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Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="smbakeresq" data-source="post: 6826771" data-attributes="member: 28301"><p>Heavy Armor Mastery is very good, I have no idea what you are talking about. It is incredible at lower levels, and still useful later against the multiple attacks and multi attacks you will see. Any human variant build in heavy armor should look at taking at first level. While resist 3 to damage from B/S/P non-magical falls off at later levels, it never goes away, there are plenty of creatures you will fight that have "mundane" attacks at all levels. The War Priest gets resistance to B/S/P non-magical as a capstone at level 17, you can get a lesser (much lesser sometimes) version either 16 or 13 levels sooner. You get +1 strength also. </p><p></p><p>I guess you are level 3 barb, level 11 fighter, lvl 1 war cleric. You get 3 attacks per round. If you don't get to use your bonus for something else you get 4. If your DM lets you use it you get 5 with an opportunity attack. </p><p></p><p>A regular fighter gets the same. He will also be at 15th level, so will have the same BM dice and the ability to use them with Relentless. He will also have an extra feat. The feat could be in Res(wis) to stop some of the nastiest effects in the game. You also lose a second use of indomitable, which at higher levels means a second chance at the save or we are really screwed effect. </p><p></p><p>You get advantage with barbarian reckless attack, but they give up advantage. AC17 wont hold up then at all when giving up advantage, neither will resistance. At that level you will get just get mauled and dropped my multiple foes or multi-attacks with reach. You said you will be super tanky then just said you get hit anyway. I don't get that. AC 18 wont really hold up either, but then you wont be giving advantage at all. Resistance doesn't scale as well as missing does, and giving advantage with AC 17 makes your effective AC about 13 (the math varies and is in another thread.) It also give the enemy more chances to crit you or apply an effect. Half damage wont be enough to save you. You will never be an uber tank.</p><p></p><p>You are only locking ONE ENEMY away from you, mostly likely a minion of some sort. The rest will get to you or just use reach or some other attack that has range. You wont lock the BBEG away from you in any effective manner, that's why they are the BBEG. Maybe your DM is like mine and just sent a dragon in on me from above, the sentinel attack dropped its speed to zero, so it just fell the rest of the way on top of me. I hope your DM's are not like that, but older players remember the dragons crush attacks. He was nice enough to buy my argument that my attack should be an auto crit as I set the halberd against the attack from above, another old rule. </p><p></p><p>Also remember TRIP only grants advantage if you succeed and then attack them at 5' (the prone condition.) When you move to attack them you might just lock yourself in, if you move away they get an OppAtt, but with disadvantage though. In most cases though you want to just stand there and hit them till they die.</p><p></p><p>Guidance should be abused constantly in any build that can. In this case you do it yourself, so you always have it on, and your cleric can use it on someone else. BTW at the table with any build using guidance put a d4 over your initiative space on your character sheet so you remember to use it whenever possible. Use of any concentration spells on this build is very chancy, you will be making multiple concentration checks each round against half the damage you take for each attack and will fail one, even with constitution being a good save. The war priest feature for bonus action attacks and weapons and armor is wasted, you have it anyway. </p><p></p><p>I doubt this build has been played at high level. I have played a Barbarian and fighter through level 20. Barbarian is great, but it is high risk high reward feature Reckless attack doesn't scale well up, you must be very judicious in its use. Its great to get advantage, giving advantage at higher levels will result in multiple hits with crits thrown in that resistance wont stack up against. The resistance is god like at lower levels and scales better but not enough. You will be playing a barbarian without the barbarian hit dice. Also, 3 rages per day wont last 3 encounters either, your DM will freeze it out with an effect that's common at those levels. </p><p></p><p>I think the build could be viable, but requires a well played party to cover. It could work with a large party. </p><p></p><p></p><p>Regardless, it has derailed the OP intentions. So lets end it here and get back on point.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6826771, member: 28301"] Heavy Armor Mastery is very good, I have no idea what you are talking about. It is incredible at lower levels, and still useful later against the multiple attacks and multi attacks you will see. Any human variant build in heavy armor should look at taking at first level. While resist 3 to damage from B/S/P non-magical falls off at later levels, it never goes away, there are plenty of creatures you will fight that have "mundane" attacks at all levels. The War Priest gets resistance to B/S/P non-magical as a capstone at level 17, you can get a lesser (much lesser sometimes) version either 16 or 13 levels sooner. You get +1 strength also. I guess you are level 3 barb, level 11 fighter, lvl 1 war cleric. You get 3 attacks per round. If you don't get to use your bonus for something else you get 4. If your DM lets you use it you get 5 with an opportunity attack. A regular fighter gets the same. He will also be at 15th level, so will have the same BM dice and the ability to use them with Relentless. He will also have an extra feat. The feat could be in Res(wis) to stop some of the nastiest effects in the game. You also lose a second use of indomitable, which at higher levels means a second chance at the save or we are really screwed effect. You get advantage with barbarian reckless attack, but they give up advantage. AC17 wont hold up then at all when giving up advantage, neither will resistance. At that level you will get just get mauled and dropped my multiple foes or multi-attacks with reach. You said you will be super tanky then just said you get hit anyway. I don't get that. AC 18 wont really hold up either, but then you wont be giving advantage at all. Resistance doesn't scale as well as missing does, and giving advantage with AC 17 makes your effective AC about 13 (the math varies and is in another thread.) It also give the enemy more chances to crit you or apply an effect. Half damage wont be enough to save you. You will never be an uber tank. You are only locking ONE ENEMY away from you, mostly likely a minion of some sort. The rest will get to you or just use reach or some other attack that has range. You wont lock the BBEG away from you in any effective manner, that's why they are the BBEG. Maybe your DM is like mine and just sent a dragon in on me from above, the sentinel attack dropped its speed to zero, so it just fell the rest of the way on top of me. I hope your DM's are not like that, but older players remember the dragons crush attacks. He was nice enough to buy my argument that my attack should be an auto crit as I set the halberd against the attack from above, another old rule. Also remember TRIP only grants advantage if you succeed and then attack them at 5' (the prone condition.) When you move to attack them you might just lock yourself in, if you move away they get an OppAtt, but with disadvantage though. In most cases though you want to just stand there and hit them till they die. Guidance should be abused constantly in any build that can. In this case you do it yourself, so you always have it on, and your cleric can use it on someone else. BTW at the table with any build using guidance put a d4 over your initiative space on your character sheet so you remember to use it whenever possible. Use of any concentration spells on this build is very chancy, you will be making multiple concentration checks each round against half the damage you take for each attack and will fail one, even with constitution being a good save. The war priest feature for bonus action attacks and weapons and armor is wasted, you have it anyway. I doubt this build has been played at high level. I have played a Barbarian and fighter through level 20. Barbarian is great, but it is high risk high reward feature Reckless attack doesn't scale well up, you must be very judicious in its use. Its great to get advantage, giving advantage at higher levels will result in multiple hits with crits thrown in that resistance wont stack up against. The resistance is god like at lower levels and scales better but not enough. You will be playing a barbarian without the barbarian hit dice. Also, 3 rages per day wont last 3 encounters either, your DM will freeze it out with an effect that's common at those levels. I think the build could be viable, but requires a well played party to cover. It could work with a large party. Regardless, it has derailed the OP intentions. So lets end it here and get back on point. [/QUOTE]
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