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Dwarves Could Use A Rethink
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<blockquote data-quote="Don Durito" data-source="post: 8341624" data-attributes="member: 6687260"><p>My personal take on dwarves in recent years has been to make them both a diaspora and cursed. They have lost their old mountain home and dispersed through human lands but there is no agreed Thorin Oakenshield as the heir awaitng. Instead there is acrimony and bitter blood feuds.</p><p></p><p><em>"Every dwarf knows their family history and it's long and complicated web of branchings, marriages, blood feuds and alliances. As mercenaries they tend to join sides in human struggles where they can oppose rival claimants. Dwarves have a reputation amongst humans of being unreliable mercenaries, willing to switch sides at the drop of a hat, but in reality they have their reasons. When Dwarves change sides it's because some distant marriage or death has led to a change in their families allegiance to one or the other of the leading rival claimants to the lost Dwarven throne, or because circumstance has provided the chance to act on an ancient bloodfeud. There is no hatred in the world so strong as that of a Dwarf for another Dwarf. </em></p><p><em></em></p><p><em>In the last days of the humans' war, one of the last scions of an ancient line died overwhelmed by sheer numbers in a siege. Now, dwarves scurry across the land, making new alliances and breaking old ones, consulting weighty genealogical tombs and negotiating marriages. </em></p><p><em></em></p><p><em>And arranging assassinations. It is said by those who live by the sword, that when a Dwarf has a job for you, it will in the end, no matter what the initial claim, be about settling a score with another Dwarf."</em></p><p></p><p>But of course, this fits my own preferred somewhat gritter Warhammer inspired take on D&D which is not the predominant approach around here.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8341624, member: 6687260"] My personal take on dwarves in recent years has been to make them both a diaspora and cursed. They have lost their old mountain home and dispersed through human lands but there is no agreed Thorin Oakenshield as the heir awaitng. Instead there is acrimony and bitter blood feuds. [I]"Every dwarf knows their family history and it's long and complicated web of branchings, marriages, blood feuds and alliances. As mercenaries they tend to join sides in human struggles where they can oppose rival claimants. Dwarves have a reputation amongst humans of being unreliable mercenaries, willing to switch sides at the drop of a hat, but in reality they have their reasons. When Dwarves change sides it's because some distant marriage or death has led to a change in their families allegiance to one or the other of the leading rival claimants to the lost Dwarven throne, or because circumstance has provided the chance to act on an ancient bloodfeud. There is no hatred in the world so strong as that of a Dwarf for another Dwarf. In the last days of the humans' war, one of the last scions of an ancient line died overwhelmed by sheer numbers in a siege. Now, dwarves scurry across the land, making new alliances and breaking old ones, consulting weighty genealogical tombs and negotiating marriages. And arranging assassinations. It is said by those who live by the sword, that when a Dwarf has a job for you, it will in the end, no matter what the initial claim, be about settling a score with another Dwarf."[/I] But of course, this fits my own preferred somewhat gritter Warhammer inspired take on D&D which is not the predominant approach around here. [/QUOTE]
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