Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dweomercraft: Familiars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2011653" data-attributes="member: 18387"><p>I've always had a soft spot for familiars. I remember having a mouse familiar that saved me in the thick of battle by biting on an orc, inflicting that last point of damage just before it could cleav me into half with a rusty battleaxe. (Yes, those 1st ed days) </p><p></p><p>Well Familiars have come a long way, but not far enough. I picked up Dark Quest's Games Dweomercraft: Familiars from RPGNow.com, intending to see what they've come up with, and the bottom line is.. A LOT. This PDF is a monstrous 124 pages long, presenting a myriad variety of familiars. Even better, you get a lot of individual statistics. You have to be impressed when even a Kiwi is listed, and even a Koala bear. (I thought they were constantly stoned on eucalyptus and not sure if that effect passes onto their 'master'!) </p><p></p><p>Familiars is divided into 14 chapters . The first chapter helps you flesh out the familiar, giving them more traits and benefits. Chapter two gives more origins and feats for summoning and using familiars. Chapter 3 to 12 is where the meat of the book is, dedicated to various new types of familiars including Constructs (perfect fit for Eberron), Undead, Oozes(!!), as well as the more conventional sort, such as Rodents, vermin and reptiles. Chapter 13 gives items for equipping the master and the familiar, while Chapter 14 gives optional rules to make your familiar tougher, including giving them your experience points. There are also suggestions for using familiars with other characters, as well as Prestige Familiars, who gain abilities by spending a certain amount of XP.</p><p></p><p>Not only that, Familars will give lots of ideas to both the DM and Player. I'm even considering a one-shot campaign where one player takes on the role of a regular character with the other playiing his familiar. </p><p></p><p>Artwork-wise, the book is decent too, with lots of almost portrait-like images of wizards and their familiars. It's servicable, but nothing to shout about. </p><p></p><p>Seriously, I'm blown away. At $5 for 124 pages, there are few better bargains right now on RPGNow.com. Before your next sorcerer/wizard chooses a familiar, he/she should flip through this book for ideas and inspiration. The only caveat is that DMs might want to take a look at the stats and make sure the familiar is not too powerful, but other than that, this is a great buy and an excellent release that I consider one of the best PDFs I've spent money on.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2011653, member: 18387"] I've always had a soft spot for familiars. I remember having a mouse familiar that saved me in the thick of battle by biting on an orc, inflicting that last point of damage just before it could cleav me into half with a rusty battleaxe. (Yes, those 1st ed days) Well Familiars have come a long way, but not far enough. I picked up Dark Quest's Games Dweomercraft: Familiars from RPGNow.com, intending to see what they've come up with, and the bottom line is.. A LOT. This PDF is a monstrous 124 pages long, presenting a myriad variety of familiars. Even better, you get a lot of individual statistics. You have to be impressed when even a Kiwi is listed, and even a Koala bear. (I thought they were constantly stoned on eucalyptus and not sure if that effect passes onto their 'master'!) Familiars is divided into 14 chapters . The first chapter helps you flesh out the familiar, giving them more traits and benefits. Chapter two gives more origins and feats for summoning and using familiars. Chapter 3 to 12 is where the meat of the book is, dedicated to various new types of familiars including Constructs (perfect fit for Eberron), Undead, Oozes(!!), as well as the more conventional sort, such as Rodents, vermin and reptiles. Chapter 13 gives items for equipping the master and the familiar, while Chapter 14 gives optional rules to make your familiar tougher, including giving them your experience points. There are also suggestions for using familiars with other characters, as well as Prestige Familiars, who gain abilities by spending a certain amount of XP. Not only that, Familars will give lots of ideas to both the DM and Player. I'm even considering a one-shot campaign where one player takes on the role of a regular character with the other playiing his familiar. Artwork-wise, the book is decent too, with lots of almost portrait-like images of wizards and their familiars. It's servicable, but nothing to shout about. Seriously, I'm blown away. At $5 for 124 pages, there are few better bargains right now on RPGNow.com. Before your next sorcerer/wizard chooses a familiar, he/she should flip through this book for ideas and inspiration. The only caveat is that DMs might want to take a look at the stats and make sure the familiar is not too powerful, but other than that, this is a great buy and an excellent release that I consider one of the best PDFs I've spent money on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dweomercraft: Familiars
Top