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Dwellings and magic item crafting as class features
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<blockquote data-quote="aramis erak" data-source="post: 6490786" data-attributes="member: 6779310"><p>I think the divorce was to allow for elimination of the AD&Dism of every local baron being 9th level or higher. (It's not how the rules read, but it was a mildly unreasonable extrapolation from every 9th level fighter gets to form a barony...)</p><p></p><p>There is little reason why building a stronghold with a strong reputation shouldn't attract some flunkies willing to work for the standard rates... </p><p></p><p>It is the free psychotically loyal room & board followers I'm happy to see no longer accrue automatically. </p><p></p><p>Hell, of the dozen or so games I've had rise to name level & up over the last (goodness, is it really? 2015-1981=) 24 years, only two have actually had PCs settle down and build settlements. And in neither case was it really their idea. Most of my players see it as a punishment in D&D/AD&D...</p><p></p><p>(Now, in Pendragon, my last party wanted to get out of the landholding business... the prior ones loved it.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6490786, member: 6779310"] I think the divorce was to allow for elimination of the AD&Dism of every local baron being 9th level or higher. (It's not how the rules read, but it was a mildly unreasonable extrapolation from every 9th level fighter gets to form a barony...) There is little reason why building a stronghold with a strong reputation shouldn't attract some flunkies willing to work for the standard rates... It is the free psychotically loyal room & board followers I'm happy to see no longer accrue automatically. Hell, of the dozen or so games I've had rise to name level & up over the last (goodness, is it really? 2015-1981=) 24 years, only two have actually had PCs settle down and build settlements. And in neither case was it really their idea. Most of my players see it as a punishment in D&D/AD&D... (Now, in Pendragon, my last party wanted to get out of the landholding business... the prior ones loved it.) [/QUOTE]
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Dwellings and magic item crafting as class features
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