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Character Builds & Optimization
Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="RulesJD" data-source="post: 6827543" data-attributes="member: 6808367"><p>1. Please, reveal to me the BBEG that drops a Raging 212hp (accounting for Second Wind, if used after rage, total HP becomes de facto 457ish) Barbarian/Fighter/Cleric? I'll save you the math and tell you that your BBEG has to do ~153 damage per round, albeit possibly less if he can hit before Rage goes up in the first round. (Hint: I've already checked the MM, there aren't any BBEGs that can do even remotely that, including ancient dragons,etc.).</p><p></p><p>That's the problem in 5e. +to hit scales faster than AC does without some serious magic items. AC tanking works great in low and medium tier. You can even get away with it in low T3. Upper T3 and T4 it becomes largely pointless. Why? Because your next point clearly shows you aren't operating with a hard DM.</p><p></p><p>2. Your DM should be using his minions to knock you prone (Shove action) or providing the Help action for his big hits. Then your 55% to hit becomes right up there with mine. Sure I'm a guaranteed hit, but I couldn't care less due to the aforementioned 457ish HPs to soak up that damage. Meanwhile you'll be getting hit just as often with significantly less HP pool to absorb it.</p><p></p><p>3. First, you need to review the MM regarding how many high level BBEGs have reach. Second, that's what the Trip/Pushing attack are for (if Large size or smaller). Hit on the opening = stuck either 25ft away or stuck prone attacking at disadvantage. Doesn't work on Huge size or larger BBEG, but damn sure works for a lot of them (as well as all the fights leading up to the BBEG, negating all sorts of damage and preventing the need to expend resources before the BBEG fight)</p><p></p><p>4. You've gone just 100% off topic. My build is applicable to the OPs initial request of a Dwarven PAM user. Delay the feat progression by 1 (my lvl 17 guy is variant h) and my build applies. Your's isn't even remotely close.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6827543, member: 6808367"] 1. Please, reveal to me the BBEG that drops a Raging 212hp (accounting for Second Wind, if used after rage, total HP becomes de facto 457ish) Barbarian/Fighter/Cleric? I'll save you the math and tell you that your BBEG has to do ~153 damage per round, albeit possibly less if he can hit before Rage goes up in the first round. (Hint: I've already checked the MM, there aren't any BBEGs that can do even remotely that, including ancient dragons,etc.). That's the problem in 5e. +to hit scales faster than AC does without some serious magic items. AC tanking works great in low and medium tier. You can even get away with it in low T3. Upper T3 and T4 it becomes largely pointless. Why? Because your next point clearly shows you aren't operating with a hard DM. 2. Your DM should be using his minions to knock you prone (Shove action) or providing the Help action for his big hits. Then your 55% to hit becomes right up there with mine. Sure I'm a guaranteed hit, but I couldn't care less due to the aforementioned 457ish HPs to soak up that damage. Meanwhile you'll be getting hit just as often with significantly less HP pool to absorb it. 3. First, you need to review the MM regarding how many high level BBEGs have reach. Second, that's what the Trip/Pushing attack are for (if Large size or smaller). Hit on the opening = stuck either 25ft away or stuck prone attacking at disadvantage. Doesn't work on Huge size or larger BBEG, but damn sure works for a lot of them (as well as all the fights leading up to the BBEG, negating all sorts of damage and preventing the need to expend resources before the BBEG fight) 4. You've gone just 100% off topic. My build is applicable to the OPs initial request of a Dwarven PAM user. Delay the feat progression by 1 (my lvl 17 guy is variant h) and my build applies. Your's isn't even remotely close. [/QUOTE]
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