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<blockquote data-quote="GreenKarl" data-source="post: 7067572" data-attributes="member: 6801242"><p>Mikel moved up to stand ready with Magen if any additional wolves appear, a spell crackling in his hand. </p><p></p><p>When suddenly four goblins riding big black wolves burst from the palisade. Magen shot a crossbow bolt at one but missed as it dodge at the last second. Three glowing darts shot from Mikel’s hands and cracked into one of the wolves, causing it to howl in pain. Two additional wolves, without goblin riders, also crashed onto the scene. </p><p></p><p>The wolf riders spread out onto either side of the party and shot arrows at Magen and Mikel, and each of the heroes suffered a minor wounds for their troubles. The riderless wolves rush Hunter, who stabbed one for a minor cut, while and both bite at the bard with wild abandonment. They both catching him with their sharp teeth for deep cuts and threaten to knock him over!! </p><p></p><p>[ATTACH]82895[/ATTACH]</p><p></p><p>[gm]<strong>Initiative</strong></p><p>Goblins and Corwin 19</p><p>Lucious - 17</p><p>Black Wolves - 14</p><p>Magen - 12</p><p>Shara - 7</p><p>Hunter - 6</p><p>Mikel - 5</p><p></p><p>[sblock=Rolls]Ok sorry acting for Mikel…</p><p>Mikel moves 30ft forward next to stand near Magen and Readies to fire Magic Missile at first wolf that appears. </p><p></p><p>Enemies Turn,</p><p>A group of four Goblins riding Black Wolves move 50ft out from cover. The first one suffers <a href="http://roll.coyotecode.net/lookup.php?rollid=157629" target="_blank">Magic missile damage: 3D4+3 = [1, 2, 3]+3 = 9</a> damage (bring it down to 19 HP). Magen shot a crossbow at one of the wolves and missed.</p><p>The first two riders fire arrows at Mikel (kill the wizard first), the next two first at Magen (in that order) <a href="http://roll.coyotecode.net/lookup.php?rollid=157630" target="_blank">attack and damage if he hits: 1D20+4 = [7]+4 = 11; 1D6+2 = [5]+2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=157630" target="_blank">1D20+4 = [18]+4 = 22; 1D6+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=157630" target="_blank">1D20+4 = [19]+4 = 23; 1D6+2 = [5]+2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=157630" target="_blank">1D20+4 = [13]+4 = 17; 1D6+2 = [4]+2 = 6</a></p><p>Mikel is missed once and hit once for 6 damage (bring him down to 10 HP). The next two shot Magen, hitting once for 7 hit points of damage (bring him down to 17 HP) </p><p>Note these wolves and riders are 40ft away from Hunter, 50ft from Shara and Corwin and 60ft from Megan and Mikel. </p><p>Two other black wolves also come out (no riders), moving 50ft to attack Hunter (both gain Advantage from Pack Tactics). Hunter had a readied action and hit the first one for 5 damage (bring it down to 23 HP). Then, <a href="http://roll.coyotecode.net/lookup.php?rollid=157631" target="_blank">Attack (with advantage), damage if he hits: 2D20.HIGH(1)+3 = [18, 15]+3 = 21; 1D8+1 = [7]+1 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=157631" target="_blank">2D20.HIGH(1)+3 = [20, 4]+3 = 23; 1D8+1 = [1]+1 = 2</a></p><p>Both hit and <a href="http://roll.coyotecode.net/lookup.php?rollid=157632" target="_blank">crit damage: 1D8 = [3] = 3</a> for 8 and 5 damage (bring him down to 7 HP). Hunter now needs to make two Strength saving throws vs. a DC11 or fall prone!!!</p><p></p><p>Then it is the hero’s Actions (Round 3). Rolls, moves, etc.