Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Vengance Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 4037291" data-attributes="member: 2209"><p><strong>Nulion Azrimindar</strong></p><p></p><p>Nulion Azrimindar</p><p></p><p>MINDEATER</p><p>Medium Aberration</p><p>Hit Dice: 8d8+8 (44 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft.</p><p>Armor Class: 18 (+2 Dexterity, +6 natural), touch 12,</p><p>flat-footed 16</p><p>Base Attack/Grapple: +6/+8</p><p>Attack: Tentacle +8 melee (1d4-1, nonlethal)</p><p>Full Attack: 4 tentacle +8 melee (1d4-1, nonlethal))</p><p>Space/Reach: 5 ft./5 ft. (10 ft. with tentacles)</p><p>Special Attacks: Devour mind, improved grab, mental</p><p>blast, whip-like tentacles</p><p>Special Qualities: Mindcraft, resist fatigue 8, protection</p><p>form good vulnerability</p><p>Saves: Fort +3, Ref +4, Will +9</p><p>Abilities: Str 9, Dex 15, Con 13, Int 18, Wis 16, Cha 18</p><p>Skills: Disciplined Body +9/+4, Disguise +12, Keen</p><p>Mind +12/+7, Listen +7, Mindcraft +12, Second Sight</p><p>+11/+6, Spot +7</p><p>Feats: Lock Power, Mental AwarenessB, Probe, Psychoanalyst,</p><p>Weapon Finesse (tentacle)B</p><p>Environment: Any civilized or underground</p><p>Organization: Solitary or Gang (2-6 mind eaters with</p><p>two 1st level servants per mind eater)</p><p>Challenge Rating: 9</p><p>Treasure: 1/2 coins, double items</p><p>Alignment: Always Lawful Evil</p><p>Advancement: 9-12 HD (medium) or by character</p><p>class</p><p>A mind eater is an alien creature that lives on</p><p>the minds and intellect of other sentient beings. In</p><p>its natural form, a mind eater is a spindly humanoid</p><p>with all-but-useless arms and two thin legs. Its brain</p><p>is exposed and covered in transparent slime, and it</p><p>has two large multifaceted eyes just above its threejawed</p><p>mouth–from which can sprout four long but</p><p>surprisingly strong tentacles.</p><p>Mind eaters neither speak nor comprehend any</p><p>spoken language, communicating through telepathy</p><p>or their own alien writings.</p><p>Combat</p><p>Mind Eaters prefer to attack via minions or duplicity,</p><p>separating one victim at a time and using minions or</p><p>mindcraft to keep their victim’s companions offbalance.</p><p>Mental Blast (Ex): Mind eaters are naturally</p><p>very proficient with this mental attack form. They</p><p>gain a +5 bonus to their Second Sight roll to set the</p><p>Will Save DC, and they only suffer 5 points of fatigue</p><p>per use. Should a Mind Eater use this power on an</p><p>already stunned creature, they inflict 1d12 points of</p><p>Wisdom damage.</p><p>Whiplike Tentacles (Ex): A mind eater’s tentacles</p><p>are effectively whips. They deal no damage to a</p><p>creature with at least a +1 armor bonus or a +3 natural</p><p>armor bonus, but can be used to make trip attacks at a</p><p>distance and receive a +2 bonus when being used to</p><p>disarm an opponent.</p><p>Improved Grab (Ex): To use this ability, the</p><p>mind eater must hit a creature with two tentacles during</p><p>the same full attack. If it gets a hold, it automatically</p><p>deals tentacle damage and grapples with the target.</p><p>With a successful grapple check, a Mind Eater</p><p>can pull its target 5 feet closer to itself.</p><p>Devour Mind (Su): If a mind eater grapples an</p><p>opponent with all four tentacles and successfully</p><p>brings the creature adjacent with its main body, it can</p><p>attempt to devour the victim’s mind. Doing so drains</p><p>1d6 points of intelligence from the victim per round,</p><p>giving the mind eater access to the victim’s memories,</p><p>thoughts, and knowledge in the form of a +1 bonus</p><p>per two points of intelligence drained to any skill</p><p>check that could be aided by the victim, including</p><p>Disguise checks to imitate the victim or any intelligence-</p><p>based skill the victim possessed.</p><p>Mindcraft: Telekinesis: Mental Force, Levitate,</p><p>Hurl Object, Telekinetic Shield. Telepathy: Mindspeak,</p><p>Alter Thoughts, Dominate, Thrall, Conceal</p><p>Thoughts, Fartouch x2, Modify Memory, Compulsion.