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<blockquote data-quote="The Souljourner" data-source="post: 1152505" data-attributes="member: 1622"><p>Dwarves only do one extra damage compared to someone using a longsword or battle axe. Many barbarians and fighters use two handed weapons, which means the dwarf's weapon familiarity isn't really helping out.</p><p></p><p>Also, +2 strength is a lot different than "I can wield a weapon that does 1 extra damage". You get +1 to hit and damage with all melee weapons, you get +1 damage with mighty bows (yes, orcs *can* use ranged weapons), also, the dwarf getting an extra round of rage is nice, but not game breaking. It's rare that I see a barbarian of any race coming out of his rage before most of the enemies are dead.</p><p></p><p>Dwarves are slow, orcs are not. The extra 10' of movement means the orc can get the jump on a lot of enemies by charging from further away than they can reach. And since when do fighters give a damn about skillpoints? Yay, my orc fighter can't craft armor. Big deal. Fighters hit stuff.</p><p></p><p>Granted, it kinda sucks for barbarians, since they actually have a half decent skill list, but still, one less skill is not the end of the world. And we all know charisma is meaningless to barbarians and fighters.</p><p></p><p>And yeah, half orcs are only good for fighters and barbarians, stat-wise. Who cares? That's generally what people want to play them as anyway... and people can play the out-of-type rogue or cleric just fine.</p><p></p><p>Orcs got the shaft, I agree, but only because they're missing crunchy bits. Give an orc +2 to intimidate, +1 to some stuff, +4 to something else, and he'd be about as good as the dwarf.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1152505, member: 1622"] Dwarves only do one extra damage compared to someone using a longsword or battle axe. Many barbarians and fighters use two handed weapons, which means the dwarf's weapon familiarity isn't really helping out. Also, +2 strength is a lot different than "I can wield a weapon that does 1 extra damage". You get +1 to hit and damage with all melee weapons, you get +1 damage with mighty bows (yes, orcs *can* use ranged weapons), also, the dwarf getting an extra round of rage is nice, but not game breaking. It's rare that I see a barbarian of any race coming out of his rage before most of the enemies are dead. Dwarves are slow, orcs are not. The extra 10' of movement means the orc can get the jump on a lot of enemies by charging from further away than they can reach. And since when do fighters give a damn about skillpoints? Yay, my orc fighter can't craft armor. Big deal. Fighters hit stuff. Granted, it kinda sucks for barbarians, since they actually have a half decent skill list, but still, one less skill is not the end of the world. And we all know charisma is meaningless to barbarians and fighters. And yeah, half orcs are only good for fighters and barbarians, stat-wise. Who cares? That's generally what people want to play them as anyway... and people can play the out-of-type rogue or cleric just fine. Orcs got the shaft, I agree, but only because they're missing crunchy bits. Give an orc +2 to intimidate, +1 to some stuff, +4 to something else, and he'd be about as good as the dwarf. -The Souljourner [/QUOTE]
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