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<blockquote data-quote="Mistwell" data-source="post: 6305013" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 7</span></p><p></p><p>September 12, 2013</p><p></p><p>Milo began the evening attempting to discern the exact nature of the sword discovered from the harpy lair. By hefting the weapon, he found that it seemed half as light as it should be for it's size, and felt hollow but otherwise very solid. He cast detect magic and found that it was definitely magical in nature. He then performed the Identify ritual, spending a crushed pearl, feather, and some wine, combined with an elaborate dance and cant. At the completion of the ritual, he declared that the sword was of elemental origin, hailing from the plane of air at some time in the distant past, and that it would do more damage than a normal sword, not age or become worn.</p><p></p><p>Hollin asked if perhaps he could carry the weapon for a time, as his focus was on the longsword and the thing appealed to him. The party agreed, and he spent some time contemplating a proper name for the elemental airy weapon.</p><p></p><p>The party then rested for a long spell, recovering their health and magical abilities, as Milo studied his books.</p><p></p><p>After the rest, the group decided to explore the recently discovered secret door, beneath the Bullywug temple. Slink opted to stay behind this time, counting his gold...and guarding the entrance, of course.</p><p></p><p>The secret door revealed a corridor heading south, and another locked iron door directly to the east. Bear stealthily checked the southern passageway, finding an ordinary but old wooden door at the end of that hall. The entire corridor seemed old and undisturbed. Listening at that door, he heard nothing. On opening it, as the rest of the party caught up, the hinges creaked loudly from disuse. Another short corridor lay beyond, heading east from the door. At the end of that new hallway was what appeared to be a secret door, if it were viewed from the other side. From this side the door was obvious, with a handle that pulled the door inwards. But based on how flush it was against the wall, it seemed like it would be pretty difficult to spot from the other side. No peephole could be found, however.</p><p></p><p>Opting to save that hidden door for now, the party returned to the locked iron door. Lacking the thief, it took some time to jimmy the lock, and the bugbears contemplated simply bashing the door in. But finally the Hollin managed to pop the lock with a lucky twist.</p><p></p><p>Behind the locked door was a steep set of stairs heading down fairly far, beyond the darkvision of the bugbears, into the depths of what was presumed to be another level.</p><p></p><p>Deciding that perhaps another level of the dungeon could wait, the group returned to the unhidden side of the newly discovered secret door. Father Rivers carefully opened it, and stepped inside.</p><p></p><p>A crypt lay on the other side, with six stone slabs within, three to each of the north and south. Also on the south was a glimmering tray on the ground, and a grate with hot air coming from below. Finally, a few urns lay scattered about, and an old prayer rug lay at the entrance to the room.</p><p></p><p>Oh, and some skeletons. One on each slab. Those to the north seemed laid out a bit haphazardly, while those to the south seemed more orderly. </p><p></p><p>Milo detected magic on the room, and the entire crypt emanated necromantic, with particular malevolence from the skeletal remains.</p><p></p><p>As Father Rivers stepped forth preparing to pray over the corpses, the skeletal remains began to animate. Limbs began to attach themselves to the torso, and the constructs started to rise, with a wicked glow to their hollow eye-sockets.</p><p></p><p>Before the skeletons could attack, however, Father Rivers called forth the power of the Lifegiver. Half the skeletons disintegrated at the booming voice of the Believer. One tried to flee, as two more resisted the challenge and prepared to attack.</p><p></p><p>Bear ran in, guarding the exit from the room, as Hollin and Luther engaged in melee, dodging the frosting rays from Milo. Bear took down the fleeing skeleton, as the others made quick work of the remaining two, though Luther was injured by one.</p><p></p><p>On inspection of the crypt, the group found the names of the departed carved into their burial slabs: Lord Smyth, Sylvester, Reginal (who fled), Koofus Krumbley, Snarkly, and Sir Jackson Riffle (the only one to take a real swing at the group, doing some damage to Luther). Some gold and gems were also found amongst their remains. The donation tray was also found to be made of gold and silver, and had some value. The treasure was stowed for counting later. Father Rivers healed Luther.</p><p></p><p>Moving further on, Bear found a short set of stairs to the south to a slightly lower level, a passageway to the north, and another room to the east. Approaching the room to the east, he saw two additional corpses, slumped against the wall, with sickly white flesh beneath their old leather armor.