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Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="Kithas" data-source="post: 6826225" data-attributes="member: 97587"><p>I guess if youre ok with two -1s then yeah it can be ok, your con being only a 16 is a concern, you need 4 asi's to get those both up to 20. That plus gwm and polearm master means you cannot multiclass and still max out your str and con.</p><p></p><p>Divine favor is good, A whole level for it may be too much but it is nice, personally I would just ask the paladin/war cleric to do Crusader's mantle instead but I don't like triple multiclassing, I do it but I like to avoid it.</p><p></p><p>Also a 17 ac and 2 rages per day with a 16-18 con is not what i would call hard as hell to kill. My level 19(17/2) fighter/barbarian has an ac of 19(or 21 with my shield/sword) and I routinely go down in combat, multiple times a day. "Hard to drop," for me is closer to 20+ac and 18-20 con, ideally with the tough feat. Lower than that and you won't last super long when it matters. The Sentinel+polearm master combo is nice, it's useful, but it only stops <strong>one</strong> enemy. That enemy also has to not itself have reach(most of the big bads do). If you only have one enemy that doesn't have range or reach then yeah you'll be fine, anyone would be fine in that situation though, it's really not a good test of survivability.</p><p></p><p>I also usually assume rolled stats, it's harder to get 4 decent rolls ime. It is easier to get one or two great ones.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6826225, member: 97587"] I guess if youre ok with two -1s then yeah it can be ok, your con being only a 16 is a concern, you need 4 asi's to get those both up to 20. That plus gwm and polearm master means you cannot multiclass and still max out your str and con. Divine favor is good, A whole level for it may be too much but it is nice, personally I would just ask the paladin/war cleric to do Crusader's mantle instead but I don't like triple multiclassing, I do it but I like to avoid it. Also a 17 ac and 2 rages per day with a 16-18 con is not what i would call hard as hell to kill. My level 19(17/2) fighter/barbarian has an ac of 19(or 21 with my shield/sword) and I routinely go down in combat, multiple times a day. "Hard to drop," for me is closer to 20+ac and 18-20 con, ideally with the tough feat. Lower than that and you won't last super long when it matters. The Sentinel+polearm master combo is nice, it's useful, but it only stops [B]one[/B] enemy. That enemy also has to not itself have reach(most of the big bads do). If you only have one enemy that doesn't have range or reach then yeah you'll be fine, anyone would be fine in that situation though, it's really not a good test of survivability. I also usually assume rolled stats, it's harder to get 4 decent rolls ime. It is easier to get one or two great ones. [/QUOTE]
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