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<blockquote data-quote="the Jester" data-source="post: 6126401" data-attributes="member: 1210"><p>This is an interesting perspective. So it's okay for the impressionable young kids to play murderous vagabonds who rifle through the pockets of the dead (not to mention their tombs) and summon monsters to slay their foes, but the shadar-kai tendency to cut themselves is going to hurt our children?</p><p></p><p>I think there's a fundamental disconnect there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also think it's a bit condescending to think that D&D players are that easily influenced into bad behavior by monsters in the game. If anything, monsters reflect our own bad behavior and habits, rather than engendering them- there are plenty of seductresses out there; which came first, the seductress or the succubus?</p><p></p><p>I really don't want DnD to EVER exclude material because "think of the children!". That's how we lost tons of awesome in 2e (demons, devils, etc). I'm okay with stuff that's actually too-extreme-for-kids bearing a warning label, and I'm totally okay with any given group excluding any given game element, but changing the shadar-kai and removing their coolest element to avoid influencing the young'uns? I don't think we've even heard a complaint referencing them from any parents or anything (or if we have, I am not familiar with it).</p><p></p><p>Final thought on the matter: Cutters are gonna cut themselves until they get past the part of their lives where they feel they need to do so, whether that is decades of loneliness later or after three weeks, when they discover a friend or piece of art or whatever that fills them with vivid emotion. Is it healthy? Probably not. Do I endorse it? Nope. But should we concern ourselves with the impact of the shadar-kai on the number of cutters out there? Not unless someone can actually show a real connection.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6126401, member: 1210"] This is an interesting perspective. So it's okay for the impressionable young kids to play murderous vagabonds who rifle through the pockets of the dead (not to mention their tombs) and summon monsters to slay their foes, but the shadar-kai tendency to cut themselves is going to hurt our children? I think there's a fundamental disconnect there. :) I also think it's a bit condescending to think that D&D players are that easily influenced into bad behavior by monsters in the game. If anything, monsters reflect our own bad behavior and habits, rather than engendering them- there are plenty of seductresses out there; which came first, the seductress or the succubus? I really don't want DnD to EVER exclude material because "think of the children!". That's how we lost tons of awesome in 2e (demons, devils, etc). I'm okay with stuff that's actually too-extreme-for-kids bearing a warning label, and I'm totally okay with any given group excluding any given game element, but changing the shadar-kai and removing their coolest element to avoid influencing the young'uns? I don't think we've even heard a complaint referencing them from any parents or anything (or if we have, I am not familiar with it). Final thought on the matter: Cutters are gonna cut themselves until they get past the part of their lives where they feel they need to do so, whether that is decades of loneliness later or after three weeks, when they discover a friend or piece of art or whatever that fills them with vivid emotion. Is it healthy? Probably not. Do I endorse it? Nope. But should we concern ourselves with the impact of the shadar-kai on the number of cutters out there? Not unless someone can actually show a real connection. [/QUOTE]
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