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<blockquote data-quote="Mistwell" data-source="post: 6305031" data-attributes="member: 2525"><p><span style="font-size: 18px">Session 20</span></p><p></p><p>February 20, 2014</p><p>Present: Max John Jason Noah</p><p></p><p>Backing off from the drow territory, the party decided to explore the north-western door, blocked by a portcullis.</p><p></p><p>Bear and Hollin decided to lift the gate together, the plan being that Hollin would hold the portcullis up while Bear pulled the door back to block the heavy gate once it was lifted so that it would not fall again.</p><p></p><p>The plan worked, but alas as the portcullis was lifted the clicking of a counter-weight could be heard, and guards were alerted to the presence of the party. Suddenly from around the corner of the door appeared two dark dwarves, the Duergar!</p><p></p><p>The two dwarves started to grow in size as they attacked, swiping at Hollin as he stood between the gate and the flagstone floor, war picks slamming into his heavy armor.</p><p></p><p>Fortunately for Hollin, the armor held well, and the two dwarves were overwhelmed quickly by the glaive attack of Luther and magic attack of Milo, as Bear and Hollin were able to finally move into attack position after lifting the portcullis onto the door edge.</p><p></p><p>Grabbing a couple pouches of coin off the two dead dwarves (copper in one, some silver and a bit of gold in the other), the part moved into the complex.</p><p></p><p>The passageway headed north into the distance, and also split to head east through a door. Deciding it was best to protect their read and make sure everything was cleared as they went, the group opted to try the door first. Bear opened it and found it led down a short hallway to another locked door, with some hissing sounds behind it. That door was easily opened by Slink, you truly made the door his bitch as he crit'ed his thieves tools check ("unlock that lock? I invented that lock!"). Bear moved back into position and opened the door.</p><p></p><p>Inside was an armory, and a giant lizard guarding it.</p><p></p><p>The lizard quickly climbed onto the walls and then ceiling, but it was no match for the party as Luther stabbed it with his glaive and Bear smacked it hard as well. It went limp and fell from the ceiling onto Hollin.</p><p></p><p>The room was well equipped with arms and ammunition. After lengthy discussion about what to do with the loot, it was decided the lock would be jammed by Slink and decisions would be made later about how to dispose of the armory.</p><p></p><p>Moving further down the hallway to the north two stone double doors were discovered, as the hallway continued north to a room with a statue. The double doors were tried first, and behind them was a well decorated hallway with the depiction of dwarves (not Duergar) fighting. Something odd was up with this complex - as if the Duergar did not belong here. The room had another set of stone double doors to the east, which the party opened.</p><p></p><p>In the next room was a long table with high backed chairs, and more friezes of dwarves, along with more fireplaces, and a door to the south.</p><p></p><p>Bear moved in to listen at the door, while Father Rivers moved to the north-west corner. There, he found a strange brass nozzle/hole, and above it a darkened small window, neither of which Bear had spotted when he first entered. Curious, Father Rivers peered at the nozzle and then window, and started to back off.</p><p></p><p>Too late! Fire shot from the nozzle and doused Father Rivers and a couple of the rest of the party!</p><p></p><p>Putting themselves out quickly, the party bashed in the door to the south.</p><p></p><p>There, they found two Duergar priests, and two more warriors.</p><p></p><p>Bear, Hollin and Luther attacked and retreated, but Father Rivers decided it was time to enter the room. Unfortunately for him, he was quickly surrounded, as one priest cast Inflict Wounds on him, and the other tried to cast Hold Person on him. Only his keen skills prevented disaster at this point, as he was able to shrug off the Hold Person.</p><p></p><p>The rest of the party moved in to his rescue, and the Duerger warriors and priests fell fairly quickly.</p><p></p><p>In the room, the group found some maps and plans to renovate the area. The maps showed plans to remove a statue nearby (briefly seen to the north in the hallway the party entered from), and also a pressure-plate portcullis trap further in the complex. Some treasure was found in the room as well, including a silver plate and some gems.</p><p></p><p>Meanwhile, Bear started to search the room with the long table, and unfortunately for him he discovered yet another brass nozzle, which spewed a stream of fire at him.</p><p></p><p>Patting his clothing down, after searching a bit more and finding nothing the group left to head north again.</p><p></p><p>To the north was a room with a Dwarven demi-god hero, which Slink and Father Rivers recognized. They sensed, on examination, that a presence was with the statue, though not a negative force. They felt a token of defeated Duerger, a symbol of them, should be brought as tribute to the hero statute. Luther quickly ran and grabbed a banner from the small room that the priests had fallen in, and placed it at the feet of the statue. The eyes of the statue glowed, a voice cried out in a dwarven battle cry, and the banner caught fire in twin flames. Suddenly the party felt the aid of a demi-god! (Aid spell, plus Bless in their next battle)!</p><p></p><p>Quickly searching a looted storeroom nearby, the group headed north further, stepping over the portcullis trap they were made aware of from the maps found earlier, and opening a door to the east.</p><p></p><p>Finding there a barracks, with three Duergar in it, they attacked. Two fell quickly, as the third backed away towards a fourth down the hall, and some of the party pursued.</p><p></p><p>Alas for Luther, he chased to far, and found himself surrounded by TEN Duergar, including a plate-armored leader of the group! He took many blows but was still standing, as the battle raged on.