Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Dwarvin Polearm build--HELP PLEASE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smbakeresq" data-source="post: 6825789" data-attributes="member: 28301"><p>They are called wandering monster checks. Just check every 10 minutes if the PC try a short rest. Be sure to let them actually get in a short rest every now and then. But no short rests after every encounter to recharge. </p><p></p><p>Long rests are not much of a problem, the party takes those when drained. Be sure to enforce the rule about getting hit dice back at end of long rest, this will make them take less short rests next day.</p><p></p><p></p><p></p><p>Back to the build. Trip attack is great since if it works you get advantage as long as creature prone and you are next to them. That's the time to use great weapon master, -5 to hit isn't bad if you get advantage on the rolls for +10 to damage. Your cleric should have BLESS running on you (if he doenst he is crazy) making the penalty even less. It also works with the Polearm Master attack. The reroll 1 and 2's also applies to the Polearm Master attack. </p><p></p><p>Trip is also great since your rogue can get sneak attack damage in. With 2 of them a trip attack could finish some creature off.</p><p></p><p>For defense, Heavy Armor Master works INCREDIBLY well. Shaving off 3 points from every B,S, P attack at low levels add up really fast. As a great weapon user your defense options are basically limited to that. </p><p></p><p>If you rolled these:</p><p>str=18</p><p> dex=14</p><p> con=15</p><p> int=14</p><p> wis=14</p><p> cha=12</p><p></p><p>And did not include your racial bonus then if you are allowed to rearrange them the consider 18 in con (racial to 20) 15 in strength (racial to 17, the heavy armor master at 4 to 18.)</p><p></p><p>If that's what you have after racial then 18 str 15 con is fine for awhile. You can then use Durable and Heavy Armor Master to get those up later, and spend feats on Polearm Master, Sentinel, Resilient (WIS) and have fun with those.</p><p></p><p></p><p>Remember for your rogues, the sneak attack is once per turn. So they can get on their turn, then on yours if you use Commanders strike. This burns your bonus action. That's better than you using your bonus to strike with your polearm. </p><p></p><p>The Sentinel feat has been changed in the errata: Sentinel (p. 169). Ignore “within 5 feet of you” in the second benefit. To me that means when enemies leave the 10' area around you they provoke attacks.</p><p></p><p>I prefer the Sentinel feat to the polearm master feat since you want to keep them near you and under control, that's your job. If they are within 5' and attack anyone else you get an attack. It also doesn't eat up your bonus actions. In play, that means your rogue can stay near you after his sneak attack since if he gets attacked you get an attack. With the polearm master feat your DM might start just avoiding you.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6825789, member: 28301"] They are called wandering monster checks. Just check every 10 minutes if the PC try a short rest. Be sure to let them actually get in a short rest every now and then. But no short rests after every encounter to recharge. Long rests are not much of a problem, the party takes those when drained. Be sure to enforce the rule about getting hit dice back at end of long rest, this will make them take less short rests next day. Back to the build. Trip attack is great since if it works you get advantage as long as creature prone and you are next to them. That's the time to use great weapon master, -5 to hit isn't bad if you get advantage on the rolls for +10 to damage. Your cleric should have BLESS running on you (if he doenst he is crazy) making the penalty even less. It also works with the Polearm Master attack. The reroll 1 and 2's also applies to the Polearm Master attack. Trip is also great since your rogue can get sneak attack damage in. With 2 of them a trip attack could finish some creature off. For defense, Heavy Armor Master works INCREDIBLY well. Shaving off 3 points from every B,S, P attack at low levels add up really fast. As a great weapon user your defense options are basically limited to that. If you rolled these: str=18 dex=14 con=15 int=14 wis=14 cha=12 And did not include your racial bonus then if you are allowed to rearrange them the consider 18 in con (racial to 20) 15 in strength (racial to 17, the heavy armor master at 4 to 18.) If that's what you have after racial then 18 str 15 con is fine for awhile. You can then use Durable and Heavy Armor Master to get those up later, and spend feats on Polearm Master, Sentinel, Resilient (WIS) and have fun with those. Remember for your rogues, the sneak attack is once per turn. So they can get on their turn, then on yours if you use Commanders strike. This burns your bonus action. That's better than you using your bonus to strike with your polearm. The Sentinel feat has been changed in the errata: Sentinel (p. 169). Ignore “within 5 feet of you” in the second benefit. To me that means when enemies leave the 10' area around you they provoke attacks. I prefer the Sentinel feat to the polearm master feat since you want to keep them near you and under control, that's your job. If they are within 5' and attack anyone else you get an attack. It also doesn't eat up your bonus actions. In play, that means your rogue can stay near you after his sneak attack since if he gets attacked you get an attack. With the polearm master feat your DM might start just avoiding you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Dwarvin Polearm build--HELP PLEASE
Top