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<blockquote data-quote="Mistwell" data-source="post: 6305012" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 6</span></p><p></p><p>Sept 5, 2013</p><p></p><p>This was a very short session, with Max, Matt A., and Noah (for about 30 mins or so).</p><p></p><p>The party conducted an initial brief search of the room where the Harpy Queen and her minions fell. There was a stack of mis-matched treasure in one corner which looked to be from a variety of different sources, along with some pouches on the dead harpies themselves. You didn't take the time to count every coin, but it looked like around 2,300 copper pieces, 190 silver pieces, 80 gold pieces, and four potions in small vials, between the pouches and the treasure pile.</p><p></p><p>Two of the four potions had labels. One was clearly labelled "healing" in the modern common tongue. One was labelled in broken Orcish, which Luther translated roughly to say "What the Spiders do". The other two potions were not labelled.</p><p></p><p>The group then carried the unconscious Slink back the way they'd come to gain healing from the cleric, along with the newly acquired sacks of treasure. A brief discussion was had concerning the possibility of heading out through the mountain-skull eye-socket and back down the mountain, but it was decided that path could have unknown dangers, and it was safer to take the known path back down the stairs, through the Bullywug lair and illusionary snakes and cockatrice lair.</p><p></p><p>Slink was healed by the cleric, and the entire party (including the cleric, but leaving Bear behind to guard the entrance to the dungeon) headed back out to conduct a more thorough search of the Harpy chamber.</p><p></p><p>On the way there, however, the party noticed that the Bullywugs did not seem to be present in their lair any longer. Taking a quick peak at the watery cavern beneath the Bullywug temple, the party could see no Bullywugs. Slink took a brief dip in the water to examine the cavern closer. There, he spotted a roughly circular burnt section on one wall, and a small cavernous passageway never the back of the cavern which the party hadn't spotted before. Slink looked quickly at the cavern, but it ended in a dead-end and he decided to re-join the party and make note of it for later.</p><p></p><p>On returning to the Harpy room, a more thorough search was conducted. Within the Harpy nest, Slink discovered a longsword. The sword was unrusted, and not dinged from battle, but otherwise bore no visible markings.</p><p></p><p>On closer examination, Slink felt he recognized the style of blade from somewhere, but he just couldn't place where. He didn't get a sense it was of monstrous manufacture, but he couldn't quite remember what people's made such blades. And lacking a detect magic spell at the moment (which the Wizard, Milo, had previously cast already), the party decided to try and figure the blade out later.</p><p></p><p>The group then took a quick look around the caverns, found that they had likely been almost everywhere, and returned to the main chambers on the entry level of the dungeon.</p><p></p><p>While the rest of the party rested in the front room (Milo studying his books), Slink and the Cleric decided to go check out that watery cavern of the Bullywugs one more time.</p><p></p><p>Wading over to the newly discovered short passageway in the rear of the cavern, the Cleric discovered that a smooth surface was there, but obscured by the build-up of many years of corrosion, dirt, and mineral layers. The two party members hacked away at the corrosion, revealing an ancient doorway. There, the Cleric peered with determination, and discovered some ancient common carved into the door, which seemed to say something like, "Our Honored Dead". Putting his shoulder into the door, the Cleric was able to barely move it [Edit - Rolled a natural 20 on his strength check!], and with Slink's help the two were able to open the ancient door.</p><p></p><p>Behind the door was a very dark passage leading south, and another door directly across from the one just opened. Slink could neither hear anything behind that door, nor did he detect any traps in it. The ground of the passageway south looked untouched for ages, covered with dust and no footprints.</p><p></p><p>However the Bullywugs left, it did not seem that this was the path they took.</p><p></p><p>The two then returned to the party at the front entrance, and the group plotted their next move. The Cleric explained that it might be time for him to head back to town and report back to the Adventurers Guild, but another Cleric would be along shortly to replace him.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305012, member: 2525"] [SIZE=5]Session 6[/SIZE] Sept 5, 2013 This was a very short session, with Max, Matt A., and Noah (for about 30 mins or so). The party conducted an initial brief search of the room where the Harpy Queen and her minions fell. There was a stack of mis-matched treasure in one corner which looked to be from a variety of different sources, along with some pouches on the dead harpies themselves. You didn't take the time to count every coin, but it looked like around 2,300 copper pieces, 190 silver pieces, 80 gold pieces, and four potions in small vials, between the pouches and the treasure pile. Two of the four potions had labels. One was clearly labelled "healing" in the modern common tongue. One was labelled in broken Orcish, which Luther translated roughly to say "What the Spiders do". The other two potions were not labelled. The group then carried the unconscious Slink back the way they'd come to gain healing from the cleric, along with the newly acquired sacks of treasure. A brief discussion was had concerning the possibility of heading out through the mountain-skull eye-socket and back down the mountain, but it was decided that path could have unknown dangers, and it was safer to take the known path back down the stairs, through the Bullywug lair and illusionary snakes and cockatrice lair. Slink was healed by the cleric, and the entire party (including the cleric, but leaving Bear behind to guard the entrance to the dungeon) headed back out to conduct a more thorough search of the Harpy chamber. On the way there, however, the party noticed that the Bullywugs did not seem to be present in their lair any longer. Taking a quick peak at the watery cavern beneath the Bullywug temple, the party could see no Bullywugs. Slink took a brief dip in the water to examine the cavern closer. There, he spotted a roughly circular burnt section on one wall, and a small cavernous passageway never the back of the cavern which the party hadn't spotted before. Slink looked quickly at the cavern, but it ended in a dead-end and he decided to re-join the party and make note of it for later. On returning to the Harpy room, a more thorough search was conducted. Within the Harpy nest, Slink discovered a longsword. The sword was unrusted, and not dinged from battle, but otherwise bore no visible markings. On closer examination, Slink felt he recognized the style of blade from somewhere, but he just couldn't place where. He didn't get a sense it was of monstrous manufacture, but he couldn't quite remember what people's made such blades. And lacking a detect magic spell at the moment (which the Wizard, Milo, had previously cast already), the party decided to try and figure the blade out later. The group then took a quick look around the caverns, found that they had likely been almost everywhere, and returned to the main chambers on the entry level of the dungeon. While the rest of the party rested in the front room (Milo studying his books), Slink and the Cleric decided to go check out that watery cavern of the Bullywugs one more time. Wading over to the newly discovered short passageway in the rear of the cavern, the Cleric discovered that a smooth surface was there, but obscured by the build-up of many years of corrosion, dirt, and mineral layers. The two party members hacked away at the corrosion, revealing an ancient doorway. There, the Cleric peered with determination, and discovered some ancient common carved into the door, which seemed to say something like, "Our Honored Dead". Putting his shoulder into the door, the Cleric was able to barely move it [Edit - Rolled a natural 20 on his strength check!], and with Slink's help the two were able to open the ancient door. Behind the door was a very dark passage leading south, and another door directly across from the one just opened. Slink could neither hear anything behind that door, nor did he detect any traps in it. The ground of the passageway south looked untouched for ages, covered with dust and no footprints. However the Bullywugs left, it did not seem that this was the path they took. The two then returned to the party at the front entrance, and the group plotted their next move. The Cleric explained that it might be time for him to head back to town and report back to the Adventurers Guild, but another Cleric would be along shortly to replace him. [/QUOTE]
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