Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Dwimmer Deep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 6305018" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 10</span></p><p></p><p>October 3, 2013</p><p>Present: John, Jason, Matt A, Noah, Max</p><p></p><p>After retreating from the arduous battle with the ghouls and skeletons, the party rested for about 8 hours or so in the ancient hallway between the two secret doors they had discovered nearby, and planned their next move.</p><p></p><p>Feeling refreshed after some sleep and a meal, the group headed back to the sarcophagus room, and gave it a thorough search. Some bits of treasure and other valuable art objects and gemstones were found, but nothing magical or particularly noteworthy. </p><p></p><p>The group then traveled south, up a short set of stairs in an unexplored section of the crypts. The stairs let to a small chamber with numerous secluded niches, and one door exiting the area further to the south. Searching the niches and sarcophagus therein, the party did not find anything worth writing home about, and moved on</p><p></p><p>Through the exit, a small chapel was revealed. Father Rivers sense that the oppressive necromantic energy that had infested the remained of the crypts did not seem present here. The chapel was otherwise empty, aside from benches and an empty altar.</p><p></p><p>Moving on down the last remaining unexplored hallway, the party found that it ended on the other side of the unusual door they had first seen on entering the first room of the entire dungeon. While it was locked with a complex lock from the other side, Slink was easily able to open it from this side, and the party re-entered the beginning chamber once again, breathing in the fresh air that wafted down from the nearby stairwell out to the wilderness of the mountain.</p><p></p><p>Seeing that the door they had just existed was about to close on it's own, Father Rivers moved a bed into the doorway, propping it open for now, in case use of the chapel was needed later.</p><p></p><p>The final unexplored door from the first chamber was a plain wooden door. Slink listened at the door, and could again hear some faith chanting in the background, which had apparently been going on for some days.</p><p></p><p>The group arranged themselves for a raid, and Slink quietly slipped the door open and stepped inside. There he found a short hallway leading to another door, with obvious chanting coming from behind it. The party then charged in!</p><p></p><p>As the door went crashing open, three Kobold shamans were found, chanting around a triangular shape carved into the floor which contained a huge shadowy creature! </p><p></p><p>Fortunately, the foes were surprised, and unprepared for the devastatingly effective attack that was about to commence. Arrows flew as combatants danced amongst their foes with flashing swords. The Shamans went down quickly to the barrage, as the shadowy creature fell to the magical sword and polearm of Hollin and Luther. It was all over within a matter of seconds.</p><p></p><p>The group briefly retreated to catch their breath, and then moved back in. Hollin was surprised by a pack of kobold warriors on re-entering the room, but he suffered only a minor scratch as he and the others dispatched the warriors quickly.</p><p></p><p>Some wounded surviving kobolds remained, and the group put them to the question. After a short and heated interrogation, one Kobold was intimidated into revealing their devilish plan. The Kobolds, finding themselves prisoners of the dungeon and trapped by The Thing Within The Walls, and hatched a diabolic plan. </p><p></p><p>One Shaman had a pact with a small demon. Joining forces with the demon, the Shaman enacted a horrid ritual wherein the souls of a kobold could be ripped from the corpus, assuming a shadowy form. The shadow was then placed within the living body of a captured adventurer. Assuming control of that body, the kobold was then able to leave the dungeon and escape.</p><p></p><p>The plan, which had been somewhat successful to date, was to have the demon and it's fellows lure adventurers down to the kobolds lair, where they would be captures and further bodily occupations commenced. The captured Shaman could not recall how many had been successful, but he was sure a number of his compatriots had escaped this way, and more shadows were waiting nearby for new adventurers to control.</p><p></p><p>Disgusted by the vile acts of the kobolds, the party slew the remaining prisoners quickly, and moved on, intent on putting an end to the remaining shadows.</p><p></p><p>And end them they did, though not without a tough fight. The next room contained quick a number of the foul entities, which flew about and tore into the party. Though a seemingly effective battle line was drawn up, the creatures took advantage of their flighty powers, and flew right over the assembled party. Five of the creatures initially attacked, doing some damage to Bear as Hollin defended him from behind. They fell back into the Kobold ritural room, as the creatures poured in after them. In response to a nasty Ray of Frost, two creatures came after Milo, damaging him badly as he fell back seeking refuge behind the rest of the party. Meanwhile, three more of the shadow creatures arrived, and it was all the party could do to try and keep them all at bay.</p><p></p><p>Finding that only magical attacks damaged the things properly, though all attacks seemed to take something out of them, Milo in desperation Thunder Waved a large group of the things, hitting three of them, putting one down and knocking two more.</p><p></p><p>Bear then went into what he deemed "beast mode", taking down two in one turn, and a third the next moment.</p><p></p><p>Meanwhile, Father Rivers bravely held off numerous attacks, as the things had trouble getting past his armor and natural protections. Aside from a scratch, he remained mostly unharmed.</p><p></p><p>Slink continued to shoot his arrows at the creatures, scoring several precise hits at them that did as much damage as non-magical arrows could do. All the while, Bear kept chipping away at the shadows.</p><p></p><p>Eventually, after what seemed an eternity, all the foul beings went down.</p><p></p><p>Afterwards, Slink snuck into the lair of the shadows, and there he found a small cave system. In the caves, he located a small rickety chest which contained some valuables worth taking back to the group. </p><p></p><p>With just one more door remaining in the Kobold series of rooms, the party fell back to rest a bit and contemplate their next move.