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<blockquote data-quote="Dannyalcatraz" data-source="post: 3026138" data-attributes="member: 19675"><p>Then look no further than this thread to find those who disagree.</p><p></p><p>I, at least, use psionics to emulate fantasy settings that include (tah-DAH!) psionics. I had forgotten the Pini's Elfquest stories, but I did run a campaign set in that world once. And as several have pointed out, there are many settings in fantasy that use psionics.</p><p></p><p>Psionics for me is just another gamebreaker (ie "magic"] system. Not better, not worse, just different- truly internal, rather than dependent on exterior sources. I don't hate Vancian magic- in fact, I like it so much that I think that it is one of the most integral parts of D&D.</p><p></p><p>In a very real sense, <strong>psionics are the ultimate development of "spell-like" abilities.</strong></p><p></p><p>As for balance problems...I haven't seen them up close. Most of what I've seen is an incompatibility with a certain play style (like not enough encounters to balance the psi classes as written with traditional spellcasters). I DO, however, admit there are problematic powers...but there are problematic spells as well. I'm unwilling to throw out the psibaby with the psiwater.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3026138, member: 19675"] Then look no further than this thread to find those who disagree. I, at least, use psionics to emulate fantasy settings that include (tah-DAH!) psionics. I had forgotten the Pini's Elfquest stories, but I did run a campaign set in that world once. And as several have pointed out, there are many settings in fantasy that use psionics. Psionics for me is just another gamebreaker (ie "magic"] system. Not better, not worse, just different- truly internal, rather than dependent on exterior sources. I don't hate Vancian magic- in fact, I like it so much that I think that it is one of the most integral parts of D&D. In a very real sense, [B]psionics are the ultimate development of "spell-like" abilities.[/B] As for balance problems...I haven't seen them up close. Most of what I've seen is an incompatibility with a certain play style (like not enough encounters to balance the psi classes as written with traditional spellcasters). I DO, however, admit there are problematic powers...but there are problematic spells as well. I'm unwilling to throw out the psibaby with the psiwater. [/QUOTE]
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