------------------------------------------------------- Duergar Traits: +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). Has stonecunning (+2 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth). Trapfinding (Ex): Can use the Search skill to locate traps when the task has a DC higher than 20. Can use the Disable Device skill to disarm magic traps. Trap Sense (Ex): Has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. [/QUOTE]
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