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<blockquote data-quote="Mistwell" data-source="post: 6304980" data-attributes="member: 2525"><p><span style="font-size: 18px">Backstory</span></p><p></p><p>You currently reside in the town of East Gantrick, a free city nestled beside a forested mountain range. While a majority of residents are human, all races are welcome, provided they don't make trouble for others.</p><p></p><p>Rumor is that in ages past, East Gantrick was ruled by a ruthless mad king from some crazy skull-fortress in the mountains. He was defeated, his stronghold sealed up, and peace reigned (or at least, that's the rumors you've always heard). These days, the town is ruled by a peaceful council and priesthood that is corrupt, but otherwise not too bad.</p><p></p><p>You're poor. Damn poor. You have enough to afford some daily gruel to eat, and a (leaky) roof over your head, but not a much else. Maybe you were born that way, and maybe it's just a matter of bad luck and circumstance that brings you to this moment. </p><p></p><p>You've gotten to the point where you're pretty desperate for some money. Maybe your family-member needs money to pay a cleric to heal a disease. Maybe you owe some nasty guys for a gambling debt. Maybe you need to impress a potential spouse with wealth. Perhaps you're a hedge wizard who accidentally blew up a building and needs to pay recompense or go to prison. Maybe you just want a better life. But whatever the reason, you've gotten to the point where you're willing to take some major risks, and hope it pays off with gold.</p><p></p><p>Recently, some pretty incredible events happened in East Gantrick that might just provide the opportunity you're looking for!</p><p></p><p>Turns out, that ancient mad-king's skull-fortress is sealed no longer. Some other desperate souls out foraging went and checked it out, and finding it open they ventured inside. A few of them managed to come back (fewer than left to begin with) with bags of ancient coins, and stories of monsters and traps and mazes of underground tunnels and rooms.</p><p></p><p>Word got out pretty fast (which tends to happen when peasants start spending gold like it's going out of style), and some professional adventurers headed out to explore, followed by some amateurs, and then some more amateurs. Some of the professionals came back alive, but most of the amateurs didn't. Those that returned told similar stories of wealth, and danger.</p><p></p><p>Enterprising locals figured it was about time to get some organization going. They started an adventuring guild, and invited interested folks to apply. It's free to join, and only costs 10% of any treasure you recover. Members receive the following benefits:</p><p></p><p>1) The use of some basic adventuring equipment;</p><p></p><p>2) Rumors, news, and potentially maps from fellow members;</p><p></p><p>3) Escort to and from the old fortress mountain;</p><p></p><p>4) In the event of the death of a member or members, the Guild will send one group to recover your body, returning the basic adventuring equipment back to the Guild (along with the 10% share of treasure), and your remaining possessions to your family/next of kin.</p><p></p><p>5) Opportunities for the occasional Guild-sponsored mission, which comes with a separate additional payment.</p><p></p><p>6) For more advanced members, opportunities to buy and sell in the Guild market.</p><p></p><p>You signed up at first light, along with a bunch of others, and they accepted your application! Some fellow members you recognize, others not. During the outfitting process and basic instruction, you got to know a few people, and they seem all right to you.</p><p></p><p>They also gave you a strange necklace, with the symbol of the Guild on it. They told you to never take the necklace off, as it's used to magically find you should you get lost, trapped or ... worse.</p><p></p><p>You've been assigned an adventuring group. Maybe you're friends with some of them, maybe you're just getting to know them now. But, you've got your basic adventuring equipment, and it's just about time to get on the wagon coach running out to Skull-Mountain. </p><p></p><p>Off to adventure!</p><p></p><p><img src="http://1.bp.blogspot.com/_72cqaO4N3ME/TEmDuaWkIWI/AAAAAAAABOY/ODxWlkPq6Bs/s1600/skull168.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Mistwell, post: 6304980, member: 2525"] [SIZE=5]Backstory[/SIZE] You currently reside in the town of East Gantrick, a free city nestled beside a forested mountain range. While a majority of residents are human, all races are welcome, provided they don't make trouble for others. Rumor is that in ages past, East Gantrick was ruled by a ruthless mad king from some crazy skull-fortress in the mountains. He was defeated, his stronghold sealed up, and peace reigned (or at least, that's the rumors you've always heard). These days, the town is ruled by a peaceful council and priesthood that is corrupt, but otherwise not too bad. You're poor. Damn poor. You have enough to afford some daily gruel to eat, and a (leaky) roof over your head, but not a much else. Maybe you were born that way, and maybe it's just a matter of bad luck and circumstance that brings you to this moment. You've gotten to the point where you're pretty desperate for some money. Maybe your family-member needs money to pay a cleric to heal a disease. Maybe you owe some nasty guys for a gambling debt. Maybe you need to impress a potential spouse with wealth. Perhaps you're a hedge wizard who accidentally blew up a building and needs to pay recompense or go to prison. Maybe you just want a better life. But whatever the reason, you've gotten to the point where you're willing to take some major risks, and hope it pays off with gold. Recently, some pretty incredible events happened in East Gantrick that might just provide the opportunity you're looking for! Turns out, that ancient mad-king's skull-fortress is sealed no longer. Some other desperate souls out foraging went and checked it out, and finding it open they ventured inside. A few of them managed to come back (fewer than left to begin with) with bags of ancient coins, and stories of monsters and traps and mazes of underground tunnels and rooms. Word got out pretty fast (which tends to happen when peasants start spending gold like it's going out of style), and some professional adventurers headed out to explore, followed by some amateurs, and then some more amateurs. Some of the professionals came back alive, but most of the amateurs didn't. Those that returned told similar stories of wealth, and danger. Enterprising locals figured it was about time to get some organization going. They started an adventuring guild, and invited interested folks to apply. It's free to join, and only costs 10% of any treasure you recover. Members receive the following benefits: 1) The use of some basic adventuring equipment; 2) Rumors, news, and potentially maps from fellow members; 3) Escort to and from the old fortress mountain; 4) In the event of the death of a member or members, the Guild will send one group to recover your body, returning the basic adventuring equipment back to the Guild (along with the 10% share of treasure), and your remaining possessions to your family/next of kin. 5) Opportunities for the occasional Guild-sponsored mission, which comes with a separate additional payment. 6) For more advanced members, opportunities to buy and sell in the Guild market. You signed up at first light, along with a bunch of others, and they accepted your application! Some fellow members you recognize, others not. During the outfitting process and basic instruction, you got to know a few people, and they seem all right to you. They also gave you a strange necklace, with the symbol of the Guild on it. They told you to never take the necklace off, as it's used to magically find you should you get lost, trapped or ... worse. You've been assigned an adventuring group. Maybe you're friends with some of them, maybe you're just getting to know them now. But, you've got your basic adventuring equipment, and it's just about time to get on the wagon coach running out to Skull-Mountain. Off to adventure! [IMG]http://1.bp.blogspot.com/_72cqaO4N3ME/TEmDuaWkIWI/AAAAAAAABOY/ODxWlkPq6Bs/s1600/skull168.jpg[/IMG] [/QUOTE]
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