Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Vengance Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 4037278" data-attributes="member: 2209"><p><strong>Wererat Shifter</strong></p><p></p><p>Swarm Master: Werrat shifter</p><p>Wererat Shifter, Shifter 2</p><p>CR 9; Medium Humanoid (goblin, shapechanger); HD</p><p>2d8+4+1d8+2<+10d8+40 +12>; hp 20<127>; Init +10; Spd 15/40 ft.; AC 30 (+1 size +10<12><15> Dex,</p><p>+6<+9> natural), touch 26, flat-footed 16; Base Atk +9; Grapple +12<+2>; Atk</p><p>masterwork rapier +7 melee (1d6), or bite +20<24> melee (1d6+3)(d3+1),</p><p>or light crossbow +5 ranged (1d8); Full Atk masterwork</p><p>rapier +7 melee (1d6) and bite +0 melee (1d6); SA 4d6 sneak attack, Curse</p><p>of Lycanthropy, Disease (DC 21); SQ Alternate Form,</p><p>Damage Reduction 10/Silver, Rat Empathy, Scent; AL</p><p>LE; SV Fort +6, Ref +9, Will +4; Str 10<16>, Dex 19<31><37>, Con 14<18><20>, Int</p><p>10, Wis 10<14>, Cha 12<10>.</p><p>Skills: Bluff +5, Climb +15, Control Shape +8, Disguise</p><p>+9, Hide +15, Listen +6, Move Silently +15, Spot +4 . Feats:</p><p>Alertness, Dodge, Iron Will, Weapon Finesse, Alternate Form (rat), Improved</p><p>Lycanthropic Empathy, Swarm Master Track, +1</p><p>Equipment: Dagger, masterwork rapier, masterwork</p><p>studded leather armor, light crossbow, incidental items.</p><p></p><p>RAT SWARM</p><p> Tiny Animal (Swarm)</p><p>Hit Dice: 4d8 (13 hp)</p><p>Initiative: +2</p><p>Speed: 15 ft. (3 squares), climb 15 ft.</p><p>Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +3/—</p><p>Attack: Swarm (1d6 plus disease)</p><p>Full Attack: Swarm (1d6 plus disease)</p><p>Space/Reach: 10 ft./0 ft.</p><p>Special Attacks: Disease, distraction</p><p>Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits</p><p>Saves: Fort +4, Ref +6, Will +2</p><p>Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2</p><p>Skills: Balance +10, Climb +10, Hide +14, Listen +6, Spot +7, Swim +10</p><p>Feats: Alertness, Weapon Finesse</p><p>Environment: Any</p><p>Organization: Solitary, pack (2–4 swarms), or infestation (7–12 swarms)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: None</p><p>Level Adjustment: —</p><p>Combat</p><p>A rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.</p><p>Disease (Ex): Filth fever—swarm attack, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</p><p>Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.</p><p>Skills: A rat swarm has a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A rat swarm uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>ALTERNATE FORM — RAT [Special]</p><p>A wererat’s dire rat form can be useful for skulking, but</p><p>it has its limitations — in many places, a two-foot rat is</p><p>just as conspicuous as the hybrid form. Skilled shifters</p><p>can learn to assume the form of a normal, tiny rat.</p><p>Prerequisites: Wererat, Control Shape 5 ranks.</p><p>Benefits: The wererat can assume the form of a</p><p>normal rat. This form is identical to his normal dire rat</p><p>form, except as detailed below.</p><p>The rat for is Tiny (+1 AC, +1 to attacks, +4 to Hide</p><p>checks compared to a Small dire rat). The wererat loses</p><p>her natural armor bonus to AC, takes a -4 penalty to</p><p>Strength (minimum 1), and gains a +4 bonus to Dexterity.</p><p>Her base speed is 15 ft., and her movement rates are</p><p>climb 15 ft. and swim 15 ft. Her bite deals 1d3 damage.</p><p>Due to the small size of the wererat, she cannot transmit</p><p>the curse of lycanthropy while in this form.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4037278, member: 2209"] [b]Wererat Shifter[/b] Swarm Master: Werrat shifter Wererat Shifter, Shifter 2 CR 9; Medium Humanoid (goblin, shapechanger); HD 2d8+4+1d8+2<+10d8+40 +12>; hp 20<127>; Init +10; Spd 15/40 ft.; AC 30 (+1 size +10<12><15> Dex, +6<+9> natural), touch 26, flat-footed 16; Base Atk +9; Grapple +12<+2>; Atk masterwork rapier +7 melee (1d6), or bite +20<24> melee (1d6+3)(d3+1), or light crossbow +5 ranged (1d8); Full Atk masterwork rapier +7 melee (1d6) and bite +0 melee (1d6); SA 4d6 sneak attack, Curse of Lycanthropy, Disease (DC 21); SQ Alternate Form, Damage Reduction 10/Silver, Rat Empathy, Scent; AL LE; SV Fort +6, Ref +9, Will +4; Str 10<16>, Dex 19<31><37>, Con 14<18><20>, Int 10, Wis 10<14>, Cha 12<10>. Skills: Bluff +5, Climb +15, Control Shape +8, Disguise +9, Hide +15, Listen +6, Move Silently +15, Spot +4 . Feats: Alertness, Dodge, Iron Will, Weapon Finesse, Alternate Form (rat), Improved Lycanthropic Empathy, Swarm Master Track, +1 Equipment: Dagger, masterwork rapier, masterwork studded leather armor, light crossbow, incidental items. RAT SWARM Tiny Animal (Swarm) Hit Dice: 4d8 (13 hp) Initiative: +2 Speed: 15 ft. (3 squares), climb 15 ft. Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +3/— Attack: Swarm (1d6 plus disease) Full Attack: Swarm (1d6 plus disease) Space/Reach: 10 ft./0 ft. Special Attacks: Disease, distraction Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits Saves: Fort +4, Ref +6, Will +2 Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 Skills: Balance +10, Climb +10, Hide +14, Listen +6, Spot +7, Swim +10 Feats: Alertness, Weapon Finesse Environment: Any Organization: Solitary, pack (2–4 swarms), or infestation (7–12 swarms) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: None Level Adjustment: — Combat A rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. Disease (Ex): Filth fever—swarm attack, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Skills: A rat swarm has a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A rat swarm uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. ALTERNATE FORM — RAT [Special] A wererat’s dire rat form can be useful for skulking, but it has its limitations — in many places, a two-foot rat is just as conspicuous as the hybrid form. Skilled shifters can learn to assume the form of a normal, tiny rat. Prerequisites: Wererat, Control Shape 5 ranks. Benefits: The wererat can assume the form of a normal rat. This form is identical to his normal dire rat form, except as detailed below. The rat for is Tiny (+1 AC, +1 to attacks, +4 to Hide checks compared to a Small dire rat). The wererat loses her natural armor bonus to AC, takes a -4 penalty to Strength (minimum 1), and gains a +4 bonus to Dexterity. Her base speed is 15 ft., and her movement rates are climb 15 ft. and swim 15 ft. Her bite deals 1d3 damage. Due to the small size of the wererat, she cannot transmit the curse of lycanthropy while in this form. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Vengance Monsters
Top