</p><p>Metabolism: Control Form, Ectoplasmic Form,</p><p>Healing, Subsume Mineral. Communion: Share</p><p>Senses, Malevolence.</p><p>Protection from Evil Vulnerability (Ex): A mind</p><p>eater is treated as a summoned creature for purposes</p><p>of a protection from evil spell.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4037291, member: 2209"] [b]Nulion Azrimindar[/b] Nulion Azrimindar MINDEATER Medium Aberration Hit Dice: 8d8+8 (44 hp) Initiative: +2 Speed: 30 ft. Armor Class: 18 (+2 Dexterity, +6 natural), touch 12, flat-footed 16 Base Attack/Grapple: +6/+8 Attack: Tentacle +8 melee (1d4-1, nonlethal) Full Attack: 4 tentacle +8 melee (1d4-1, nonlethal)) Space/Reach: 5 ft./5 ft. (10 ft. with tentacles) Special Attacks: Devour mind, improved grab, mental blast, whip-like tentacles Special Qualities: Mindcraft, resist fatigue 8, protection form good vulnerability Saves: Fort +3, Ref +4, Will +9 Abilities: Str 9, Dex 15, Con 13, Int 18, Wis 16, Cha 18 Skills: Disciplined Body +9/+4, Disguise +12, Keen Mind +12/+7, Listen +7, Mindcraft +12, Second Sight +11/+6, Spot +7 Feats: Lock Power, Mental AwarenessB, Probe, Psychoanalyst, Weapon Finesse (tentacle)B Environment: Any civilized or underground Organization: Solitary or Gang (2-6 mind eaters with two 1st level servants per mind eater) Challenge Rating: 9 Treasure: 1/2 coins, double items Alignment: Always Lawful Evil Advancement: 9-12 HD (medium) or by character class A mind eater is an alien creature that lives on the minds and intellect of other sentient beings. In its natural form, a mind eater is a spindly humanoid with all-but-useless arms and two thin legs. Its brain is exposed and covered in transparent slime, and it has two large multifaceted eyes just above its threejawed mouth–from which can sprout four long but surprisingly strong tentacles. Mind eaters neither speak nor comprehend any spoken language, communicating through telepathy or their own alien writings. Combat Mind Eaters prefer to attack via minions or duplicity, separating one victim at a time and using minions or mindcraft to keep their victim’s companions offbalance. Mental Blast (Ex): Mind eaters are naturally very proficient with this mental attack form. They gain a +5 bonus to their Second Sight roll to set the Will Save DC, and they only suffer 5 points of fatigue per use. Should a Mind Eater use this power on an already stunned creature, they inflict 1d12 points of Wisdom damage. Whiplike Tentacles (Ex): A mind eater’s tentacles are effectively whips. They deal no damage to a creature with at least a +1 armor bonus or a +3 natural armor bonus, but can be used to make trip attacks at a distance and receive a +2 bonus when being used to disarm an opponent. Improved Grab (Ex): To use this ability, the mind eater must hit a creature with two tentacles during the same full attack. If it gets a hold, it automatically deals tentacle damage and grapples with the target. With a successful grapple check, a Mind Eater can pull its target 5 feet closer to itself. Devour Mind (Su): If a mind eater grapples an opponent with all four tentacles and successfully brings the creature adjacent with its main body, it can attempt to devour the victim’s mind. Doing so drains 1d6 points of intelligence from the victim per round, giving the mind eater access to the victim’s memories, thoughts, and knowledge in the form of a +1 bonus per two points of intelligence drained to any skill check that could be aided by the victim, including Disguise checks to imitate the victim or any intelligence- based skill the victim possessed. Mindcraft: Telekinesis: Mental Force, Levitate, Hurl Object, Telekinetic Shield. Telepathy: Mindspeak, Alter Thoughts, Dominate, Thrall, Conceal Thoughts, Fartouch x2, Modify Memory, Compulsion. Metabolism: Control Form, Ectoplasmic Form, Healing, Subsume Mineral. Communion: Share Senses, Malevolence. Protection from Evil Vulnerability (Ex): A mind eater is treated as a summoned creature for purposes of a protection from evil spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dwarven Vengance Monsters
Top