</p><p></p><p>[ATTACH]61815[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305018, member: 2525"] [SIZE=5]Session 10[/SIZE] October 3, 2013 Present: John, Jason, Matt A, Noah, Max After retreating from the arduous battle with the ghouls and skeletons, the party rested for about 8 hours or so in the ancient hallway between the two secret doors they had discovered nearby, and planned their next move. Feeling refreshed after some sleep and a meal, the group headed back to the sarcophagus room, and gave it a thorough search. Some bits of treasure and other valuable art objects and gemstones were found, but nothing magical or particularly noteworthy. The group then traveled south, up a short set of stairs in an unexplored section of the crypts. The stairs let to a small chamber with numerous secluded niches, and one door exiting the area further to the south. Searching the niches and sarcophagus therein, the party did not find anything worth writing home about, and moved on Through the exit, a small chapel was revealed. Father Rivers sense that the oppressive necromantic energy that had infested the remained of the crypts did not seem present here. The chapel was otherwise empty, aside from benches and an empty altar. Moving on down the last remaining unexplored hallway, the party found that it ended on the other side of the unusual door they had first seen on entering the first room of the entire dungeon. While it was locked with a complex lock from the other side, Slink was easily able to open it from this side, and the party re-entered the beginning chamber once again, breathing in the fresh air that wafted down from the nearby stairwell out to the wilderness of the mountain. Seeing that the door they had just existed was about to close on it's own, Father Rivers moved a bed into the doorway, propping it open for now, in case use of the chapel was needed later. The final unexplored door from the first chamber was a plain wooden door. Slink listened at the door, and could again hear some faith chanting in the background, which had apparently been going on for some days. The group arranged themselves for a raid, and Slink quietly slipped the door open and stepped inside. There he found a short hallway leading to another door, with obvious chanting coming from behind it. The party then charged in! As the door went crashing open, three Kobold shamans were found, chanting around a triangular shape carved into the floor which contained a huge shadowy creature! Fortunately, the foes were surprised, and unprepared for the devastatingly effective attack that was about to commence. Arrows flew as combatants danced amongst their foes with flashing swords. The Shamans went down quickly to the barrage, as the shadowy creature fell to the magical sword and polearm of Hollin and Luther. It was all over within a matter of seconds. The group briefly retreated to catch their breath, and then moved back in. Hollin was surprised by a pack of kobold warriors on re-entering the room, but he suffered only a minor scratch as he and the others dispatched the warriors quickly. Some wounded surviving kobolds remained, and the group put them to the question. After a short and heated interrogation, one Kobold was intimidated into revealing their devilish plan. The Kobolds, finding themselves prisoners of the dungeon and trapped by The Thing Within The Walls, and hatched a diabolic plan. One Shaman had a pact with a small demon. Joining forces with the demon, the Shaman enacted a horrid ritual wherein the souls of a kobold could be ripped from the corpus, assuming a shadowy form. The shadow was then placed within the living body of a captured adventurer. Assuming control of that body, the kobold was then able to leave the dungeon and escape. The plan, which had been somewhat successful to date, was to have the demon and it's fellows lure adventurers down to the kobolds lair, where they would be captures and further bodily occupations commenced. The captured Shaman could not recall how many had been successful, but he was sure a number of his compatriots had escaped this way, and more shadows were waiting nearby for new adventurers to control. Disgusted by the vile acts of the kobolds, the party slew the remaining prisoners quickly, and moved on, intent on putting an end to the remaining shadows. And end them they did, though not without a tough fight. The next room contained quick a number of the foul entities, which flew about and tore into the party. Though a seemingly effective battle line was drawn up, the creatures took advantage of their flighty powers, and flew right over the assembled party. Five of the creatures initially attacked, doing some damage to Bear as Hollin defended him from behind. They fell back into the Kobold ritural room, as the creatures poured in after them. In response to a nasty Ray of Frost, two creatures came after Milo, damaging him badly as he fell back seeking refuge behind the rest of the party. Meanwhile, three more of the shadow creatures arrived, and it was all the party could do to try and keep them all at bay. Finding that only magical attacks damaged the things properly, though all attacks seemed to take something out of them, Milo in desperation Thunder Waved a large group of the things, hitting three of them, putting one down and knocking two more. Bear then went into what he deemed "beast mode", taking down two in one turn, and a third the next moment. Meanwhile, Father Rivers bravely held off numerous attacks, as the things had trouble getting past his armor and natural protections. Aside from a scratch, he remained mostly unharmed. Slink continued to shoot his arrows at the creatures, scoring several precise hits at them that did as much damage as non-magical arrows could do. All the while, Bear kept chipping away at the shadows. Eventually, after what seemed an eternity, all the foul beings went down. Afterwards, Slink snuck into the lair of the shadows, and there he found a small cave system. In the caves, he located a small rickety chest which contained some valuables worth taking back to the group. With just one more door remaining in the Kobold series of rooms, the party fell back to rest a bit and contemplate their next move. [ATTACH=CONFIG]61815._xfImport[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Dwimmer Deep
Top