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Dwarvin Polearm build--HELP PLEASE
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<blockquote data-quote="Kithas" data-source="post: 6829108" data-attributes="member: 97587"><p>1. i didn't say you missed my points just that I wanted to clarify as it seemed that you didn't get some of what I was saying.</p><p></p><p>2. You still think I'm talking about your build in particular when it comes to survivability(in this case vs mine). I am not talking about your build, or my build, but polearm builds in general.</p><p></p><p>3. I don't understand why you wouldn't be able to roll for health in AL. It's part of the RAW so I really don't understand why you couldn't. That said it is a terrible idea to roll for health.</p><p></p><p>7. I read that straight from the MM entry for an ancient red. they have 3 attacks, 2 claws and 1 bit as I said, claws are 17, bite is 35 that's 69, then he has 3 legendary actions, one of which is a tail attack for 19 damage. that's 57 more damage, welcome to 126(I said 120+). As I mentioned on the Fire breath round he does 91 for the fire and 57 on legendaries, that's 148. That's also the average, usually for a big bad the attacks are rolled but the dm can do either. Feel free to check the MM I have copied it exactly.</p><p>Big red also has a +17 to hit, which means he will <strong>always</strong> hit you (5% chance to crit miss but everything has that). With your stated ~450 effective health that is exactly 3-4 rounds. That's also assuming you pass your Wis save to not be frightened and even get into your rage in the first place. If you fail that save you drop in 2 turns easy. If Big red get's a higher initiative than you, you would only get one turn to do anything before going down, that turn would be spent running if you were feared. That's another good point, you may not get to even start the combat raging, so if the dragon goes first, hits you with the flame breath and 3 tail swipes you're down to 50hp before you get to rage, you die next turn. So really the 3-4 rounds is a best case scenario. Not someone I would rely on to be my tank. A welcome part of the party as a damage dealer, but tank you are not.</p><p></p><p>A 22 ac makes a world of difference, that takes it from a 95% chance to get hit, down to an 80% chance. To be honest I wouldn't rely on that either. I would prefer and ac of 27+(easily doable with Shield and/or Multiattack Defense), the Blur spell helps a ton aswell. </p><p></p><p>For an example, the Mage Tank I am playing in my next campaign. At the level we are talking about he will have an ac of 20 without magic items, if we assume a medium magic campaign let's say 22. With Shield that's 27, I can cast that 20 times so I'll have plenty. Blur gives anything that attacks me disadvantage to hit. That means Big red needs to roll a 10+ with disadvantage, that comes out to about 38%. He also has 240+ health, so once those run out I have about 2 turns. For the Fire breath he has Absorb Elements so he'll take 1/2 to 1/4 of it. This is just not comparable to a polearm build. I have several builds with similar survivability. I mention this build to give you a sense of what I am looking for in a tank. Even your 4-5 turns is nowhere near it.</p><p></p><p></p><p>8. Gotcha. Most people pronounce it that way, It's intended to be a long I sound and the as like us so kIthus.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6829108, member: 97587"] 1. i didn't say you missed my points just that I wanted to clarify as it seemed that you didn't get some of what I was saying. 2. You still think I'm talking about your build in particular when it comes to survivability(in this case vs mine). I am not talking about your build, or my build, but polearm builds in general. 3. I don't understand why you wouldn't be able to roll for health in AL. It's part of the RAW so I really don't understand why you couldn't. That said it is a terrible idea to roll for health. 7. I read that straight from the MM entry for an ancient red. they have 3 attacks, 2 claws and 1 bit as I said, claws are 17, bite is 35 that's 69, then he has 3 legendary actions, one of which is a tail attack for 19 damage. that's 57 more damage, welcome to 126(I said 120+). As I mentioned on the Fire breath round he does 91 for the fire and 57 on legendaries, that's 148. That's also the average, usually for a big bad the attacks are rolled but the dm can do either. Feel free to check the MM I have copied it exactly. Big red also has a +17 to hit, which means he will [B]always[/B] hit you (5% chance to crit miss but everything has that). With your stated ~450 effective health that is exactly 3-4 rounds. That's also assuming you pass your Wis save to not be frightened and even get into your rage in the first place. If you fail that save you drop in 2 turns easy. If Big red get's a higher initiative than you, you would only get one turn to do anything before going down, that turn would be spent running if you were feared. That's another good point, you may not get to even start the combat raging, so if the dragon goes first, hits you with the flame breath and 3 tail swipes you're down to 50hp before you get to rage, you die next turn. So really the 3-4 rounds is a best case scenario. Not someone I would rely on to be my tank. A welcome part of the party as a damage dealer, but tank you are not. A 22 ac makes a world of difference, that takes it from a 95% chance to get hit, down to an 80% chance. To be honest I wouldn't rely on that either. I would prefer and ac of 27+(easily doable with Shield and/or Multiattack Defense), the Blur spell helps a ton aswell. For an example, the Mage Tank I am playing in my next campaign. At the level we are talking about he will have an ac of 20 without magic items, if we assume a medium magic campaign let's say 22. With Shield that's 27, I can cast that 20 times so I'll have plenty. Blur gives anything that attacks me disadvantage to hit. That means Big red needs to roll a 10+ with disadvantage, that comes out to about 38%. He also has 240+ health, so once those run out I have about 2 turns. For the Fire breath he has Absorb Elements so he'll take 1/2 to 1/4 of it. This is just not comparable to a polearm build. I have several builds with similar survivability. I mention this build to give you a sense of what I am looking for in a tank. Even your 4-5 turns is nowhere near it. 8. Gotcha. Most people pronounce it that way, It's intended to be a long I sound and the as like us so kIthus. [/QUOTE]
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