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<blockquote data-quote="billd91" data-source="post: 1153735" data-attributes="member: 3400"><p>I can't see why everybody is so riled up about the 'overpowered' dwarves now. I can agree that the dwarves got more consideration than any other class in 3.5 as far as adding interesting bits to them to make them distinct, but I think some of their powers are being way overrated here.</p><p></p><p>Movement: I don't see not losing speed when encumbered or in heavy armor to be a big deal considering they were a medium sized creature nerfed on their original movement rates anyway. Not losing speed keeps them back up with their fellow heavy-armored medium creatures. Overall, losing the movement under lighter encumbrances and armors is still a negative applied to the dwarf. Sure, he can now tumble in heavy armor and encumbrances, but the penalties for doing so are pretty significant and most characters with the feat for wearing heavy armor won't have Tumble as a class skill. I don't think this is a significant issue.</p><p></p><p>Stability: I think the likelihood of facing lots of bull rushes and trips, trips in particular, is also being highly overrated. Sure, it's a nice effect, keeps your opponent from getting a full attack if he's got one because he's spending time standing up. But you suffer an AoO to make that trip unless you've invested 2 feats to prevent it (Combat Expertise, Improved Trip to say nothing of the intelligence) and once you've got Improved Trip and it's +4 bonus to the attempt, you're balancing the bonuses back out. In a couple years of playing, the only character I ever saw trying trip on a semi-regular basis was a monk and that was because his attack bonus was low enough compared to his opponent's AC that the touch attack was the best way to affect the target. Bull Rushes may be more common, but then again, the +4 bonus of  having the feat balances against the stability.</p><p>I think the stability power of the dwarves will be a frequently unused power of the class.</p><p></p><p>I agree that Half-orcs could use some spicing up. I generally give them a bonus to intimidate and climb (remember how half-orcs were dynamite climbers in 1st Ed?... of course Halflings sucked at it and that's changed a bit).</p></blockquote><p></p>
[QUOTE="billd91, post: 1153735, member: 3400"] I can't see why everybody is so riled up about the 'overpowered' dwarves now. I can agree that the dwarves got more consideration than any other class in 3.5 as far as adding interesting bits to them to make them distinct, but I think some of their powers are being way overrated here. Movement: I don't see not losing speed when encumbered or in heavy armor to be a big deal considering they were a medium sized creature nerfed on their original movement rates anyway. Not losing speed keeps them back up with their fellow heavy-armored medium creatures. Overall, losing the movement under lighter encumbrances and armors is still a negative applied to the dwarf. Sure, he can now tumble in heavy armor and encumbrances, but the penalties for doing so are pretty significant and most characters with the feat for wearing heavy armor won't have Tumble as a class skill. I don't think this is a significant issue. Stability: I think the likelihood of facing lots of bull rushes and trips, trips in particular, is also being highly overrated. Sure, it's a nice effect, keeps your opponent from getting a full attack if he's got one because he's spending time standing up. But you suffer an AoO to make that trip unless you've invested 2 feats to prevent it (Combat Expertise, Improved Trip to say nothing of the intelligence) and once you've got Improved Trip and it's +4 bonus to the attempt, you're balancing the bonuses back out. In a couple years of playing, the only character I ever saw trying trip on a semi-regular basis was a monk and that was because his attack bonus was low enough compared to his opponent's AC that the touch attack was the best way to affect the target. Bull Rushes may be more common, but then again, the +4 bonus of having the feat balances against the stability. I think the stability power of the dwarves will be a frequently unused power of the class. I agree that Half-orcs could use some spicing up. I generally give them a bonus to intimidate and climb (remember how half-orcs were dynamite climbers in 1st Ed?... of course Halflings sucked at it and that's changed a bit). [/QUOTE]
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