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Dweomer Channeling
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<blockquote data-quote="FreeXenon" data-source="post: 3435691" data-attributes="member: 6228"><p>I am looking to implement an arcane version of Divine Channeling which I think is described in Unearthed Arcana.... or not. </p><p></p><p><strong>Divine Channeling as I remember it:</strong> The player may expend a turning attempt to emoted divine energy to affect something - such as requiring a certain DC of Turning check to open a divinely sealed door.</p><p></p><p>I am looking for an arcane version of this, possibly as a replacement for the familiar or as an add on to the existing class, or a new way to use existing skills and class abilities. What I immediately thought of goes something like this:</p><p></p><p>Dweomer Channeling will be a spell craft check modified by a sacrificed spell slot simple but makes it harder for an arcane user than a divine user by virtue of expending a spell. I also thought about giving Arcane Casters (mage, sorcerers) the ability to turn outsiders or Abberations instead of a familiar and work from that.</p><p></p><p>What do you think? Is there a better way to do it? I am looking to potentilly implement this with the potential <a href="http://www.enworld.org/showthread.php?p=3435493" target="_blank">Sundered Skies</a> campaign</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3435691, member: 6228"] I am looking to implement an arcane version of Divine Channeling which I think is described in Unearthed Arcana.... or not. [B]Divine Channeling as I remember it:[/B] The player may expend a turning attempt to emoted divine energy to affect something - such as requiring a certain DC of Turning check to open a divinely sealed door. I am looking for an arcane version of this, possibly as a replacement for the familiar or as an add on to the existing class, or a new way to use existing skills and class abilities. What I immediately thought of goes something like this: Dweomer Channeling will be a spell craft check modified by a sacrificed spell slot simple but makes it harder for an arcane user than a divine user by virtue of expending a spell. I also thought about giving Arcane Casters (mage, sorcerers) the ability to turn outsiders or Abberations instead of a familiar and work from that. What do you think? Is there a better way to do it? I am looking to potentilly implement this with the potential [url=http://www.enworld.org/showthread.php?p=3435493]Sundered Skies[/url] campaign [/QUOTE]
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