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Dwarves don't sell novels
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<blockquote data-quote="Hussar" data-source="post: 3047149" data-attributes="member: 22779"><p>I'm now confused. If you (Zander) are not contesting that fantasy should change, and that fantasy contains all sorts of various elements, then what is wrong with WOTC changing elements? "Without regard to its heritage"? What exactly does that mean? Should dwarves be lawful and nice (which actually isn't in the Grimm's story of Snow White)? Or should they be nasty magical tricksters from Rumplestiltskin? Either way, you can point to "heritage" antecedents for dwarves.</p><p></p><p>Your other point has been that ignoring traditional fantasy will lead to D&D becoming less popular and eventually dying.</p><p></p><p>How do you explain the lasting popularity of X1 Isle of Dread? This is one of, if not the most popular module ever produced in D&D. Yet, you will not find a single element of traditional fantasy in it. No elves, no dwarves, no demi-humans of any kind. No pseudo-medieval setting, no pseudo-Europe, not even a dragon in sight.</p><p></p><p>A module that is filled with elements from Horror and SF is in the top three of most popular modules of all time. How does this jive with your ideas Zander?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3047149, member: 22779"] I'm now confused. If you (Zander) are not contesting that fantasy should change, and that fantasy contains all sorts of various elements, then what is wrong with WOTC changing elements? "Without regard to its heritage"? What exactly does that mean? Should dwarves be lawful and nice (which actually isn't in the Grimm's story of Snow White)? Or should they be nasty magical tricksters from Rumplestiltskin? Either way, you can point to "heritage" antecedents for dwarves. Your other point has been that ignoring traditional fantasy will lead to D&D becoming less popular and eventually dying. How do you explain the lasting popularity of X1 Isle of Dread? This is one of, if not the most popular module ever produced in D&D. Yet, you will not find a single element of traditional fantasy in it. No elves, no dwarves, no demi-humans of any kind. No pseudo-medieval setting, no pseudo-Europe, not even a dragon in sight. A module that is filled with elements from Horror and SF is in the top three of most popular modules of all time. How does this jive with your ideas Zander? [/QUOTE]
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