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<blockquote data-quote="GreenKarl" data-source="post: 7060229" data-attributes="member: 6801242"><p>The new company returns to their rooms at the Boarding House to gather their gear and head out of town, leaving a few of Magen's retainers behind*. The morning sun is just peeking over the mountains to the east as the group leaves the gate and starts heading west. The going is going to be a bit of a challenge as indeed there are no formal roads (other a few animal paths) and the foothills of the Whitecap Mountains are quite formidable themselves.</p><p></p><p>The air is cold but at least the skies are clear and you march onward through the rolling hills. You pass a few homesteads along the way (most a mile or so away north or south but a couple are on your path), all are small fortified like homes. The locals, while wary, point you in the right direction of your final destination. They also mention that they have all heard distant drums in the night but no one has seen any goblins of late. </p><p></p><p>After about an hour you are cresting yet another hill when you see smoke just on the other side of the next hill. Moving forward with a bit of caution and approaching the next rise you see what appears to be a small homestead burning. You don’t spot any movement in the area… </p><p></p><p>[gm]*You are going to need to spend 2 silver pieces for their room a night and 3 copper pieces for the mull.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=156837" target="_blank">Secret roll: 1D20+6 = [8]+6 = 14</a></p><p>Party’s Action? You are still at least an hour for where you assume Hiddell's homestead is.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7060229, member: 6801242"] The new company returns to their rooms at the Boarding House to gather their gear and head out of town, leaving a few of Magen's retainers behind*. The morning sun is just peeking over the mountains to the east as the group leaves the gate and starts heading west. The going is going to be a bit of a challenge as indeed there are no formal roads (other a few animal paths) and the foothills of the Whitecap Mountains are quite formidable themselves. The air is cold but at least the skies are clear and you march onward through the rolling hills. You pass a few homesteads along the way (most a mile or so away north or south but a couple are on your path), all are small fortified like homes. The locals, while wary, point you in the right direction of your final destination. They also mention that they have all heard distant drums in the night but no one has seen any goblins of late. After about an hour you are cresting yet another hill when you see smoke just on the other side of the next hill. Moving forward with a bit of caution and approaching the next rise you see what appears to be a small homestead burning. You don’t spot any movement in the area… [gm]*You are going to need to spend 2 silver pieces for their room a night and 3 copper pieces for the mull. [URL="http://roll.coyotecode.net/lookup.php?rollid=156837"]Secret roll: 1D20+6 = [8]+6 = 14[/URL] Party’s Action? You are still at least an hour for where you assume Hiddell's homestead is.[/gm] [/QUOTE]
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