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Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="smbakeresq" data-source="post: 6827667" data-attributes="member: 28301"><p>First off, AL is not in any way the super hard test of "real" players you think it is. Its easier, I have done it. Its also amazing how many players in AL know just when to search for secret doors, know just when to cast combat prep spells, etc. Its hard to find one that didn't read the adventure beforehand. That doesn't happen in IRL games, people know and respect their DM. Plus the DM changes it anyway. No AL DM will run you through 6-8 encounters between short rests, and the idea of using Leomunds tiny hut to take a short rest is a joke in home campaign.</p><p></p><p>Second, in AL, then you didn't roll abilities. That's means at level 14 (as your now claim) you were no were near "around 200+" hp, as you said. You also said this:</p><p></p><p>3. You went too many levels into Fighter, imho. That's hurting your tankiness. Anything above 11 (or 12 if you really want that ASI for Toughness/stat bump) is losing you better options. For level 19 I would be 12 Fighter/1 Cleric/4 Barbarian/2 Rogue. Cunning Action for free Dashing/Disengaging when you don't feel like using the Polearm butt end. Plus Expertise in Stealth (or Perception) & Athletics.</p><p> This build yields 1 feat at creation (Variant H) and 5 ASIs.</p><p> In order, PAM, GWM, Sent, Res (Wis), Tough, +2 either Str or Con, your pick. With the option of having Bless up, you can face down spell casters pretty well since you have STR/CON/WIS proficiency + Bless. For brawler fights, you have a 1/2 damage from everything and can do 3 attacks, disengage for free, and force PAM/Sent triggering attacks every round, potentially locking enemies out of range. If they have 15ft or less of reach, hit them with a Pushing attack when they trigger PAM AoO to lock them out of range (if Large or smaller). </p><p></p><p>Read more: <a href="http://www.enworld.org/forum/showthread.php?477201-Dwarvin-Polearm-build-HELP-PLEASE/page5#ixzz40dV7iP00" target="_blank">http://www.enworld.org/forum/showthread.php?477201-Dwarvin-Polearm-build-HELP-PLEASE/page5#ixzz40dV7iP00</a></p><p></p><p></p><p>So now you claim your took CON bump and toughness in a different order. That's ok, you changed it, but "whatever" as you say. At 14 the level you would now have 15 con at most with toughness. You would never be around 200+ at level 14 taking AL HP, you wouldn't get to around anything, you would have an exact amount. You would have 160, 90 for levels and 70 for CON + Tough. At level 17 you would have 193, but you said you were not 17, and 193 is around 200 but not around 200+. But then you wouldn't have the other feats either at level 14 with a 3 level barb dip and 1 level cleric dip. You have 4 feats, 4th, 6th, 8th and human variant. Which of the 2 did you drop to take toughness and con early? Sentinel? GWM? Res? Also, your str will only be 16, so you will be +1 or +2 to hit behind all others at that level.</p><p></p><p></p><p>Also about your strategies, once again, how do you keep passing concentration checks taking multiple damages each turn to keep that bless up to fight those Archmages? You still wont answer that question. How do you keep any spell up, did you magically pass all those saves? About those rages, you know you can be frozen out of rages, did you DM do that? </p><p></p><p>Can you post your character and ONE, CONSISTENT STORY? Until then, giving your everchanging builds, your not credible.</p><p></p><p>And my LSAT was 42, out of 48. I took it long ago. I don't know what that converts to today as the test is scored different, but I know its good. Regardless, anyone now can spot your shiftiness in your ever-changing stories. If you are a lawyer, then try to pick one story and stick to it.</p><p></p><p>On second thought, don't bother posting a character. It wont matter, you are probably making it up right now.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6827667, member: 28301"] First off, AL is not in any way the super hard test of "real" players you think it is. Its easier, I have done it. Its also amazing how many players in AL know just when to search for secret doors, know just when to cast combat prep spells, etc. Its hard to find one that didn't read the adventure beforehand. That doesn't happen in IRL games, people know and respect their DM. Plus the DM changes it anyway. No AL DM will run you through 6-8 encounters between short rests, and the idea of using Leomunds tiny hut to take a short rest is a joke in home campaign. Second, in AL, then you didn't roll abilities. That's means at level 14 (as your now claim) you were no were near "around 200+" hp, as you said. You also said this: 3. You went too many levels into Fighter, imho. That's hurting your tankiness. Anything above 11 (or 12 if you really want that ASI for Toughness/stat bump) is losing you better options. For level 19 I would be 12 Fighter/1 Cleric/4 Barbarian/2 Rogue. Cunning Action for free Dashing/Disengaging when you don't feel like using the Polearm butt end. Plus Expertise in Stealth (or Perception) & Athletics. This build yields 1 feat at creation (Variant H) and 5 ASIs. In order, PAM, GWM, Sent, Res (Wis), Tough, +2 either Str or Con, your pick. With the option of having Bless up, you can face down spell casters pretty well since you have STR/CON/WIS proficiency + Bless. For brawler fights, you have a 1/2 damage from everything and can do 3 attacks, disengage for free, and force PAM/Sent triggering attacks every round, potentially locking enemies out of range. If they have 15ft or less of reach, hit them with a Pushing attack when they trigger PAM AoO to lock them out of range (if Large or smaller). Read more: [URL]http://www.enworld.org/forum/showthread.php?477201-Dwarvin-Polearm-build-HELP-PLEASE/page5#ixzz40dV7iP00[/URL] So now you claim your took CON bump and toughness in a different order. That's ok, you changed it, but "whatever" as you say. At 14 the level you would now have 15 con at most with toughness. You would never be around 200+ at level 14 taking AL HP, you wouldn't get to around anything, you would have an exact amount. You would have 160, 90 for levels and 70 for CON + Tough. At level 17 you would have 193, but you said you were not 17, and 193 is around 200 but not around 200+. But then you wouldn't have the other feats either at level 14 with a 3 level barb dip and 1 level cleric dip. You have 4 feats, 4th, 6th, 8th and human variant. Which of the 2 did you drop to take toughness and con early? Sentinel? GWM? Res? Also, your str will only be 16, so you will be +1 or +2 to hit behind all others at that level. Also about your strategies, once again, how do you keep passing concentration checks taking multiple damages each turn to keep that bless up to fight those Archmages? You still wont answer that question. How do you keep any spell up, did you magically pass all those saves? About those rages, you know you can be frozen out of rages, did you DM do that? Can you post your character and ONE, CONSISTENT STORY? Until then, giving your everchanging builds, your not credible. And my LSAT was 42, out of 48. I took it long ago. I don't know what that converts to today as the test is scored different, but I know its good. Regardless, anyone now can spot your shiftiness in your ever-changing stories. If you are a lawyer, then try to pick one story and stick to it. On second thought, don't bother posting a character. It wont matter, you are probably making it up right now. [/QUOTE]
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