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Dwarves in Kingdoms of Kalamar
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<blockquote data-quote="Tyrol" data-source="post: 1478283" data-attributes="member: 18213"><p>I'm playing a 3.5 campaign in the setting of Kingdoms of Kalamar.</p><p></p><p>The dwarven racial statistics are described as follows in the KoK book with 3.5 adaptation guide:</p><p></p><p>Hill Dwarves: Hill dwarves are identical to the base dwarves in the 3.5 Player's Handbook except in the following areas:</p><p>• Automatic Languages: Dwarven and Merchant's Tongue.</p><p></p><p>Mountain Dwarves: Mountain dwarves are identical to hill dwarves except in the following areas:</p><p>• +2 Con, -2 Wis. </p><p>• Mountain dwarves gain a +2 racial bonus on Survival checks made in mountainous areas. </p><p></p><p>Stone Dwarves: Stone dwarves are identical to hill dwarves except in the following areas:</p><p>• +2 Con, -2 Int.</p><p>• Darkvision 120 ft.</p><p>• Stone dwarves don’t get any Weapon Familiarity. Their remote living habits made them less picky about their weapon choices.</p><p>• Skirmisher ability: Stone Dwarves gain the Two-Weapon Fighting feat when wearing light armor and using two light weapons.</p><p>• +1 racial bonus to attack when using a light weapon.</p><p>• As cavedwellers, Stone Dwarves are hardy and resilient. They gain the Stone Bones feat (+1 natural AC) for free. Surface dwelling dwarves with the Stone Bones feat probably had some Stone Dwarf ancestors.</p><p>• Stone Dwarves are cave dwellers and need to climb a lot. They gain a racial +2 to climb checks.</p><p>• Stone Dwarves have no racial bonus vs. giants, orcs, or goblinoids.</p><p>• +2 racial bonus when using hide, move silently, or search skills underground.</p><p>• +1 racial bonus to attack when fighting dark elves, troglodytes, mind flayers, and grimlocks.</p><p>• +4 racial bonus on craft checks related to stone. No bonus to checks related to metal.</p><p>• No bonus to appraise checks related to stone or metal.</p><p>• Automatic Languages: Dwarven and Undercommon.</p><p>• Favored Class: Rogue.</p><p></p><p>------------------------------------------------------</p><p></p><p>Two of the five players in the campiagn have expressed interest in creating a stone dwarf two-weapon melee class, putting a spotlight on whether or not the stone dwarf is balanced as written. I am looking for opinions on whether or not it should be tweaked, possibly needing a Level Adjustment. </p><p></p><p>Thanks,</p><p>Tyrol</p></blockquote><p></p>
[QUOTE="Tyrol, post: 1478283, member: 18213"] I'm playing a 3.5 campaign in the setting of Kingdoms of Kalamar. The dwarven racial statistics are described as follows in the KoK book with 3.5 adaptation guide: Hill Dwarves: Hill dwarves are identical to the base dwarves in the 3.5 Player's Handbook except in the following areas: • Automatic Languages: Dwarven and Merchant's Tongue. Mountain Dwarves: Mountain dwarves are identical to hill dwarves except in the following areas: • +2 Con, -2 Wis. • Mountain dwarves gain a +2 racial bonus on Survival checks made in mountainous areas. Stone Dwarves: Stone dwarves are identical to hill dwarves except in the following areas: • +2 Con, -2 Int. • Darkvision 120 ft. • Stone dwarves don’t get any Weapon Familiarity. Their remote living habits made them less picky about their weapon choices. • Skirmisher ability: Stone Dwarves gain the Two-Weapon Fighting feat when wearing light armor and using two light weapons. • +1 racial bonus to attack when using a light weapon. • As cavedwellers, Stone Dwarves are hardy and resilient. They gain the Stone Bones feat (+1 natural AC) for free. Surface dwelling dwarves with the Stone Bones feat probably had some Stone Dwarf ancestors. • Stone Dwarves are cave dwellers and need to climb a lot. They gain a racial +2 to climb checks. • Stone Dwarves have no racial bonus vs. giants, orcs, or goblinoids. • +2 racial bonus when using hide, move silently, or search skills underground. • +1 racial bonus to attack when fighting dark elves, troglodytes, mind flayers, and grimlocks. • +4 racial bonus on craft checks related to stone. No bonus to checks related to metal. • No bonus to appraise checks related to stone or metal. • Automatic Languages: Dwarven and Undercommon. • Favored Class: Rogue. ------------------------------------------------------ Two of the five players in the campiagn have expressed interest in creating a stone dwarf two-weapon melee class, putting a spotlight on whether or not the stone dwarf is balanced as written. I am looking for opinions on whether or not it should be tweaked, possibly needing a Level Adjustment. Thanks, Tyrol [/QUOTE]
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