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<blockquote data-quote="Mistwell" data-source="post: 6305030" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 19</span></p><p></p><p>February 06, 2014</p><p>Delvers: Noah, Jason, John, and eventually Max</p><p></p><p>The nasty battle with the lizardfolk ended, and the chests were looted. Besides some clothing and rudimentary items in one chest, the other chest contained a nice bit of treasure (see below).</p><p></p><p>Moving on, the party decided to return to their hidey-hole to rest and recover from their injuries and fatigue. On the way back, Bear noticed something wrong near the secret door that leads to the stairs up to the hidey-hole. He wasn't sure if something had entered the secret door or not, but he did not something had been moved near it. There were no other traces of anything, and a quick search of the neighboring rooms did not turn up anything else unusual.</p><p></p><p>The rest in the hidey-hole was uneventful, and the party returned to the orc lair to decide where to go next.</p><p></p><p>The party was faced with a choice of four doors: A northern door near the lizardfolk lair, a north-western door also near the lizardfolk lair, a south-west door that leads away from the orc lair over a crevasse, and a southern door near the orc lair.</p><p></p><p>The southern door was explored first. Slink found it to be locked, and barred from the party's side of the door. It was a thick iron door, did not appear to be similar to the normal interior doors found elsewhere in the orc or lizardfolk lairs, and nothing could be heard on the other side.</p><p></p><p>Bear thought about whether or not the door might lead to the outside of the mountain, he decided based on his keen directional sense that no, they were deep inside the mountain now and nowhere near an exit. Whatever was on the other side of that dark iron door was not escape from the Dwimmer Deep.</p><p></p><p>Deciding that perhaps that was not another section of the orc lair and was instead some other area, the party then left for the northern door. They were surprised to learn that this door was rather similar to the orc door they had just left, similarly barred from their side, similarly iron and quiet.</p><p></p><p>Deciding they really wanted to finish clearing out the orcs and lizardfolk, the party turned now to the door that leads to the crevasse and bridge.</p><p></p><p>Bear led the way, and on entering they party found a larger room with a deep crevasse leading down into deep darkness below, along with a stone bridge across it. In addition, in the south-western corner of the room was a semi-circle of pitch blackness - a blackness so deep that even the darkvision of the bugbears could not penetrate it.</p><p></p><p>As they moved closer to the bridge a door could be heard to open and close, and the darkness temporarily vanished.</p><p></p><p>Assuming the worst, the party charged into the room intent on pursuit of whatever had that darkness. Father Rivers cast Bless as the party charged forward.</p><p></p><p>Unfortunately, Bear charged ahead a bit heedlessly across the bridge, triggering a trap near the center of it. A section of the bridge fell away, on hinges, and Bear barely escaped falling down into the darkness, balancing with one leg on each side of the hole as he screeched to a stop! Thank goodness for the bless, and the favor of Rivers' deity.</p><p></p><p>The darkness returned with the sound of a door opening again, and the darkness moved closer to Bear's position. The party realized they had awoken more than one angry being on the other side of that bridge within the deep darkness. Bear took a small crossbow bolt in the shoulder, and almost succumbed to a powerful sleep-inducing poison. Realizing that, had he fallen asleep, he would have fallen through the hole and likely to his doom, he again sent up a quick prayer to Father Rivers' deity who had aided him with his blessings.</p><p></p><p>Speaking of Father Rivers, something in the darkness could be heard to cast a spell, suddenly Rivers began to glow with a sickly, bright violet light. He felt no harm from the glow, but he knew it made him a rather obvious target now.</p><p></p><p>Undaunted, Milo returned fire, launching a spell into the center of the darkness as others took up defensive positions and encouraged Bear to retreat. </p><p></p><p>Bear then launched a ranged attack at the center of the darkness, combined with the chanting of a hail of thorns spell! Something cried out from the darkness, and he knew he had struck home. However, as he retreated off the bridge, he heard an ominous clicking sound!</p><p></p><p>More darkness spread across the party, blocking all vision in the room and snuffing their light spells.</p><p></p><p>Deciding that their tactical position was no longer tenable, the party retreated out of the room and slammed the door shut behind them.</p><p></p><p>"Well, that didn't go as we'd hoped!" said Milo. "Maybe we can wait out that Darkness spell?" asked Father Rivers.</p><p></p><p>This caused Milo to consider the arcane quandary of the matter. When the darkness spells had happened, he had heard no familiar ring of arcane magic being cast. And, now that he thought on it, there was something odd about that darkness spell. Wasn't it a touch spell? And...how did creatures within the darkness see them well enough to target them with attacks? Something was odd here. Something odd indeed.