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<blockquote data-quote="Mistwell" data-source="post: 6305008" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 3</span></p><p>August 1, 2013</p><p></p><p>[Max played Bear, John played Luther]</p><p></p><p>You inspected the golden small trident from the small devil-like creature you slew last time, and could not determine anything much about it's origins and purpose.</p><p></p><p>After exploring for a bit you found a secure small cavern to rest in for roughly an hour, where Milo re-memorized his magic missile spell.</p><p></p><p>You then traveled north, towards the sounds of flapping wings, wax secured in your ears. Slink snuck ahead, silent and hidden in shadows, and spotted some harpies in a cavern. Agreeing to try and draw the harpies down into an ambush, the rest of the party secured positions in a tight cavern corridor, while Slink loosed an arrow at a Harpy. The shot went wide, but got the disgusting creatures attention. There appeared to be three harpies in total, two which looked smaller, dirtier, and more bent over, and one that moved with a bit more grace and length. There were also two human figures, who appeared to be trapped in cages, to the east of the cavern.</p><p></p><p>The Harpies took the bait presented by Slink, and flew down the corridor after him. The ambush worked well, and the party made short order of the two smaller harpies, though Hollin did have a close call with some sort of nasty screeching attack from one of the smaller Harpies. The larger one fled, and a pleasant siren song could be heard in the distance, even through the wax in your ears. </p><p></p><p>The party pressed on, and discovered that the remaining harpy had enchanted the two humans in the cages, and set them free. But between Milo's magic missiles and the swords and bows of the party, the remaining harpy went down pretty quickly. Slink then hit one of the human warrior's cages with a lucky shot, shutting the cage door, while Hollin slammed shut the other cage door, trapping the enchanted warriors before they could attack.</p><p></p><p>The battle was won. Within about a minute, the minds of the captures warriors seemed to clear. They told a sad tale, of how they were some of the earliest peasant explorers of the dungeon, before the Adventuring guild was established. They had entered through one of the eye-sockets of the skull mountain, and immediately fled further into the caverns, away from spiders and flying things in the dark, only to be captured by more harpies to the north, and stuck in these cages. The food they had been fed was vile and barely edible, and their remaining companions had not been seen in weeks and were surely dead. They just wanted out of the dungeon, and didn't want to go back the way they had come for fear of being eaten, or worse.</p><p></p><p>The party agreed to escort these scared men out of the dungeon, back down the stairs, past the Bullywugs, and out the front entrance in the mouth of the skull. Thankful, the men hopped they could deliver the party a reward from their families as a gift for rescuing them, and promise to meet the party at the Adventurer's Guild in the future.</p><p></p><p>Resting overnight in the first dungeon room with the three doors, the party recuperated from their various wounds, and memorized spells. </p><p></p><p>The night, and the return to the upper caverns, was uneventful.</p><p></p><p>Picking up with you left off, the party decided to travel down a rough cavern corridor that led east. There they found some spikes set firmly in the ground, though Slink was able to remove one with some effort. The spikes seemed to serve no apparent purpose at first, since they were not attached to any trap mechanism, and reached most of the way to the short ceiling in this area, but otherwise could be fairly easily navigated by you humanoids. Bear speculated that perhaps they were put there to keep some large creature penned in.</p><p></p><p>Passing the spikes, the party came to a fork in the corridor, and snuck slowly north while the wizard took up the rear.</p><p></p><p>Surprise! You stumbled on a massive, green writhing Carrion Crawler! It's wicked tentacles and sharp teeth were even at that moment crunching on some detestable substance. Hollin and Bear attacked, and the thing struck back, paralyzing Bear with it's long tentacles! </p><p></p><p>Meanwhile, a cry from Milo revealed a second Crawler! It came from behind, down a corridor to the south, and the party appeared trapped between the two creatures in a narrow tunnel. Milo was immediately paralyzed and crunched-on by the creatures sharp teeth! </p><p></p><p>Luther and Hollin continued to chop away at the first Crawler, while Hollin defended the wizard with ranged attacks to the south. Luck was with the adventurers, as the tide finally turned with the death of the first Crawler. Milo managed to shrug off the effects of the poison from the tentacles, and fled away, took a wicked wound from a bite from the creature as he ran. Meanwhile Luther took up a defensive position next to Slink, as the second creature approached.</p><p></p><p>While Bear remained paralyzed, the party hacked away at the foul worm, and with some effort, the creature was finally put down.</p><p></p><p>After a while, Bear was also able to shrug off the paralysis. Using his cure spell, he healed Milo's nasty looking wound, and the group searched around the immediate area to see what could be seen.</p><p></p><p>Discovering two short corridors, one to the north and the other two the south, the party found three bodies. Two of the bodies contained identical, small figurines that seemed to have some religious significance. Some gold and silver coins were also found, along with some mostly-disintegrated ordinary weapons, shields, and armor. </p><p></p><p>Traveling a bit further east, the passageways turn north, and south. The northern path seemed to go on for some distance, while the one to the south makes a turn. </p><p></p><p>[Note: The party gained a level after the Harpy battle. Hit points were rolled. The rolled hit points can be re-rolled by the individuals who own the characters who were played by others tonight. Max had rolled a 6 for Jason, while John had rolled a 3 for Mathew B. ]</p><p></p><p>Note 2: A full count on the silver and gold found is forthcoming].