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Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="zaratan" data-source="post: 6825202" data-attributes="member: 6810501"><p>I agree you don't need to have 6-8 encounters every day, but you can't let some buindings walk in a rainbow road most of the time with "unlimited" resources. You can use hazards, puzzles, avoidable challanges, monsters in waves or even decrease the number of encounters and raise the difficult, all to keep things balanced. </p><p></p><p>I'm DMing OotA, and you really can't do 6-8 encounters/day every time, but is a hard environment, so up to half the party can get full recover for long rest most of the days too. This is working great with the players, increase the tension of the history, fit in 5e rules and don't have that sensation of "why I have so many challange in one day and do nothing other 4?"</p><p></p><p>You have many ways to keep the story and give PCs the taste to run out of spells or features.</p></blockquote><p></p>
[QUOTE="zaratan, post: 6825202, member: 6810501"] I agree you don't need to have 6-8 encounters every day, but you can't let some buindings walk in a rainbow road most of the time with "unlimited" resources. You can use hazards, puzzles, avoidable challanges, monsters in waves or even decrease the number of encounters and raise the difficult, all to keep things balanced. I'm DMing OotA, and you really can't do 6-8 encounters/day every time, but is a hard environment, so up to half the party can get full recover for long rest most of the days too. This is working great with the players, increase the tension of the history, fit in 5e rules and don't have that sensation of "why I have so many challange in one day and do nothing other 4?" You have many ways to keep the story and give PCs the taste to run out of spells or features. [/QUOTE]
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Dwarvin Polearm build--HELP PLEASE
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