</p><p></p><p>[top of initiative next session - everyone thinks they will be available for it]</p><p></p><p>[ATTACH]61822[/ATTACH]</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6305031, member: 2525"] [SIZE=5]Session 20[/SIZE] February 20, 2014 Present: Max John Jason Noah Backing off from the drow territory, the party decided to explore the north-western door, blocked by a portcullis. Bear and Hollin decided to lift the gate together, the plan being that Hollin would hold the portcullis up while Bear pulled the door back to block the heavy gate once it was lifted so that it would not fall again. The plan worked, but alas as the portcullis was lifted the clicking of a counter-weight could be heard, and guards were alerted to the presence of the party. Suddenly from around the corner of the door appeared two dark dwarves, the Duergar! The two dwarves started to grow in size as they attacked, swiping at Hollin as he stood between the gate and the flagstone floor, war picks slamming into his heavy armor. Fortunately for Hollin, the armor held well, and the two dwarves were overwhelmed quickly by the glaive attack of Luther and magic attack of Milo, as Bear and Hollin were able to finally move into attack position after lifting the portcullis onto the door edge. Grabbing a couple pouches of coin off the two dead dwarves (copper in one, some silver and a bit of gold in the other), the part moved into the complex. The passageway headed north into the distance, and also split to head east through a door. Deciding it was best to protect their read and make sure everything was cleared as they went, the group opted to try the door first. Bear opened it and found it led down a short hallway to another locked door, with some hissing sounds behind it. That door was easily opened by Slink, you truly made the door his bitch as he crit'ed his thieves tools check ("unlock that lock? I invented that lock!"). Bear moved back into position and opened the door. Inside was an armory, and a giant lizard guarding it. The lizard quickly climbed onto the walls and then ceiling, but it was no match for the party as Luther stabbed it with his glaive and Bear smacked it hard as well. It went limp and fell from the ceiling onto Hollin. The room was well equipped with arms and ammunition. After lengthy discussion about what to do with the loot, it was decided the lock would be jammed by Slink and decisions would be made later about how to dispose of the armory. Moving further down the hallway to the north two stone double doors were discovered, as the hallway continued north to a room with a statue. The double doors were tried first, and behind them was a well decorated hallway with the depiction of dwarves (not Duergar) fighting. Something odd was up with this complex - as if the Duergar did not belong here. The room had another set of stone double doors to the east, which the party opened. In the next room was a long table with high backed chairs, and more friezes of dwarves, along with more fireplaces, and a door to the south. Bear moved in to listen at the door, while Father Rivers moved to the north-west corner. There, he found a strange brass nozzle/hole, and above it a darkened small window, neither of which Bear had spotted when he first entered. Curious, Father Rivers peered at the nozzle and then window, and started to back off. Too late! Fire shot from the nozzle and doused Father Rivers and a couple of the rest of the party! Putting themselves out quickly, the party bashed in the door to the south. There, they found two Duergar priests, and two more warriors. Bear, Hollin and Luther attacked and retreated, but Father Rivers decided it was time to enter the room. Unfortunately for him, he was quickly surrounded, as one priest cast Inflict Wounds on him, and the other tried to cast Hold Person on him. Only his keen skills prevented disaster at this point, as he was able to shrug off the Hold Person. The rest of the party moved in to his rescue, and the Duerger warriors and priests fell fairly quickly. In the room, the group found some maps and plans to renovate the area. The maps showed plans to remove a statue nearby (briefly seen to the north in the hallway the party entered from), and also a pressure-plate portcullis trap further in the complex. Some treasure was found in the room as well, including a silver plate and some gems. Meanwhile, Bear started to search the room with the long table, and unfortunately for him he discovered yet another brass nozzle, which spewed a stream of fire at him. Patting his clothing down, after searching a bit more and finding nothing the group left to head north again. To the north was a room with a Dwarven demi-god hero, which Slink and Father Rivers recognized. They sensed, on examination, that a presence was with the statue, though not a negative force. They felt a token of defeated Duerger, a symbol of them, should be brought as tribute to the hero statute. Luther quickly ran and grabbed a banner from the small room that the priests had fallen in, and placed it at the feet of the statue. The eyes of the statue glowed, a voice cried out in a dwarven battle cry, and the banner caught fire in twin flames. Suddenly the party felt the aid of a demi-god! (Aid spell, plus Bless in their next battle)! Quickly searching a looted storeroom nearby, the group headed north further, stepping over the portcullis trap they were made aware of from the maps found earlier, and opening a door to the east. Finding there a barracks, with three Duergar in it, they attacked. Two fell quickly, as the third backed away towards a fourth down the hall, and some of the party pursued. Alas for Luther, he chased to far, and found himself surrounded by TEN Duergar, including a plate-armored leader of the group! He took many blows but was still standing, as the battle raged on. [top of initiative next session - everyone thinks they will be available for it] [ATTACH=CONFIG]61822._xfImport[/ATTACH] [/QUOTE]
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