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<blockquote data-quote="Mistwell" data-source="post: 6305021" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 13</span></p><p></p><p>November 7, 2013</p><p>Present: Jason (half evening), Noah, Max, John</p><p>Table Discussion: Proposed moving game night to Monday night, starting November 18. Jason will send out an email to discuss further.</p><p></p><p>Picking up in the desperate situation where we left off, our valiant adventurers found themselves a bit overextended. With two leaders of the orc tribe beside Hollin, and Bear nearly dead, the predicament looked grim.</p><p></p><p>Hollin held the front line, as Father Rivers aided Bear in a temporary retreat. Milo and Slink continued to assail one of the two leaders with ranged attacks, as Luther and Hollin harried the same fellow with their melee weapons. While damage was dealt, Hollin started to wear down as well.</p><p></p><p>Meanwhile, one of the orcish archers that had escaped earlier summoned yet another tougher lieutenant orc, who charged down the corridor to join the battle. With three stalwart orcish ruffians on him, Hollin's impressive defenses started to fail. Though he was able to withstand the onslaught for a time, eventually he too fell, and Father Rivers was forced to revive and withdraw with Hollin as well, as Luther held the doorway.</p><p></p><p>A few lucky shots from Milo and Slink finally brought down one of the two orc leaders from afar, but the third thug took a chunk out of Luther, and it seemed even the last doorway defender would need to withdraw along with the party. Luther continued to cover the exit as best he could, as Hollin and Bear jumped the barrier to join Milo and Slink on the other side (as Bear drank the one potion Milo thought might be a healing potion, which fortunately it was), leaving just Father Rivers and the wounded Luther on the side with their foes.</p><p></p><p>Praying for a miracle from the God of Life, Father Rivers summoned all his courage and might, stared the remaining orc leader in the eye, and boomed out in a commanding voice with all his Thaumaturgical might, "Stand down, or we shall slay you all!"</p><p></p><p>The orc paused. </p><p></p><p>[Max rolled a 15 on intimidate, with a +2 bonus from the Thaumaturgy spell to make it a 17, and the orc rolled a 17 - a tie]</p><p></p><p>The party held their collective breaths, delaying action to see what the response would be.</p><p></p><p>With nary a sound, the leader stared Father Rivers down, and then slammed the door shut, leaving the party in temporary peace.</p><p></p><p>The party heaved a sigh of relief, and started to retreat north with their wounded. As the left, Slink quickly devised a plan to mislead the orcs into thinking the group was retreating in a different direction. He listened at a nearby barred door, and hearing only wind on the other side, he opened the bar, and picked the lock to open the door. On the other side he briefly glanced a chasm, with a narrow bridge crossing it, and darkness beyond. Leaving that door wide open, he followed the rest of the party in their retreat.</p><p></p><p>As the group slipped back behind the secret door from which they had initially entered the orc lair, Luther tried to cover their tracks quickly.</p><p></p><p>Retreating back up the hidden stairs to the passageway between the two secret doors upstairs (between the necromantically infested area, and the Bullywug temple), the party settled down for a rest, though worried that the orcs would find their lair and seek revenge.</p><p></p><p>No sudden attack followed, and rest was had by all. Milo was able to identify one of their remaining potions as a potion of Spider Climb. In addition, he found the belt from one of the prior orc leaders was a Belt of Orcish leadership (+2 bonus to all interactions with orcs). </p><p></p><p>[The party at this point gained a level, to level 3. Various choices were made, and hit points rolled. Some would be left to be dealt with off-line this upcoming week. Jason took his departure at this point].</p><p></p><p>After recuperating, the party returned to where they had left off, in the orc lair. However, apparently 8 hours brought some changes to the orcs. Slink slinked around to check out the situation, and found the remaining orcs were now all dead, and their lair was completely ransacked. </p><p></p><p>Milo speculated that perhaps the enemies of the orcs, seeing the door that Slink had opened as a sign of something, had finished off the orcs after the party left. But, confirmation of that theory was not to be had...at least not at the moment.</p><p></p><p>Heading north, the group briefly checked another door in the northern portion of the lair that faced west, and fond it had traps, but the traps on the door were aimed towards the other side of the door. Something, it seemed, was a threat to the orcs from that other side. They group moved on.</p><p></p><p>To the north, the listened to a great iron door, and heard noised but were unable to identify what they were. Bear and Hollin together opened the door, though it made quite a bit of noise in the process and was rough to open. On the other side stood a large chamber with a raised platform, and two lizard-like creatures - one with fangs and claws, the other dressed in shamanic robes and wielding a staff. The party attacked!</p><p></p><p>The first lizard warrior was quick to drop to the onslaught, while the shaman managed to get off a silence spell and tried to run to an exit, before the group attacked him with a combination of ranged and melee attacks, until Luther severed his head in one foul slash of his polearm (crit for 23 damage). The party had successfully prevented the lizardmen from seeking aid, but for how long?