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<blockquote data-quote="jgsugden" data-source="post: 9667541" data-attributes="member: 2629"><p>For inspiration: </p><p></p><p>In my setting the dwarves are an ancient race and were used by the Gods before the age of free will as workers and crafters. For maaaaaaany millenia they dug through the debris of the God Wars and built whatever the Gods asked. When the Gods discovered that granting free will to mortals (including dwarves) allowed them to worship and that could grant power, the dwarves continued to craft and gather resources. In this role they became the masters of the elements: Earth, air, fire and water/ice. </p><p></p><p>Earth and fire mastery brought them to be the masters of the forge. Enter stereotypical Tolkien dwarves. </p><p></p><p>However, they are also masters of air, ice and water - and there is more to mastery of fire than just the forge.</p><p></p><p>My dwarves are the kings of the skies in their flying citadels and skycraft. They are one of the dominant Spelljamming races. In fact, they dominate almost all non-teleportation based travel with their air ships, spell jammers, flying citadels, navel fleets, subterranean tunnel rockets, etc... The air is mostly a medium of transportation, but there is a segment of dwarven chemists that utilize various types of gas for explosives, propulsion, etc...</p><p></p><p>Ice is another medium for them. There are those that mine the icy grounds in artic zones, but there are also those that mine the ice itself and deliver it across the planes using gates. While dwarves do not teleport, they are the race that establishes the most permanent two way gates that connect two locations through as portal (Stargate style). They bring the ice (and water) to places that need it in large bulk. They compete with magics that can be used to freeze water, but they have a place.</p><p></p><p>Water dwarves tend to be more bio-builders that utilize the abundance of life in water. While they deal in water as a product as well, they primarily deal in the abundance of bio resources in oceans, seas, rivers and lakes. Honestly, they mostly serve as a more civilized counterpoint in underwater adventuring that we can use to establish bases PCs can visit that are more 'surface-like' and less merfolk, locathah, etc...</p><p></p><p>My fire dwarves are not just Azer. They are instead dwarves that master heat and how it is used with outer elements. They have sects of 'pyromancers' - which really are misnamed as they do not use magic, only science. They are crafters, but they also love fire and use it for many things, including warfare. many of them have 'tainted blood' making them akin to dragonborn or tielfings - in order to have some resistance to fire. This was not intentional ... it is just that the ones that had the taint survived a lot more often.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9667541, member: 2629"] For inspiration: In my setting the dwarves are an ancient race and were used by the Gods before the age of free will as workers and crafters. For maaaaaaany millenia they dug through the debris of the God Wars and built whatever the Gods asked. When the Gods discovered that granting free will to mortals (including dwarves) allowed them to worship and that could grant power, the dwarves continued to craft and gather resources. In this role they became the masters of the elements: Earth, air, fire and water/ice. Earth and fire mastery brought them to be the masters of the forge. Enter stereotypical Tolkien dwarves. However, they are also masters of air, ice and water - and there is more to mastery of fire than just the forge. My dwarves are the kings of the skies in their flying citadels and skycraft. They are one of the dominant Spelljamming races. In fact, they dominate almost all non-teleportation based travel with their air ships, spell jammers, flying citadels, navel fleets, subterranean tunnel rockets, etc... The air is mostly a medium of transportation, but there is a segment of dwarven chemists that utilize various types of gas for explosives, propulsion, etc... Ice is another medium for them. There are those that mine the icy grounds in artic zones, but there are also those that mine the ice itself and deliver it across the planes using gates. While dwarves do not teleport, they are the race that establishes the most permanent two way gates that connect two locations through as portal (Stargate style). They bring the ice (and water) to places that need it in large bulk. They compete with magics that can be used to freeze water, but they have a place. Water dwarves tend to be more bio-builders that utilize the abundance of life in water. While they deal in water as a product as well, they primarily deal in the abundance of bio resources in oceans, seas, rivers and lakes. Honestly, they mostly serve as a more civilized counterpoint in underwater adventuring that we can use to establish bases PCs can visit that are more 'surface-like' and less merfolk, locathah, etc... My fire dwarves are not just Azer. They are instead dwarves that master heat and how it is used with outer elements. They have sects of 'pyromancers' - which really are misnamed as they do not use magic, only science. They are crafters, but they also love fire and use it for many things, including warfare. many of them have 'tainted blood' making them akin to dragonborn or tielfings - in order to have some resistance to fire. This was not intentional ... it is just that the ones that had the taint survived a lot more often. [/QUOTE]
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