Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Dwimmer Deep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 6305006" data-attributes="member: 2525"><p><span style="font-size: 18px">Session Two (and three?):</span></p><p>Late July 18 or 25, 2013</p><p></p><p>Brief update:</p><p></p><p>[There seems to be a session report missing here, I will see if I can dig it up but I think it's because Roll20 was new to us and we were not sure we wanted to keep the log there yet. The party first escaped a pit trap, then crossed a snake pit infested room that turned out to mostly be illusions. Finally they found a Bullywug chamber, with mysterious rituals going on and a full lake and temple. They negotiated with the Bullywugs]</p><p></p><p>You found 102 GP, 35 SP, and 12 cockatrice eggs, all in the cockatrice lair.</p><p></p><p>John harvested the eyes and eyestalks from the 5 additional cockatrice corpses.</p><p></p><p>You talked to the Talking Door again, and heard about Harpies, and concocted a plan to deal with them involving wax in your ears.</p><p></p><p>You brought the cockatrice eggs to the Bullywugs, giving them 9 and keeping 3 for yourselves.</p><p></p><p>You negotiated your way past the Bullywugs. They took the eggs to some sort of underground watery cavern.</p><p></p><p>You encountered the well, named Elemrodel. It said it was a guardian of this place, put here long ago along with other guardians elsewhere, to protect the good against the evil that is the Dwimmer thing that lurks in the walls, and which is perhaps in some way related to the mad king. It enchanted your Guild amulets (or in the case of Slink, his wet left boot) to allow you to open doors in the dungeon as if you are residents. It also gave you sufficient magical waters to cure petrification, assuming the water is applied within 1 hour.</p><p></p><p>You de-petrified Bear, and the goblins. The goblins thanked you profusely and promise to bring you treasure from their lair, which is 3 days away. Slink also gave them 8 gp (2 gp each) as a token of alms for the poor.</p><p></p><p>You ventured up some dark stairs, and encountered first 5 stirges, and then a nasty telepathic Spinagon spined devil, all of which you slew. The devil had a tiny forked trident device in its hands.</p><p></p><p>You hear screeching in the distant caverns.</p><p></p><p>[So far, each of you have earned 200 experience points, leaving a mere 50 experience points before you level to second level.]</p><p></p><p>Snake Chamber</p><p>[ATTACH]61803[/ATTACH]</p><p>Bullywug under-temple pool</p><p>[ATTACH]61804[/ATTACH]</p><p>Bullywug temple and lake</p><p>[ATTACH]61805[/ATTACH]</p><p>Angel in the Well chamber</p><p>[ATTACH]61806[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305006, member: 2525"] [SIZE=5]Session Two (and three?):[/SIZE] Late July 18 or 25, 2013 Brief update: [There seems to be a session report missing here, I will see if I can dig it up but I think it's because Roll20 was new to us and we were not sure we wanted to keep the log there yet. The party first escaped a pit trap, then crossed a snake pit infested room that turned out to mostly be illusions. Finally they found a Bullywug chamber, with mysterious rituals going on and a full lake and temple. They negotiated with the Bullywugs] You found 102 GP, 35 SP, and 12 cockatrice eggs, all in the cockatrice lair. John harvested the eyes and eyestalks from the 5 additional cockatrice corpses. You talked to the Talking Door again, and heard about Harpies, and concocted a plan to deal with them involving wax in your ears. You brought the cockatrice eggs to the Bullywugs, giving them 9 and keeping 3 for yourselves. You negotiated your way past the Bullywugs. They took the eggs to some sort of underground watery cavern. You encountered the well, named Elemrodel. It said it was a guardian of this place, put here long ago along with other guardians elsewhere, to protect the good against the evil that is the Dwimmer thing that lurks in the walls, and which is perhaps in some way related to the mad king. It enchanted your Guild amulets (or in the case of Slink, his wet left boot) to allow you to open doors in the dungeon as if you are residents. It also gave you sufficient magical waters to cure petrification, assuming the water is applied within 1 hour. You de-petrified Bear, and the goblins. The goblins thanked you profusely and promise to bring you treasure from their lair, which is 3 days away. Slink also gave them 8 gp (2 gp each) as a token of alms for the poor. You ventured up some dark stairs, and encountered first 5 stirges, and then a nasty telepathic Spinagon spined devil, all of which you slew. The devil had a tiny forked trident device in its hands. You hear screeching in the distant caverns. [So far, each of you have earned 200 experience points, leaving a mere 50 experience points before you level to second level.] Snake Chamber [ATTACH=CONFIG]61803._xfImport[/ATTACH] Bullywug under-temple pool [ATTACH=CONFIG]61804._xfImport[/ATTACH] Bullywug temple and lake [ATTACH=CONFIG]61805._xfImport[/ATTACH] Angel in the Well chamber [ATTACH=CONFIG]61806._xfImport[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Dwimmer Deep
Top