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Dwarven Vengance Monsters
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<blockquote data-quote="Voadam" data-source="post: 4037235" data-attributes="member: 2209"><p><strong>Hilandir</strong></p><p></p><p>Hilandir</p><p>Init +3; Spd 30 ft.; hp 71; AC 28, touch 18, flat-footed 18; </p><p>F +9, R+8, W +7</p><p>SA spells dc 14+ spell level +2d6 damage and wouding, wand of flaming corrosion</p><p>SD spells</p><p></p><p>Hilandir: Male human Wiz9/Gra5; CR 14; Medium humanoid;</p><p>HD 9d4+18+5d6+10; hp 71; Init +3; Spd 30 ft.; AC 22, touch</p><p>16, flat-footed 19 (+3 armor, +3 dex, +1 dodge, +3 deflection, +4 shield, +1 haste, +3 natural); </p><p>Atk +9/+4 melee (1d6+1, masterwork</p><p>staff), +11/+6 ranged (1d4, dagger); </p><p>SA Tattoos of power:</p><p>unholy (all attacks, even spells, inflict an additional +2d6</p><p>damage to good characters), defense (+3 natural armor</p><p>bonus to AC—already figured in), wounding (all attacks,</p><p>even spells, cause wounds that bleed for 1 hp damage/</p><p>round), graven image (five-headed pandemonic cryo-hydra); AL CE; </p><p>SV Fort +9, Ref +7, Will +7; </p><p>Str 12, Dex 16, Con 14, Int 18, Wis 10, Cha 13.</p><p>Skills and Feats: Alchemy +21, Concentration + 21,</p><p>Diplomacy +9, Hide +12, Knowledge (arcana) +21,</p><p>Spellcraft +21, Spot +8; Craft Rod, Craft Wand, Dodge,</p><p>Etch Object Rune, Forge Ring, Item Image, Scribe Scroll,</p><p>Toughness.</p><p>Possessions: Bracers of armor +3, ring of protection +3, wand of</p><p>flaming corrosion‡ (28 charges) bookrod‡ (stored in an item</p><p>image), flesh runes of wall of stone, fireball (10d6, DC 17),</p><p>true seeing, and electrical deluge‡ (10d6, DC 19), etched</p><p>object rune‡ (on dagger) of teleport, etched object rune‡ (on</p><p>dagger) of telekinesis, potion of cure moderate wounds, masterwork</p><p>quarterstaff, two daggers, 133 gp, two 50 gp gold rings.</p><p></p><p>Spells Prepared (4/5/5/5/4/3/2): 0—detect magic, mage hand,</p><p>ray of frost, read magic; 1st—acidic curse‡, magic missile (2),</p><p>mage armor, shield; 2nd—cat’s grace, endurance, mark of</p><p>fire‡, mark of frost‡, web; 3rd—dispel magic, foil tracer‡, haste,</p><p>lightning bolt, sleet storm; 4th—charm monster, ice storm,</p><p>improved invisibility, stoneskin; 5th—cone of cold, cross of</p><p>lightning‡, wall of force; 6th—coma‡, disintegrate.</p><p></p><p>Spellbook (bookrod): 0—all Player’s Handbook plus minor</p><p>ward; 1st—acidic curse‡, alarm, comprehend languages, detect</p><p>secret doors, endure elements, erase, identify, mage armor,</p><p>magic missile, shield, sleep; 2nd—alter self, cat’s grace,</p><p>endurance, icebolt‡, invisibility, mark of air‡, mark of fire‡,</p><p>mark of frost‡, protection from arrows, web; 3rd—dispel magic,</p><p>explosive runes, fireball, fly, foil tracer‡, haste, lightning bolt,</p><p>secret page, sepia snake sigil, sleet storm; 4th—charm monster,</p><p>greater mark of fire‡, greater mark of frost‡, ice storm,</p><p>improved invisibility, Otil’s resilient sphere, rainbow pattern,</p><p>scrying, stoneskin; 5th—cone of cold, cross of lightning‡, lesser</p><p>planar binding, sending, telekinesis, teleport, wall of force, wall</p><p>of stone; 6th—antimagic field, coma‡, disintegrate, legend lore,</p><p>teleport tracer‡.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4037235, member: 2209"] [b]Hilandir[/b] Hilandir Init +3; Spd 30 ft.; hp 71; AC 28, touch 18, flat-footed 18; F +9, R+8, W +7 SA spells dc 14+ spell level +2d6 damage and wouding, wand of flaming corrosion SD spells Hilandir: Male human Wiz9/Gra5; CR 14; Medium humanoid; HD 9d4+18+5d6+10; hp 71; Init +3; Spd 30 ft.; AC 22, touch 16, flat-footed 19 (+3 armor, +3 dex, +1 dodge, +3 deflection, +4 shield, +1 haste, +3 natural); Atk +9/+4 melee (1d6+1, masterwork staff), +11/+6 ranged (1d4, dagger); SA Tattoos of power: unholy (all attacks, even spells, inflict an additional +2d6 damage to good characters), defense (+3 natural armor bonus to AC—already figured in), wounding (all attacks, even spells, cause wounds that bleed for 1 hp damage/ round), graven image (five-headed pandemonic cryo-hydra); AL CE; SV Fort +9, Ref +7, Will +7; Str 12, Dex 16, Con 14, Int 18, Wis 10, Cha 13. Skills and Feats: Alchemy +21, Concentration + 21, Diplomacy +9, Hide +12, Knowledge (arcana) +21, Spellcraft +21, Spot +8; Craft Rod, Craft Wand, Dodge, Etch Object Rune, Forge Ring, Item Image, Scribe Scroll, Toughness. Possessions: Bracers of armor +3, ring of protection +3, wand of flaming corrosion‡ (28 charges) bookrod‡ (stored in an item image), flesh runes of wall of stone, fireball (10d6, DC 17), true seeing, and electrical deluge‡ (10d6, DC 19), etched object rune‡ (on dagger) of teleport, etched object rune‡ (on dagger) of telekinesis, potion of cure moderate wounds, masterwork quarterstaff, two daggers, 133 gp, two 50 gp gold rings. Spells Prepared (4/5/5/5/4/3/2): 0—detect magic, mage hand, ray of frost, read magic; 1st—acidic curse‡, magic missile (2), mage armor, shield; 2nd—cat’s grace, endurance, mark of fire‡, mark of frost‡, web; 3rd—dispel magic, foil tracer‡, haste, lightning bolt, sleet storm; 4th—charm monster, ice storm, improved invisibility, stoneskin; 5th—cone of cold, cross of lightning‡, wall of force; 6th—coma‡, disintegrate. Spellbook (bookrod): 0—all Player’s Handbook plus minor ward; 1st—acidic curse‡, alarm, comprehend languages, detect secret doors, endure elements, erase, identify, mage armor, magic missile, shield, sleep; 2nd—alter self, cat’s grace, endurance, icebolt‡, invisibility, mark of air‡, mark of fire‡, mark of frost‡, protection from arrows, web; 3rd—dispel magic, explosive runes, fireball, fly, foil tracer‡, haste, lightning bolt, secret page, sepia snake sigil, sleet storm; 4th—charm monster, greater mark of fire‡, greater mark of frost‡, ice storm, improved invisibility, Otil’s resilient sphere, rainbow pattern, scrying, stoneskin; 5th—cone of cold, cross of lightning‡, lesser planar binding, sending, telekinesis, teleport, wall of force, wall of stone; 6th—antimagic field, coma‡, disintegrate, legend lore, teleport tracer‡. [/QUOTE]
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