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Dwarves rock, Half-orcs suck! - An analysis
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<blockquote data-quote="Plane Sailing" data-source="post: 1820201" data-attributes="member: 114"><p>I think that there are very good grounds for making a penalty worth less than a benefit. Just look at point buy. If I'm an elf and I want an 18 Dex (say), I purchase a 16 Dex and the +2 racial bonus saves me 6 points! My Con penalty I can purchase up to "no change" for the total cost of 4 points (base 8, -2 racial, +4 points = 10). </p><p></p><p>Compared to a human under point buy, in optimum differential cases, the attribute bonus is worth +6 points and the penalty is worth -4 points.</p><p></p><p>In your calculations it might be interesting to make attribute bonuses +30 and attribute penalties -20 and see where that comes out.</p><p></p><p>Of course, it also might be interesting to rank ability scores by the number of classes that really *want* that ability to be high (i.e. get mechanical bonuses for having it high)</p><p></p><p>e.g. </p><p>Con: everyone!</p><p>Str: fighter, barbarian, paladin, ranger, monk </p><p>Dex: rogue, ranger, bard, Monk (+wizard, sorcerer as non-armour wearers)</p><p>Wis: Cleric, Druid, Monk (+paladin, ranger as demi-casters)</p><p>Cha: paladin, sorcerer, bard</p><p>Int: Wizard</p><p></p><p>Thus an overall weighting could be assigned to attribute bonuses or penalties to reflect how many class concepts it affects.</p><p></p><p></p><p></p><p></p><p>I think you undervalue darkvision - it is the single biggest tactical advantage amongst all the racial powers because it allows you to operate freely in an environment that totally shafts all the other races - furthermore, with the "back to the dungeon" idea of WotC it is the environment that you are *most* likely to be playing in according to their research (obviously not necessarily true for Enworlders <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>I'd rate this higher than an additional feat - it would raise up the half-orc but it would also raise up the dwarf too.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1820201, member: 114"] I think that there are very good grounds for making a penalty worth less than a benefit. Just look at point buy. If I'm an elf and I want an 18 Dex (say), I purchase a 16 Dex and the +2 racial bonus saves me 6 points! My Con penalty I can purchase up to "no change" for the total cost of 4 points (base 8, -2 racial, +4 points = 10). Compared to a human under point buy, in optimum differential cases, the attribute bonus is worth +6 points and the penalty is worth -4 points. In your calculations it might be interesting to make attribute bonuses +30 and attribute penalties -20 and see where that comes out. Of course, it also might be interesting to rank ability scores by the number of classes that really *want* that ability to be high (i.e. get mechanical bonuses for having it high) e.g. Con: everyone! Str: fighter, barbarian, paladin, ranger, monk Dex: rogue, ranger, bard, Monk (+wizard, sorcerer as non-armour wearers) Wis: Cleric, Druid, Monk (+paladin, ranger as demi-casters) Cha: paladin, sorcerer, bard Int: Wizard Thus an overall weighting could be assigned to attribute bonuses or penalties to reflect how many class concepts it affects. I think you undervalue darkvision - it is the single biggest tactical advantage amongst all the racial powers because it allows you to operate freely in an environment that totally shafts all the other races - furthermore, with the "back to the dungeon" idea of WotC it is the environment that you are *most* likely to be playing in according to their research (obviously not necessarily true for Enworlders :)) I'd rate this higher than an additional feat - it would raise up the half-orc but it would also raise up the dwarf too. [/QUOTE]
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