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Dwarves don't sell novels
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<blockquote data-quote="Hussar" data-source="post: 3019723" data-attributes="member: 22779"><p>I have Dragon 325 in my grubby little hands, so, let's see what Mr. Sernett had to say shall we?</p><p></p><p></p><p></p><p>Something you wrote, caught my eye.</p><p></p><p></p><p></p><p>((BTW, any typoes and bad grammar and whatnot in the above is entirely mine.))</p><p></p><p>This I disagree with most strongly. I'm sorry, but it is not those who remain stuck in "traditional" fantasy that will see the game thrive. </p><p></p><p></p><p></p><p>I do stand by this. I love Tolkein, but, his writing quite frankly, sucks. It's drawn out, boring and dry as a bone. The Hobbit was a fun read. The LOTR had an awful lot of skippable parts. The Simirallian? Gack, I've read stereo instruction manuals that were more exciting. Tolkien's brilliance lay in his ability to create worlds. Not his prose.</p><p></p><p>Little hint, if you have a giant, huge, evil bad guy that's threatening your entire world, let the reader actually see him once or twice. And, maybe, after the wise old man delivers the dire warnings, don't let sixty years pass. Things like that.</p><p></p><p>I'm still confused though as to why we should be fixated on dead writers.</p><p></p><p>/edit - cleaned up some very fuzzy thinking. </p><p></p><p>It is ironic though that the same issue that this letter appears in features a Novel Approach article featuring Dune. It gives rules for using Spice and Sandworms in your campaign. Good article and certainly a good idea. I've run a few campaigns set in deserts with worm riders. The recent Sandstorm book even features them as a PrC. Here's an idea from one of the most iconic SF books ever written that is easily portable into D&D. Yet, we should limit ourselves to pure Fantasy authors? I'm sorry, but, that's just not what my game has ever been about.</p><p></p><p>As I said before, if you pulled out everything from the MM that was pure fantasy, you'd have about fifteen pages. Zander, a question. Do you disallow clerics in your game?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3019723, member: 22779"] I have Dragon 325 in my grubby little hands, so, let's see what Mr. Sernett had to say shall we? Something you wrote, caught my eye. ((BTW, any typoes and bad grammar and whatnot in the above is entirely mine.)) This I disagree with most strongly. I'm sorry, but it is not those who remain stuck in "traditional" fantasy that will see the game thrive. I do stand by this. I love Tolkein, but, his writing quite frankly, sucks. It's drawn out, boring and dry as a bone. The Hobbit was a fun read. The LOTR had an awful lot of skippable parts. The Simirallian? Gack, I've read stereo instruction manuals that were more exciting. Tolkien's brilliance lay in his ability to create worlds. Not his prose. Little hint, if you have a giant, huge, evil bad guy that's threatening your entire world, let the reader actually see him once or twice. And, maybe, after the wise old man delivers the dire warnings, don't let sixty years pass. Things like that. I'm still confused though as to why we should be fixated on dead writers. /edit - cleaned up some very fuzzy thinking. It is ironic though that the same issue that this letter appears in features a Novel Approach article featuring Dune. It gives rules for using Spice and Sandworms in your campaign. Good article and certainly a good idea. I've run a few campaigns set in deserts with worm riders. The recent Sandstorm book even features them as a PrC. Here's an idea from one of the most iconic SF books ever written that is easily portable into D&D. Yet, we should limit ourselves to pure Fantasy authors? I'm sorry, but, that's just not what my game has ever been about. As I said before, if you pulled out everything from the MM that was pure fantasy, you'd have about fifteen pages. Zander, a question. Do you disallow clerics in your game? [/QUOTE]
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