</p><p></p><p>Father Rivers entered the new room, and the sickly Wight's rose and attacked. Luther charged in, and swung at the beasts as they attacked in return. He took a chunk out of each of them, though he was frustrated that his blows did not seem to do as much damage as he expected them to. Fortunately he was able to dodge three of their four returning slashes with scimitars and longswords. However the one that did strike true carved a mighty wound in Luther's side, and he retreated away from the thing as others moved in.</p><p></p><p>Hollin took a swing, but missed despite his new magical sword. Not so with Bear, whose blows landed true, though again without as much impact as intended.</p><p></p><p>Milo's voice range with arcane words, as he called forth a thunderous wave of sound. The sound seemed to warp around his allies, preventing them from feeling the brunt of the deadly soundwave, but struck hard against the Wights, blowing them back against the far wall of the room and damaging them deeply.</p><p></p><p>The Wights responded with a joint attack on Bear. One had dropped his longswords when blown back, but landed a meaty blow on Bear with his wicked, dirty claws. Bear screamed in terror, as he felt his life force drain from him! [-5 to maximum hitpoints until he has a long rest or receives special magical healing of a curse removing nature]. The two scimitars from the other Wight also struck true, and Bear went down, unconscious.</p><p></p><p>Seeking revenge on his fallen ally, Hollin charged in, his magic sword sinking deep into one of the Wights. Whatever resisting force prevented the Wights from feeling the full brunt of earlier blows did not seem present against the magic of Hollin's new sword, and the Wight looked to be nearly back to being dead again.</p><p></p><p>Luther, in his weakened state from the earlier blows, opted to attack from range, and damaged one Wight. Milo then wiped them up, thundering down on their heads yet another wave of sound, which finally knocked the necromantic energy from the corpses, which fell to an inanimate state once again.</p><p></p><p>Father Rivers laid hands on the fallen Bear, who was able to stand again after receiving the "Spare the Dying" cantrip form Rivers. The group did a quick search of the room, and noted the Wights they had just defeated had once been known as Sir Robert of Norry, and Sir Fistival of Lativia, based on the inscriptions on their tombs. Gathering some items they felt were valuable, the party retreated back to the hidden hallway to lick their wounds and contemplate their next course of action.</p><p></p><p>[Treasure and XP to be posted later this week. All reported they will be available for a further game next week.]</p><p></p><p>[ATTACH]61812[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305013, member: 2525"] [SIZE=5]Session 7[/SIZE] September 12, 2013 Milo began the evening attempting to discern the exact nature of the sword discovered from the harpy lair. By hefting the weapon, he found that it seemed half as light as it should be for it's size, and felt hollow but otherwise very solid. He cast detect magic and found that it was definitely magical in nature. He then performed the Identify ritual, spending a crushed pearl, feather, and some wine, combined with an elaborate dance and cant. At the completion of the ritual, he declared that the sword was of elemental origin, hailing from the plane of air at some time in the distant past, and that it would do more damage than a normal sword, not age or become worn. Hollin asked if perhaps he could carry the weapon for a time, as his focus was on the longsword and the thing appealed to him. The party agreed, and he spent some time contemplating a proper name for the elemental airy weapon. The party then rested for a long spell, recovering their health and magical abilities, as Milo studied his books. After the rest, the group decided to explore the recently discovered secret door, beneath the Bullywug temple. Slink opted to stay behind this time, counting his gold...and guarding the entrance, of course. The secret door revealed a corridor heading south, and another locked iron door directly to the east. Bear stealthily checked the southern passageway, finding an ordinary but old wooden door at the end of that hall. The entire corridor seemed old and undisturbed. Listening at that door, he heard nothing. On opening it, as the rest of the party caught up, the hinges creaked loudly from disuse. Another short corridor lay beyond, heading east from the door. At the end of that new hallway was what appeared to be a secret door, if it were viewed from the other side. From this side the door was obvious, with a handle that pulled the door inwards. But based on how flush it was against the wall, it seemed like it would be pretty difficult to spot from the other side. No peephole could be found, however. Opting to save that hidden door for now, the party returned to the locked iron door. Lacking the thief, it took some time to jimmy the lock, and the bugbears contemplated simply bashing the door in. But finally the Hollin managed to pop the lock with a lucky twist. Behind the