Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Dwimmermount [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 7057943" data-attributes="member: 6801242"><p>"Of course, of course" the scribe say, sitting up a bit straighter. With a smile he adds "Where there are two immediate needs that the Count is willing to waiver the fees for both the adventure and dungoneering Charters..."</p><p></p><p>"The first is extremely dangerous you understand. The adventuring charter for the <em>Six Hands of Fate</em> was recently revoked when it was revealed that company was a front for a cult of <strong><a href="http://forgottenrealms.wikia.com/wiki/Ghaunadaur" target="_blank">Ghaunadaur</a></strong>. They had kidnapped a number of townfolk last month and where in the process of sacrificing them to their dark lord when discovered by the town guard. They fought their way out of the city, injuring and killing several soldiers and a knight in the process. The only reason that we were able to drive them out was the timely arrival of Priestess Emelisse, of the Church of <strong><a href="http://forgottenrealms.wikia.com/wiki/Tyr" target="_blank">Tyr</a></strong>. Her holy powers countered the company's dark priest, one Hamlock Rulstone. The six members are all considered experienced and powerful. The Count believes that they are trying to disrupt or stop others from entering the Dwimmermount so that they can loot it for themselves."</p><p></p><p>Sitting back he adds, "The Count would also like an adventuring party to find and explore possible location of <strong>Eldritch Ruins</strong> located in the <strong>Aldleigh Forest</strong> to the south. The Eldritch Ruins are thought to have been a stronghold of the Red-Elves when they ruled over these lands centuries ago and were suppose to have been built prior to their invasion of the Dwimmermount. We believe that this is where they did various experiments on creatures, to create their aberrant army for the invasion. We know not what secret the ruins might hold but the Count fears that any left over secrets left by the Red-Elves could spell trouble now that the doors of the Dwimmermount are opened again."</p><p></p><p>"Both are dangerous. For undertaking either, the Count will waive the initial fee for an Adventuring Company for the first six months. Upon completion of he will also grant the successful company a two-month Dungeoneering Charter and waive that fee." </p><p></p><p>"If all members of the Six Hands of Fate are captured or killed or if proof is provided that they poss no additional danger to the city or to the exploration of the Dwimmermount, the Count will grant a permanent Adventure Charter to the group and a permanent discounted Dungeoneering Charter of 50%."</p><p></p><p>"For bring back proof of the Eldritch Ruins and a basic map description of the ruins along with any possible dangers, the Count will offer a discount of 50% on both the Adventure and Dungeoneering Charters for one years time. If you cannot find any ruins and bring back proof of your exploration the Count will pay 400 gold crowns. In this case it is expected that you have searched for at least one month time, exploring as much of the forest as you can. The count will pay an additional 100 gold crowns for a detailed map of the forest, with any important features noted."</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7057943, member: 6801242"] "Of course, of course" the scribe say, sitting up a bit straighter. With a smile he adds "Where there are two immediate needs that the Count is willing to waiver the fees for both the adventure and dungoneering Charters..." "The first is extremely dangerous you understand. The adventuring charter for the [I]Six Hands of Fate[/I] was recently revoked when it was revealed that company was a front for a cult of [B][URL="http://forgottenrealms.wikia.com/wiki/Ghaunadaur"]Ghaunadaur[/URL][/B]. They had kidnapped a number of townfolk last month and where in the process of sacrificing them to their dark lord when discovered by the town guard. They fought their way out of the city, injuring and killing several soldiers and a knight in the process. The only reason that we were able to drive them out was the timely arrival of Priestess Emelisse, of the Church of [B][URL="http://forgottenrealms.wikia.com/wiki/Tyr"]Tyr[/URL][/B]. Her holy powers countered the company's dark priest, one Hamlock Rulstone. The six members are all considered experienced and powerful. The Count believes that they are trying to disrupt or stop others from entering the Dwimmermount so that they can loot it for themselves." Sitting back he adds, "The Count would also like an adventuring party to find and explore possible location of [B]Eldritch Ruins[/B] located in the [B]Aldleigh Forest[/B] to the south. The Eldritch Ruins are thought to have been a stronghold of the Red-Elves when they ruled over these lands centuries ago and were suppose to have been built prior to their invasion of the Dwimmermount. We believe that this is where they did various experiments on creatures, to create their aberrant army for the invasion. We know not what secret the ruins might hold but the Count fears that any left over secrets left by the Red-Elves could spell trouble now that the doors of the Dwimmermount are opened again." "Both are dangerous. For undertaking either, the Count will waive the initial fee for an Adventuring Company for the first six months. Upon completion of he will also grant the successful company a two-month Dungeoneering Charter and waive that fee." "If all members of the Six Hands of Fate are captured or killed or if proof is provided that they poss no additional danger to the city or to the exploration of the Dwimmermount, the Count will grant a permanent Adventure Charter to the group and a permanent discounted Dungeoneering Charter of 50%." "For bring back proof of the Eldritch Ruins and a basic map description of the ruins along with any possible dangers, the Count will offer a discount of 50% on both the Adventure and Dungeoneering Charters for one years time. If you cannot find any ruins and bring back proof of your exploration the Count will pay 400 gold crowns. In this case it is expected that you have searched for at least one month time, exploring as much of the forest as you can. The count will pay an additional 100 gold crowns for a detailed map of the forest, with any important features noted." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dwimmermount [IC]
Top