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Dwarves don't sell novels
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<blockquote data-quote="Zander" data-source="post: 3048510" data-attributes="member: 1364"><p>I've already answered this but rather than re-state it, allow me to illustrate what I mean...</p><p></p><p>Imagine that the year is 2010 and WotC have published 4E. As you might expect, there is an entry for centaurs in the 4E <em>Monster Manual</em>. But they are not human and equine in colour. Instead, they are fire engine red. They now have plates along their spines like a stegosaurus and their heads look like those of vampiric rabbits. They have two pairs of human arms, not one, with each ending in a crab-like pincer. This is the new centaur in 4E D&D, completely replacing the previous version.</p><p></p><p>While we're here, let's have a look at the 4E PHB. Elves no longer have pointed ears. Instead they have a third eye in the middle of their foreheads. They also have a tail-like appendage extending from the front of each knee. Elves are particularly skilled in the use of great clubs and other large, bludgeoning weapons.</p><p></p><p>Let's turn to halflings. In 4E, they average 7ft (2.13m) - the name 'halfling' now being ironic. They have no arms but do have four legs, two from each hip. They also have a prehensile tail. Halflings have a hand growing from each shoulder blade. As part of their religious customs, female halflings cut off their little fingers leaving them with three fingers and a thumb on each hand. Male halflings don't do this.</p><p></p><p>Arcane spells in 4E are cast as bubbles that come out the caster's mouth and float away. When the bubble bursts or is broken, the spell activates centred on where the bubble was at the time. </p><p></p><p>I could go on but I don't think I need to. You can see what D&D might be like if WotC changed the fantasy core of the game without regards to fantasy's heritage. </p><p></p><p>Please check your facts. <a href="http://www.ucs.mun.ca/~wbarker/fairies/grimm/053.html" target="_blank">It actually is</a>. </p><p></p><p>X1 Isle of Dread, popular though it may be (voted 16th best module in Dungeon or Dragon magazine a couple of years ago IIRC), is one of many modules the vast majority of which are mainstream fantasy. If the whole game had been like Isle of Dread, D&D may not have become as popular as it has. </p><p></p><p>Besides, the non-standard setting of Isle of Dread was not the only thing that distinguished this module. It was also, for example, the first to take place mostly outdoors, not in a dungeon. And it was sold as part of the Expert Set so would have been one that many gamers would have played just because they had it. So you can't safely say that the popularity of Isle of Dread is attributable to its lack of traditional fantasy. There may be other reasons.</p></blockquote><p></p>
[QUOTE="Zander, post: 3048510, member: 1364"] I've already answered this but rather than re-state it, allow me to illustrate what I mean... Imagine that the year is 2010 and WotC have published 4E. As you might expect, there is an entry for centaurs in the 4E [I]Monster Manual[/I]. But they are not human and equine in colour. Instead, they are fire engine red. They now have plates along their spines like a stegosaurus and their heads look like those of vampiric rabbits. They have two pairs of human arms, not one, with each ending in a crab-like pincer. This is the new centaur in 4E D&D, completely replacing the previous version. While we're here, let's have a look at the 4E PHB. Elves no longer have pointed ears. Instead they have a third eye in the middle of their foreheads. They also have a tail-like appendage extending from the front of each knee. Elves are particularly skilled in the use of great clubs and other large, bludgeoning weapons. Let's turn to halflings. In 4E, they average 7ft (2.13m) - the name 'halfling' now being ironic. They have no arms but do have four legs, two from each hip. They also have a prehensile tail. Halflings have a hand growing from each shoulder blade. As part of their religious customs, female halflings cut off their little fingers leaving them with three fingers and a thumb on each hand. Male halflings don't do this. Arcane spells in 4E are cast as bubbles that come out the caster's mouth and float away. When the bubble bursts or is broken, the spell activates centred on where the bubble was at the time. I could go on but I don't think I need to. You can see what D&D might be like if WotC changed the fantasy core of the game without regards to fantasy's heritage. Please check your facts. [URL=http://www.ucs.mun.ca/~wbarker/fairies/grimm/053.html]It actually is[/URL]. X1 Isle of Dread, popular though it may be (voted 16th best module in Dungeon or Dragon magazine a couple of years ago IIRC), is one of many modules the vast majority of which are mainstream fantasy. If the whole game had been like Isle of Dread, D&D may not have become as popular as it has. Besides, the non-standard setting of Isle of Dread was not the only thing that distinguished this module. It was also, for example, the first to take place mostly outdoors, not in a dungeon. And it was sold as part of the Expert Set so would have been one that many gamers would have played just because they had it. So you can't safely say that the popularity of Isle of Dread is attributable to its lack of traditional fantasy. There may be other reasons. [/QUOTE]
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