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Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="RulesJD" data-source="post: 6826618" data-attributes="member: 6808367"><p>1. I know that Cleric spells don't overlap with Rage. You know what does? Guidance before a fight you can see coming for +1d4 to initiative. More importantly, see where I specifically wrote that you use Bless when you aren't raging. My build gets 3 rages/day. For every other fight, either Divine Favor or Bless. You want versatility at higher levels and nothing is better than Bless.</p><p></p><p>2. 17 AC is plenty fine at higher levels considering anything but the highest level of ACs (23+) will be getting smacked regularly anyways. You get 17 AC to shrug off the trash mobs while you use the 1/2 damage from EVERYTHING for the BBEG. Heavy Armor mastery is a terrible choice. Never, ever take it unless you don't plan on going beyond level 5+. Bear Totem can absorb 30 damage from one blow alone, regardless of if it comes from a dragon's breath or a storm giant club. Combine that with locking enemies 10ft away from you (a surprising amount don't have reach) and that's an entire round of 0 damage from that enemy.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6826618, member: 6808367"] 1. I know that Cleric spells don't overlap with Rage. You know what does? Guidance before a fight you can see coming for +1d4 to initiative. More importantly, see where I specifically wrote that you use Bless when you aren't raging. My build gets 3 rages/day. For every other fight, either Divine Favor or Bless. You want versatility at higher levels and nothing is better than Bless. 2. 17 AC is plenty fine at higher levels considering anything but the highest level of ACs (23+) will be getting smacked regularly anyways. You get 17 AC to shrug off the trash mobs while you use the 1/2 damage from EVERYTHING for the BBEG. Heavy Armor mastery is a terrible choice. Never, ever take it unless you don't plan on going beyond level 5+. Bear Totem can absorb 30 damage from one blow alone, regardless of if it comes from a dragon's breath or a storm giant club. Combine that with locking enemies 10ft away from you (a surprising amount don't have reach) and that's an entire round of 0 damage from that enemy. [/QUOTE]
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