</p><p></p><p>The party retreated further into the orc lair to consider their next move carefully.</p><p></p><p>[ATTACH]61821[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305030, member: 2525"] [SIZE=5]Session 19[/SIZE] February 06, 2014 Delvers: Noah, Jason, John, and eventually Max The nasty battle with the lizardfolk ended, and the chests were looted. Besides some clothing and rudimentary items in one chest, the other chest contained a nice bit of treasure (see below). Moving on, the party decided to return to their hidey-hole to rest and recover from their injuries and fatigue. On the way back, Bear noticed something wrong near the secret door that leads to the stairs up to the hidey-hole. He wasn't sure if something had entered the secret door or not, but he did not something had been moved near it. There were no other traces of anything, and a quick search of the neighboring rooms did not turn up anything else unusual. The rest in the hidey-hole was uneventful, and the party returned to the orc lair to decide where to go next. The party was faced with a choice of four doors: A northern door near the lizardfolk lair, a north-western door also near the lizardfolk lair, a south-west door that leads away from the orc lair over a crevasse, and a southern door near the orc lair. The southern door was explored first. Slink found it to be locked, and barred from the party's side of the door. It was a thick iron door, did not appear to be similar to the normal interior doors found elsewhere in the orc or lizardfolk lairs, and nothing could be heard on the other side. Bear thought about whether or not the door might lead to the outside of the mountain, he decided based on his keen directional sense that no, they were deep inside the mountain now and nowhere near an exit. Whatever was on the other side of that dark iron door was not escape from the Dwimmer Deep. Deciding that perhaps that was not another section of the orc lair and was instead some other area, the party then left for the northern door. They were surprised to learn that this door was rather similar to the orc door they had just left, similarly barred from their side, similarly iron and quiet. Deciding they really wanted to finish clearing out the orcs and lizardfolk, the party turned now to the door that leads to the crevasse and bridge. Bear led the way, and on entering they party found a larger room with a deep crevasse leading down into deep darkness below, along with a stone bridge across it. In addition, in the south-western corner of the room was a semi-circle of pitch blackness - a blackness so deep that even the darkvision of the bugbears could not penetrate it. As they moved closer to the bridge a door could be heard to open and close, and the darkness temporarily vanished. Assuming the worst, the party charged into the room intent on pursuit of whatever had that darkness. Father Rivers cast Bless as the party charged forward. Unfortunately, Bear charged ahead a bit heedlessly across the bridge, triggering a trap near the center of it. A section of the bridge fell away, on hinges, and Bear barely escaped falling down into the darkness, balancing with one leg on each side of the hole as he screeched to a stop! Thank goodness for the bless, and the favor of Rivers' deity. The darkness returned with the sound of a door opening again, and the darkness moved closer to Bear's position. The party realized they had awoken more than one angry being on the other side of that bridge within the deep darkness. Bear took a small crossbow bolt in the shoulder, and almost succumbed to a powerful sleep-inducing poison. Realizing that, had he fallen asleep, he would have fallen through the hole and likely to his doom, he again sent up a quick prayer to Father Rivers' deity who had aided him with his blessings. Speaking of Father Rivers, something in the darkness could be heard to cast a spell, suddenly Rivers began to glow with a sickly, bright violet light. He felt no harm from the glow, but he knew it made him a rather obvious target now. Undaunted, Milo returned fire, launching a spell into the center of the darkness as others took up defensive positions and encouraged Bear to retreat. Bear then launched a ranged attack at the center of the darkness, combined with the chanting of a hail of thorns spell! Something cried out from the darkness, and he knew he had struck home. However, as he retreated off the bridge, he heard an ominous clicking sound! More darkness spread across the party, blocking all vision in the room and snuffing their light spells. Deciding that their tactical position was no longer tenable, the party retreated out of the room and slammed the door shut behind them. "Well, that didn't go as we'd hoped!" said Milo. "Maybe we can wait out that Darkness spell?" asked Father Rivers. This caused Milo to consider the arcane quandary of the matter. When the darkness spells had happened, he had heard no familiar ring of arcane magic being cast. And, now that he thought on it, there was something odd about that darkness spell. Wasn't it a touch spell? And...how did creatures within the darkness see them well enough to target them with attacks? Something was odd here. Something odd indeed. The party retreated further into the orc lair to consider their next move carefully. [ATTACH=CONFIG]61821._xfImport[/ATTACH] [/QUOTE]
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