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Dwarven Weapon Training and Superior Weapons
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<blockquote data-quote="keterys" data-source="post: 4637290" data-attributes="member: 43019"><p>I care that the poor design of the feat makes AV matter or not for different people's games. I don't care which way a person goes with their game for overall balance, but it highlights the problem that it creates an inequality between person A's game and person B's game and influences the players and DMs accordingly. </p><p></p><p>Flatly, I think that giving out the superior weapon proficiencies was either a mistake or stupid design. There's little you can do to dissuade me otherwise and it's really okay to leave it there. It's not a balance concern, it's a design concern. It'd be like seeing 'Humans get +2 attack with any Implement that isn't a wand, rod, staff, orb or holy symbol' and knowing that might be okay, even underpowered for all but a tiny handful of characters, in the PHB, but eventually a design flaw that would rear its head often enough.</p><p></p><p>I'd much rather the feat were more powerful (such as giving an attack bonus with hammers and axes, which can build up to better results with feats) than have it scale horribly and have that albatross around its neck.</p></blockquote><p></p>
[QUOTE="keterys, post: 4637290, member: 43019"] I care that the poor design of the feat makes AV matter or not for different people's games. I don't care which way a person goes with their game for overall balance, but it highlights the problem that it creates an inequality between person A's game and person B's game and influences the players and DMs accordingly. Flatly, I think that giving out the superior weapon proficiencies was either a mistake or stupid design. There's little you can do to dissuade me otherwise and it's really okay to leave it there. It's not a balance concern, it's a design concern. It'd be like seeing 'Humans get +2 attack with any Implement that isn't a wand, rod, staff, orb or holy symbol' and knowing that might be okay, even underpowered for all but a tiny handful of characters, in the PHB, but eventually a design flaw that would rear its head often enough. I'd much rather the feat were more powerful (such as giving an attack bonus with hammers and axes, which can build up to better results with feats) than have it scale horribly and have that albatross around its neck. [/QUOTE]
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Dwarven Weapon Training and Superior Weapons
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