locked door was a steep set of stairs heading down fairly far, beyond the darkvision of the bugbears, into the depths of what was presumed to be another level. Deciding that perhaps another level of the dungeon could wait, the group returned to the unhidden side of the newly discovered secret door. Father Rivers carefully opened it, and stepped inside. A crypt lay on the other side, with six stone slabs within, three to each of the north and south. Also on the south was a glimmering tray on the ground, and a grate with hot air coming from below. Finally, a few urns lay scattered about, and an old prayer rug lay at the entrance to the room. Oh, and some skeletons. One on each slab. Those to the north seemed laid out a bit haphazardly, while those to the south seemed more orderly. Milo detected magic on the room, and the entire crypt emanated necromantic, with particular malevolence from the skeletal remains. As Father Rivers stepped forth preparing to pray over the corpses, the skeletal remains began to animate. Limbs began to attach themselves to the torso, and the constructs started to rise, with a wicked glow to their hollow eye-sockets. Before the skeletons could attack, however, Father Rivers called forth the power of the Lifegiver. Half the skeletons disintegrated at the booming voice of the Believer. One tried to flee, as two more resisted the challenge and prepared to attack. Bear ran in, guarding the exit from the room, as Hollin and Luther engaged in melee, dodging the frosting rays from Milo. Bear took down the fleeing skeleton, as the others made quick work of the remaining two, though Luther was injured by one. On inspection of the crypt, the group found the names of the departed carved into their burial slabs: Lord Smyth, Sylvester, Reginal (who fled), Koofus Krumbley, Snarkly, and Sir Jackson Riffle (the only one to take a real swing at the group, doing some damage to Luther). Some gold and gems were also found amongst their remains. The donation tray was also found to be made of gold and silver, and had some value. The treasure was stowed for counting later. Father Rivers healed Luther. Moving further on, Bear found a short set of stairs to the south to a slightly lower level, a passageway to the north, and another room to the east. Approaching the room to the east, he saw two additional corpses, slumped against the wall, with sickly white flesh beneath their old leather armor. Father Rivers entered the new room, and the sickly Wight's rose and attacked. Luther charged in, and swung at the beasts as they attacked in return. He took a chunk out of each of them, though he was frustrated that his blows did not seem to do as much damage as he expected them to. Fortunately he was able to dodge three of their four returning slashes with scimitars and longswords. However the one that did strike true carved a mighty wound in Luther's side, and he retreated away from the thing as others moved in. Hollin took a swing, but missed despite his new magical sword. Not so with Bear, whose blows landed true, though again without as much impact as intended. Milo's voice range with arcane words, as he called forth a thunderous wave of sound. The sound seemed to warp around his allies, preventing them from feeling the brunt of the deadly soundwave, but struck hard against the Wights, blowing them back against the far wall of the room and damaging them deeply. The Wights responded with a joint attack on Bear. One had dropped his longswords when blown back, but landed a meaty blow on Bear with his wicked, dirty claws. Bear screamed in terror, as he felt his life force drain from him! [-5 to maximum hitpoints until he has a long rest or receives special magical healing of a curse removing nature]. The two scimitars from the other Wight also struck true, and Bear went down, unconscious. Seeking revenge on his fallen ally, Hollin charged in, his magic sword sinking deep into one of the Wights. Whatever resisting force prevented the Wights from feeling the full brunt of earlier blows did not seem present against the magic of Hollin's new sword, and the Wight looked to be nearly back to being dead again. Luther, in his weakened state from the earlier blows, opted to attack from range, and damaged one Wight. Milo then wiped them up, thundering down on their heads yet another wave of sound, which finally knocked the necromantic energy from the corpses, which fell to an inanimate state once again. Father Rivers laid hands on the fallen Bear, who was able to stand again after receiving the "Spare the Dying" cantrip form Rivers. The group did a quick search of the room, and noted the Wights they had just defeated had once been known as Sir Robert of Norry, and Sir Fistival of Lativia, based on the inscriptions on their tombs. Gathering some items they felt were valuable, the party retreated back to the hidden hallway to lick their wounds and contemplate their next course of action. [Treasure and XP to be posted later this week. All reported they will be available for a further game next week.] [ATTACH=CONFIG]61812._xfImport[/ATTACH] [/QUOTE]
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