</p><p></p><p>[ATTACH]61807[/ATTACH]</p><p></p><p>[ATTACH]61808[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305008, member: 2525"] [SIZE=5]Session 3[/SIZE] August 1, 2013 [Max played Bear, John played Luther] You inspected the golden small trident from the small devil-like creature you slew last time, and could not determine anything much about it's origins and purpose. After exploring for a bit you found a secure small cavern to rest in for roughly an hour, where Milo re-memorized his magic missile spell. You then traveled north, towards the sounds of flapping wings, wax secured in your ears. Slink snuck ahead, silent and hidden in shadows, and spotted some harpies in a cavern. Agreeing to try and draw the harpies down into an ambush, the rest of the party secured positions in a tight cavern corridor, while Slink loosed an arrow at a Harpy. The shot went wide, but got the disgusting creatures attention. There appeared to be three harpies in total, two which looked smaller, dirtier, and more bent over, and one that moved with a bit more grace and length. There were also two human figures, who appeared to be trapped in cages, to the east of the cavern. The Harpies took the bait presented by Slink, and flew down the corridor after him. The ambush worked well, and the party made short order of the two smaller harpies, though Hollin did have a close call with some sort of nasty screeching attack from one of the smaller Harpies. The larger one fled, and a pleasant siren song could be heard in the distance, even through the wax in your ears. The party pressed on, and discovered that the remaining harpy had enchanted the two humans in the cages, and set them free. But between Milo's magic missiles and the swords and bows of the party, the remaining harpy went down pretty quickly. Slink then hit one of the human warrior's cages with a lucky shot, shutting the cage door, while Hollin slammed shut the other cage door, trapping the enchanted warriors before they could attack. The battle was won. Within about a minute, the minds of the captures warriors seemed to clear. They told a sad tale, of how they were some of the earliest peasant explorers of the dungeon, before the Adventuring guild was established. They had entered through one of the eye-sockets of the skull mountain, and immediately fled further into the caverns, away from spiders and flying things in the dark, only to be captured by more harpies to the north, and stuck in these cages. The food they had been fed was vile and barely edible, and their remaining companions had not been seen in weeks and were surely dead. They just wanted out of the dungeon, and didn't want to go back the way they had come for fear of being eaten, or worse. The party agreed to escort these scared men out of the dungeon, back down the stairs, past the Bullywugs, and out the front entrance in the mouth of the skull. Thankful, the men hopped they could deliver the party a reward from their families as a gift for rescuing them, and promise to meet the party at the Adventurer's Guild in the future. Resting overnight in the first dungeon room with the three doors, the party recuperated from their various wounds, and memorized spells. The night, and the return to the upper caverns, was uneventful. Picking up with you left off, the party decided to travel down a rough cavern corridor that led east. There they found some spikes set firmly in the ground, though Slink was able to remove one with some effort. The spikes seemed to serve no apparent purpose at first, since they were not attached to any trap mechanism, and reached most of the way to the short ceiling in this area, but otherwise could be fairly easily navigated by you humanoids. Bear speculated that perhaps they were put there to keep some large creature penned in. Passing the spikes, the party came to a fork in the corridor, and snuck slowly north while the wizard took up the rear. Surprise! You stumbled on a massive, green writhing Carrion Crawler! It's wicked tentacles and sharp teeth were even at that moment crunching on some detestable substance. Hollin and Bear attacked, and the thing struck back, paralyzing Bear with it's long tentacles! Meanwhile, a cry from Milo revealed a second Crawler! It came from behind, down a corridor to the south, and the party appeared trapped between the two creatures in a narrow tunnel. Milo was immediately paralyzed and crunched-on by the creatures sharp teeth! Luther and Hollin continued to chop away at the first Crawler, while Hollin defended the wizard with ranged attacks to the south. Luck was with the adventurers, as the tide finally turned with the death of the first Crawler. Milo managed to shrug off the effects of the poison from the tentacles, and fled away, took a wicked wound from a bite from the creature as he ran. Meanwhile Luther took up a defensive position next to Slink, as the second creature approached. While Bear remained paralyzed, the party hacked away at the foul worm, and with some effort, the creature was finally put down. After a while, Bear was also able to shrug off the paralysis. Using his cure spell, he healed Milo's nasty looking wound, and the group searched around the immediate area to see what could be seen. Discovering two short corridors, one to the north and the other two the south, the party found three bodies. Two of the bodies contained identical, small figurines that seemed to have some religious significance. Some gold and silver coins were also found, along with some mostly-disintegrated ordinary weapons, shields, and armor. Traveling a bit further east, the passageways turn north, and south. The northern path seemed to go on for some distance, while the one to the south makes a turn. [Note: The party gained a level after the Harpy battle. Hit points were rolled. The rolled hit points can be re-rolled by the individuals who own the characters who were played by others tonight. Max had rolled a 6 for Jason, while John had rolled a 3 for Mathew B. ] Note 2: A full count on the silver and gold found is forthcoming]. [ATTACH=CONFIG]61807._xfImport[/ATTACH] [ATTACH=CONFIG]61808._xfImport[/ATTACH] [/QUOTE]
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