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Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="smbakeresq" data-source="post: 6827539" data-attributes="member: 28301"><p>About 200 health? At level 17 with tough and 16 con (with your dwarf racial stats) that's 85 HP for bonuses. That means you average 6.76 per hit die roll, on a d10 with a few d12 and d8 mixed in. With a human and less than 16 con that's 68 HP with bonuses, or 7.76 per hit die. Ok, seems fair and possible I guess. Totally legal since you rolled "openly."</p><p></p><p>You cant cast or concentrate on shield of faith while in rage. So what were you in rage or not, I cant tell, the story keeps changing.</p><p></p><p>Your not locking out anybody, especially not dragons, let along an ancient one. And if you let the minions get past you then they get next to you, rage all your want they will wear you down. Or maybe they just grapple you, or maybe run past you into your team.</p><p></p><p>We run the published adventures, just never as easy as yours is evidently. But then, in 40 years of playing I have never averaged 7.76 per d10 either for 17 HP rolls.</p><p></p><p>Against Tiamat, if she uses just her multiattack and bite legendary action and you are raging and she never crits you will take 61 dmg per turn with resistance up. If you are not raging it will average 122 per turn. Of course if she uses the other legendary actions on someone elses turn and you get caught in the effect you take more damage, the 2 weakest head will bring it up to 135, or 270 if not raging. You wont make all your saves, but might make some, so lets get that down to 100. You last 2-4 turns. You might as well reckless attack since she will only miss on a 1 anyway, your ac is too low. Of course you have the problem of the dc26 frightful effect also, if don't make it then you might not hit with your opp att to "lock here down." But how can you lock down a creature with 5 different breathe weapons range and reach of 15, 20 and 25'? Stop her 15" away? If the DM focuses you, you are gone. As a DM I would since you would have the audacity to stand in front of me, or maybe its because Tiamat has 26 int and wis and thus should be played as smartly as possible, no holds barred. I would actually add in 5 lair actions, one for each head. My DM would.</p><p></p><p>Of course a DM just could never let her land, and just blast away from 85' in the air. You could fly up to her of course.</p><p></p><p>Oh and by the way, I am not a rules lawyer, I am real lawyer. I can spot the logical inconsistencies right away, along with the shifting stories. Please stop.</p><p></p><p>The end of this discussion.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6827539, member: 28301"] About 200 health? At level 17 with tough and 16 con (with your dwarf racial stats) that's 85 HP for bonuses. That means you average 6.76 per hit die roll, on a d10 with a few d12 and d8 mixed in. With a human and less than 16 con that's 68 HP with bonuses, or 7.76 per hit die. Ok, seems fair and possible I guess. Totally legal since you rolled "openly." You cant cast or concentrate on shield of faith while in rage. So what were you in rage or not, I cant tell, the story keeps changing. Your not locking out anybody, especially not dragons, let along an ancient one. And if you let the minions get past you then they get next to you, rage all your want they will wear you down. Or maybe they just grapple you, or maybe run past you into your team. We run the published adventures, just never as easy as yours is evidently. But then, in 40 years of playing I have never averaged 7.76 per d10 either for 17 HP rolls. Against Tiamat, if she uses just her multiattack and bite legendary action and you are raging and she never crits you will take 61 dmg per turn with resistance up. If you are not raging it will average 122 per turn. Of course if she uses the other legendary actions on someone elses turn and you get caught in the effect you take more damage, the 2 weakest head will bring it up to 135, or 270 if not raging. You wont make all your saves, but might make some, so lets get that down to 100. You last 2-4 turns. You might as well reckless attack since she will only miss on a 1 anyway, your ac is too low. Of course you have the problem of the dc26 frightful effect also, if don't make it then you might not hit with your opp att to "lock here down." But how can you lock down a creature with 5 different breathe weapons range and reach of 15, 20 and 25'? Stop her 15" away? If the DM focuses you, you are gone. As a DM I would since you would have the audacity to stand in front of me, or maybe its because Tiamat has 26 int and wis and thus should be played as smartly as possible, no holds barred. I would actually add in 5 lair actions, one for each head. My DM would. Of course a DM just could never let her land, and just blast away from 85' in the air. You could fly up to her of course. Oh and by the way, I am not a rules lawyer, I am real lawyer. I can spot the logical inconsistencies right away, along with the shifting stories. Please stop. The end of this discussion. [/QUOTE]
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