</p><p></p><p>[next session scheduled for next Thursday, possibly our last Thursday session]</p><p></p><p>[ATTACH]61818[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305021, member: 2525"] [SIZE=5]Session 13[/SIZE] November 7, 2013 Present: Jason (half evening), Noah, Max, John Table Discussion: Proposed moving game night to Monday night, starting November 18. Jason will send out an email to discuss further. Picking up in the desperate situation where we left off, our valiant adventurers found themselves a bit overextended. With two leaders of the orc tribe beside Hollin, and Bear nearly dead, the predicament looked grim. Hollin held the front line, as Father Rivers aided Bear in a temporary retreat. Milo and Slink continued to assail one of the two leaders with ranged attacks, as Luther and Hollin harried the same fellow with their melee weapons. While damage was dealt, Hollin started to wear down as well. Meanwhile, one of the orcish archers that had escaped earlier summoned yet another tougher lieutenant orc, who charged down the corridor to join the battle. With three stalwart orcish ruffians on him, Hollin's impressive defenses started to fail. Though he was able to withstand the onslaught for a time, eventually he too fell, and Father Rivers was forced to revive and withdraw with Hollin as well, as Luther held the doorway. A few lucky shots from Milo and Slink finally brought down one of the two orc leaders from afar, but the third thug took a chunk out of Luther, and it seemed even the last doorway defender would need to withdraw along with the party. Luther continued to cover the exit as best he could, as Hollin and Bear jumped the barrier to join Milo and Slink on the other side (as Bear drank the one potion Milo thought might be a healing potion, which fortunately it was), leaving just Father Rivers and the wounded Luther on the side with their foes. Praying for a miracle from the God of Life, Father Rivers summoned all his courage and might, stared the remaining orc leader in the eye, and boomed out in a commanding voice with all his Thaumaturgical might, "Stand down, or we shall slay you all!" The orc paused. [Max rolled a 15 on intimidate, with a +2 bonus from the Thaumaturgy spell to make it a 17, and the orc rolled a 17 - a tie] The party held their collective breaths, delaying action to see what the response would be. With nary a sound, the leader stared Father Rivers down, and then slammed the door shut, leaving the party in temporary peace. The party heaved a sigh of relief, and started to retreat north with their wounded. As the left, Slink quickly devised a plan to mislead the orcs into thinking the group was retreating in a different direction. He listened at a nearby barred door, and hearing only wind on the other side, he opened the bar, and picked the lock to open the door. On the other side he briefly glanced a chasm, with a narrow bridge crossing it, and darkness beyond. Leaving that door wide open, he followed the rest of the party in their retreat. As the group slipped back behind the secret door from which they had initially entered the orc lair, Luther tried to cover their tracks quickly. Retreating back up the hidden stairs to the passageway between the two secret doors upstairs (between the necromantically infested area, and the Bullywug temple), the party settled down for a rest, though worried that the orcs would find their lair and seek revenge. No sudden attack followed, and rest was had by all. Milo was able to identify one of their remaining potions as a potion of Spider Climb. In addition, he found the belt from one of the prior orc leaders was a Belt of Orcish leadership (+2 bonus to all interactions with orcs). [The party at this point gained a level, to level 3. Various choices were made, and hit points rolled. Some would be left to be dealt with off-line this upcoming week. Jason took his departure at this point]. After recuperating, the party returned to where they had left off, in the orc lair. However, apparently 8 hours brought some changes to the orcs. Slink slinked around to check out the situation, and found the remaining orcs were now all dead, and their lair was completely ransacked. Milo speculated that perhaps the enemies of the orcs, seeing the door that Slink had opened as a sign of something, had finished off the orcs after the party left. But, confirmation of that theory was not to be had...at least not at the moment. Heading north, the group briefly checked another door in the northern portion of the lair that faced west, and fond it had traps, but the traps on the door were aimed towards the other side of the door. Something, it seemed, was a threat to the orcs from that other side. They group moved on. To the north, the listened to a great iron door, and heard noised but were unable to identify what they were. Bear and Hollin together opened the door, though it made quite a bit of noise in the process and was rough to open. On the other side stood a large chamber with a raised platform, and two lizard-like creatures - one with fangs and claws, the other dressed in shamanic robes and wielding a staff. The party attacked! The first lizard warrior was quick to drop to the onslaught, while the shaman managed to get off a silence spell and tried to run to an exit, before the group attacked him with a combination of ranged and melee attacks, until Luther severed his head in one foul slash of his polearm (crit for 23 damage). The party had successfully prevented the lizardmen from seeking aid, but for how long? [next session scheduled for next Thursday, possibly our last Thursday session] [ATTACH=CONFIG]61818._xfImport[/ATTACH] [/QUOTE]
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