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*Pathfinder & Starfinder
Dwarves and other races
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<blockquote data-quote="Li Shenron" data-source="post: 1146970" data-attributes="member: 1465"><p>Well, honestly I don't really think Half-Orcs are weak, I was kind of joking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>But Dwarves and Gnomes and Elves and Halflings get many interesting things here and there that find their usefulness for many characters. Humans on the other hand get completely customizable bonuses (any feat, any skill, any class).</p><p></p><p>Half-Orcs (besides Darkvision, ok...) get only the +2 Strength which is otherwise unavailable and therefore is crunchy useful for any melee-oriented charater, but that's it. Play anything else than a melee combatant and you are basically left with no bonus at all except the vision, and -2 to two scores (and at least the 1 skill less is going to hurt you somehow).</p><p></p><p>I don't like to have a race which has nothing else... The races who get free proficiencies, +2 Dex or +2 Con, even mere skill bonuses are going to make a player feel more satisfied by the choice. At least more bonuses help fleshing out a race better against the others, why not giving HO a bonus to Intimidate? A bonus to Cha-based skills (or Sense Motive) and checks against Orcs? I am just making these up, just to say that they won't make HO too powerful, nor they would make it much more useful for non-melee classes, but if you are not a PC who relies on Strength (and there are many) there is absolutely no reason in the world to play a Half-Orc, really.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1146970, member: 1465"] Well, honestly I don't really think Half-Orcs are weak, I was kind of joking :) But Dwarves and Gnomes and Elves and Halflings get many interesting things here and there that find their usefulness for many characters. Humans on the other hand get completely customizable bonuses (any feat, any skill, any class). Half-Orcs (besides Darkvision, ok...) get only the +2 Strength which is otherwise unavailable and therefore is crunchy useful for any melee-oriented charater, but that's it. Play anything else than a melee combatant and you are basically left with no bonus at all except the vision, and -2 to two scores (and at least the 1 skill less is going to hurt you somehow). I don't like to have a race which has nothing else... The races who get free proficiencies, +2 Dex or +2 Con, even mere skill bonuses are going to make a player feel more satisfied by the choice. At least more bonuses help fleshing out a race better against the others, why not giving HO a bonus to Intimidate? A bonus to Cha-based skills (or Sense Motive) and checks against Orcs? I am just making these up, just to say that they won't make HO too powerful, nor they would make it much more useful for non-melee classes, but if you are not a PC who relies on Strength (and there are many) there is absolutely no reason in the world to play a Half-Orc, really. [/QUOTE]
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