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Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="Kithas" data-source="post: 6827216" data-attributes="member: 97587"><p>2. Most of wizard's premade adventures are cake-walk style, i've never had an issue even with bad rolls/builds basically anyone can rock a prefab adventure. I've only died in a prefab once and that was because my dm took a random encounter that we rolled for and decided to make it a double-deadly instead of a medium, as written we wouldve been fine.</p><p></p><p>3. Hits by minions are usually negligible yes. After the BBEG drops you in 3 turns he's gonna walk over and wreck the rest of your team. What's become the staple for my group has actually been our number+2 of cr15-18s. There's no way you are surviving with 3 of those coming at you.</p><p></p><p>4. Shield of faith is really a good spell to help, Blur would be but that's beside the point. A +12 to hit still has a lot of trouble hitting my 22 ac. The difference between an 80% chance(your 17) and a 55% chance to get hit is absolutely massive. High hp definitely is important too, but your ac is the first line of defense.</p><p></p><p>5. Like 90% of the BBEG's after level 11 have reach or range, so you CANT lock them out. They just hit you from your range or greater while locking you in place with minions. All the ancient dragons have 15' of reach, that's more than you. You can't stop them in their tracks with that combo because they don't even need to get to you.</p><p></p><p>6. Considering his dm literally dropped a dragon on him I don't think he is playing a cakewalk homebrew. In my experience most homebrews are more dangerous than the official stuff. Considering my dm gives us 3-5 deadly to double deadly encounters and adventuring day I don't think I'm playing a 'cakewalk homebrew' either.</p><p></p><p>Your AL sounds pretty cakewalky to me honestly if you can reliably lock down the big boss with a poke...</p></blockquote><p></p>
[QUOTE="Kithas, post: 6827216, member: 97587"] 2. Most of wizard's premade adventures are cake-walk style, i've never had an issue even with bad rolls/builds basically anyone can rock a prefab adventure. I've only died in a prefab once and that was because my dm took a random encounter that we rolled for and decided to make it a double-deadly instead of a medium, as written we wouldve been fine. 3. Hits by minions are usually negligible yes. After the BBEG drops you in 3 turns he's gonna walk over and wreck the rest of your team. What's become the staple for my group has actually been our number+2 of cr15-18s. There's no way you are surviving with 3 of those coming at you. 4. Shield of faith is really a good spell to help, Blur would be but that's beside the point. A +12 to hit still has a lot of trouble hitting my 22 ac. The difference between an 80% chance(your 17) and a 55% chance to get hit is absolutely massive. High hp definitely is important too, but your ac is the first line of defense. 5. Like 90% of the BBEG's after level 11 have reach or range, so you CANT lock them out. They just hit you from your range or greater while locking you in place with minions. All the ancient dragons have 15' of reach, that's more than you. You can't stop them in their tracks with that combo because they don't even need to get to you. 6. Considering his dm literally dropped a dragon on him I don't think he is playing a cakewalk homebrew. In my experience most homebrews are more dangerous than the official stuff. Considering my dm gives us 3-5 deadly to double deadly encounters and adventuring day I don't think I'm playing a 'cakewalk homebrew' either. Your AL sounds pretty cakewalky to me honestly if you can reliably lock down the big boss with a poke... [/QUOTE]
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