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Dwarves don't sell novels
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3007542" data-attributes="member: 19675"><p>Considering that even 1Ed AD&D had its robots & aliens, I don't think the horse is dead. Heck, its not even just one horse we're talking about.</p><p></p><p>"Techno" stuff and anachronisms are sprinkled all over the D&D landscape.</p><p></p><p>I mean, besides the 1Ed module that actually had a crashed alien starship (S3 Expedition to the Barrier Peaks), you have golems & clockwork critters ≈ robots. Peruse some of the 1Ed & 2Ed monster entries, and you'll even find SENTIENT constructs, precursors to the Warforged of Ebberon.</p><p></p><p>I forget whose PC it was who got published as a TSR NPC, but it was a mage who had to "L-Shaped" pieces of metal as foci for his magery...in other words, a pair of sixguns.</p><p></p><p>Vance's <em>Dying Earth</em> stories influenced not only D&D's magic system, but many of the items as well- some of which were clearly of technological origin.</p><p></p><p>And those other authors weren't just tossed off idly- most of them, too were among the many influences on the game from day one.</p><p></p><p>My point?</p><p></p><p>Fantasy is a broader genre than you'd care to admit, and D&D has always found a way to accomodate that breadth, not just in the various homebrews, but also in the game's official content.</p><p></p><p>I'm not saying that you have to add psionics to your game. I've been playing this game for 28 years, mostly in plain vanilla settings that have no psionics, no robots, no magitech. It does that quite well. But it also handles the funky stuff too.</p><p></p><p>Yet Zander thinks that because a piece of fantasy literature or RPG campaign has a quasi-techno element means it can't be enjoyed by a "genuine fan of fantasy," and you assert that such elements are "rare."</p><p></p><p>And both propositions are demonstrably false, or at least, not as true as you'd like to believe.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3007542, member: 19675"] Considering that even 1Ed AD&D had its robots & aliens, I don't think the horse is dead. Heck, its not even just one horse we're talking about. "Techno" stuff and anachronisms are sprinkled all over the D&D landscape. I mean, besides the 1Ed module that actually had a crashed alien starship (S3 Expedition to the Barrier Peaks), you have golems & clockwork critters ≈ robots. Peruse some of the 1Ed & 2Ed monster entries, and you'll even find SENTIENT constructs, precursors to the Warforged of Ebberon. I forget whose PC it was who got published as a TSR NPC, but it was a mage who had to "L-Shaped" pieces of metal as foci for his magery...in other words, a pair of sixguns. Vance's [I]Dying Earth[/I] stories influenced not only D&D's magic system, but many of the items as well- some of which were clearly of technological origin. And those other authors weren't just tossed off idly- most of them, too were among the many influences on the game from day one. My point? Fantasy is a broader genre than you'd care to admit, and D&D has always found a way to accomodate that breadth, not just in the various homebrews, but also in the game's official content. I'm not saying that you have to add psionics to your game. I've been playing this game for 28 years, mostly in plain vanilla settings that have no psionics, no robots, no magitech. It does that quite well. But it also handles the funky stuff too. Yet Zander thinks that because a piece of fantasy literature or RPG campaign has a quasi-techno element means it can't be enjoyed by a "genuine fan of fantasy," and you assert that such elements are "rare." And both propositions are demonstrably false, or at least, not as true as you'd like to believe. [/QUOTE]
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