Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dwarves in Kingdoms of Kalamar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deset Gled" data-source="post: 1479874" data-attributes="member: 7808"><p>Hmm, perhaps I should have prefaced my oppinions by stating that I think the dwarf is probably the worst balanced of all the core races to begin with. IMC, dwarves do not get the free weapon proficiencies, as I view that change as just adding insult to injury. Also, I am comparing the balance of this race to othe core races; as I said before, there are a lot of races in KoK that are just plain more powerful than normal races. So, depending on your game, you might want to take everything I say with a grain of salt.</p><p></p><p>Getting back to the topic of these specific dwarves, I think that giving +1 to hit with a specific type of weapon is a poor way to make up for giving away a +1 to hit against a specific type of energy. The one is something that a character will have all the time (especially considering all the synergies this class has with that fighting style), at the other is completely situational and DM dependent. The +1 to hit with light weapons is definetally the better of the two.</p><p></p><p>Also, I see the TWF freebie to be more powerful in nature that the EWP. The EWP gives, in general, an extra point of damage or so to every attack, and it can be argued that it is done as much for flavor as for power. TWF gives bonus attacks, and is a clearly tactical feat. The TWF feat is also a great synergy with the afformentioned bonus to hit with light weapons. </p><p></p><p>Also to consider is the new bonuses to skills (search, hide, move silently) are quite useful (again with great synergy with the rogue class, and help to cancel out the effect of the -2 to intelligence), as is the significant increase in darkvision range.</p><p></p><p>It's really not that there's any one bonus of this race that's obviously overpowering, it's the combination of a lot of things that are slightly more powerful being added on top of the race that is already slightly more powerful. There were a lot of small things taken out that weren't overly synergetic, and they were replaced with things that were all slightly more powerful and much more synergetic. The net result: a race that is overpowered.</p><p></p><p>As for balancing, I stand by my original point of giving up the free feats. If you think that doing so is taking away the entire purpose of the race, then that's probably a good indication of why this race needs altering. Furthermore, I wouldn't put too much faith in using brightness as a counterbalance. IMHO, you just can't balance something racial with something situational. It's akin to trying to balance with RP restrictions; it just doesn't seem to work. As for making the +1 to light weapons not stack with Weapon Focus, why not make everything simpler and just get rid of it entirely? Also, I think that a -2 to dexterity would make sense from an RP standpoint (these dwarves are rough and tough, not overly nimble, correct?), and would mean a lot more to the characters than a -2 to charisma (which would probably only make a difference if they took ranks in UMD).</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 1479874, member: 7808"] Hmm, perhaps I should have prefaced my oppinions by stating that I think the dwarf is probably the worst balanced of all the core races to begin with. IMC, dwarves do not get the free weapon proficiencies, as I view that change as just adding insult to injury. Also, I am comparing the balance of this race to othe core races; as I said before, there are a lot of races in KoK that are just plain more powerful than normal races. So, depending on your game, you might want to take everything I say with a grain of salt. Getting back to the topic of these specific dwarves, I think that giving +1 to hit with a specific type of weapon is a poor way to make up for giving away a +1 to hit against a specific type of energy. The one is something that a character will have all the time (especially considering all the synergies this class has with that fighting style), at the other is completely situational and DM dependent. The +1 to hit with light weapons is definetally the better of the two. Also, I see the TWF freebie to be more powerful in nature that the EWP. The EWP gives, in general, an extra point of damage or so to every attack, and it can be argued that it is done as much for flavor as for power. TWF gives bonus attacks, and is a clearly tactical feat. The TWF feat is also a great synergy with the afformentioned bonus to hit with light weapons. Also to consider is the new bonuses to skills (search, hide, move silently) are quite useful (again with great synergy with the rogue class, and help to cancel out the effect of the -2 to intelligence), as is the significant increase in darkvision range. It's really not that there's any one bonus of this race that's obviously overpowering, it's the combination of a lot of things that are slightly more powerful being added on top of the race that is already slightly more powerful. There were a lot of small things taken out that weren't overly synergetic, and they were replaced with things that were all slightly more powerful and much more synergetic. The net result: a race that is overpowered. As for balancing, I stand by my original point of giving up the free feats. If you think that doing so is taking away the entire purpose of the race, then that's probably a good indication of why this race needs altering. Furthermore, I wouldn't put too much faith in using brightness as a counterbalance. IMHO, you just can't balance something racial with something situational. It's akin to trying to balance with RP restrictions; it just doesn't seem to work. As for making the +1 to light weapons not stack with Weapon Focus, why not make everything simpler and just get rid of it entirely? Also, I think that a -2 to dexterity would make sense from an RP standpoint (these dwarves are rough and tough, not overly nimble, correct?), and would mean a lot more to the characters than a -2 to charisma (which would probably only make a difference if they took ranks in UMD). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dwarves in Kingdoms of Kalamar
Top