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Dwarves in Kingdoms of Kalamar
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<blockquote data-quote="Deset Gled" data-source="post: 1478800" data-attributes="member: 7808"><p>Personally, I am of the oppinion that no race (without LA) should ever give free feats. A free feat is the signature bonus of the human race. It is also the balancing factor that I use to judge races by. If the abilities granted are far more or less powerful than a feat (which, admitedly, is variable), it's not well balanced. In this case, two feats and a slew of other fun abilities (especialy the bonus with light weapons, which is more valuable than Weapon Focus on it's own) is far too powerful.</p><p></p><p>In this specific case, I don't see those two changes to be very effective. The "dazzled" really only has the effect of cancelling out the +1 bonus to hit that this race has with light weapons (which I'm assuming the characters will be doing, from what you said earlier), and it's still only situational (sure, this will be a pain if their walking down the road in boad daylight, but it will have no effect at all in a dungeon crawl or a bar fight). Since TWF often focus primarily on strength and dexterity, charisma will probably then become the dump stat. Giving it a penalty won't change much of anything.</p><p></p><p>If you're going to give sensitivity to light, make it be of a degree that will still affect the characters; perhaps they become stunned for a round when a bright light is shined in their eyes? If you're going to give another stat a penalty, make it one that means something to classes that the character will be taking. I'd suggest dexterity.</p><p></p><p>In summary, the race is still much more powerful than it should be.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 1478800, member: 7808"] Personally, I am of the oppinion that no race (without LA) should ever give free feats. A free feat is the signature bonus of the human race. It is also the balancing factor that I use to judge races by. If the abilities granted are far more or less powerful than a feat (which, admitedly, is variable), it's not well balanced. In this case, two feats and a slew of other fun abilities (especialy the bonus with light weapons, which is more valuable than Weapon Focus on it's own) is far too powerful. In this specific case, I don't see those two changes to be very effective. The "dazzled" really only has the effect of cancelling out the +1 bonus to hit that this race has with light weapons (which I'm assuming the characters will be doing, from what you said earlier), and it's still only situational (sure, this will be a pain if their walking down the road in boad daylight, but it will have no effect at all in a dungeon crawl or a bar fight). Since TWF often focus primarily on strength and dexterity, charisma will probably then become the dump stat. Giving it a penalty won't change much of anything. If you're going to give sensitivity to light, make it be of a degree that will still affect the characters; perhaps they become stunned for a round when a bright light is shined in their eyes? If you're going to give another stat a penalty, make it one that means something to classes that the character will be taking. I'd suggest dexterity. In summary, the race is still much more powerful than it should be. [/QUOTE]
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