[/sblock]</p><p></p><p>[sblock=Conditions]Corwin 18/18 HP</p><p>Hunter 7/20 HP</p><p>Lucious 20/20 HP</p><p>Magen 17/24 HP</p><p>Mikel 10/16 HP</p><p>Shara 22/22 HP</p><p></p><p>Goblin Archer 1 – 9/9 HP</p><p>Goblin Archer 2 – 9/9 HP</p><p>Goblin Archer 3 – 9/9 HP</p><p>Goblin Archer 4 – 9/9 HP</p><p>Black Wolf 1 – 19/28 HP</p><p>Black Wolf 2 – 28/28 HP </p><p> Black Wolf 3 – 28/28 HP</p><p> Black Wolf 4 – 28/28 HP</p><p> Black Wolf 5 – 23/28 HP (in melee with Hunter)</p><p> Black Wolf 6 – 28/28 HP (in melee with Hunter)[/sblock]</p><p></p><p>[sblock=Goblins]<em>Small humanoid</em> (goblinoid), neutral evil</p><p><strong>Armor Class</strong> 15 (leather armor, shield)</p><p><strong>Hit Points</strong> 9 (2d6)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>STR</strong> 8 (−1), <strong>DEX</strong> 14 (+2), <strong>CON</strong> 10 (+0),<strong> INT</strong> 10 (+0), <strong>WIS</strong> 8 (−1), <strong>CHA</strong> 8 (−1)</p><p><strong>Saves</strong> Dex +4, Con +2</p><p><strong>Skills</strong> Stealth +6</p><p><strong>Senses </strong>darkvision 60ft., <em>passive </em>Perception 9</p><p><strong>Languages</strong> Common, Goblin</p><p><strong><em>Nimble Escape</em></strong><em>. </em>The goblin can take the Disengage or Hide action as a bonus action on each of its turns.</p><p>Actions</p><p><strong>Scimitar</strong>. <em>Melee Weapon Attack</em>: +4 to hit, reach 5ft., one target. <em>Hit</em>: 1d6+2 slashing damage.</p><p><strong>Shortbow</strong>.<em> Ranged Weapon Attack</em>: +4 to hit, range 80/320ft., one target. <em>Hit</em>: 1d6+2 piercing damage.[/sblock]</p><p></p><p>Positions...</p><p>Hunter is 40ft from the old homestead in melee with two riderless wolves.</p><p>Shara and Corwin are 30ft behind him and 50ft from the two sets of wolf riding goblins (they are split into two pairs, two on the left and two on the right).</p><p>Megan and Mikal and 30ft behind Shara and Corwin, and 60ft away from each pair of goblin wolf riders.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7067572, member: 6801242"] Mikel moved up to stand ready with Magen if any additional wolves appear, a spell crackling in his hand. When suddenly four goblins riding big black wolves burst from the palisade. Magen shot a crossbow bolt at one but missed as it dodge at the last second. Three glowing darts shot from Mikel’s hands and cracked into one of the wolves, causing it to howl in pain. Two additional wolves, without goblin riders, also crashed onto the scene. The wolf riders spread out onto either side of the party and shot arrows at Magen and Mikel, and each of the heroes suffered a minor wounds for their troubles. The riderless wolves rush Hunter, who stabbed one for a minor cut, while and both bite at the bard with wild abandonment. They both catching him with their sharp teeth for deep cuts and threaten to knock him over!! [ATTACH=CONFIG]82895._xfImport[/ATTACH] [gm][B]Initiative[/B] Goblins and Corwin 19 Lucious - 17 Black Wolves - 14 Magen - 12 Shara - 7 Hunter - 6 Mikel - 5 [sblock=Rolls]Ok sorry acting for Mikel… Mikel moves 30ft forward next to stand near Magen and Readies to fire Magic Missile at first wolf that appears. Enemies Turn, A group of four Goblins riding Black Wolves move 50ft out from cover. The first one suffers [URL="http://roll.coyotecode.net/lookup.php?rollid=157629"]Magic missile damage: 3D4+3 = [1, 2, 3]+3 = 9[/URL] damage (bring it down to 19 HP). Magen shot a crossbow at one of the wolves and missed. The first two riders fire arrows at Mikel (kill the wizard first), the next two first at Magen (in that order) [URL="http://roll.coyotecode.net/lookup.php?rollid=157630"]attack and damage if he hits: 1D20+4 = [7]+4 = 11; 1D6+2 = [5]+2 = 7 1D20+4 = [18]+4 = 22; 1D6+2 = [4]+2 = 6 1D20+4 = [19]+4 = 23; 1D6+2 = [5]+2 = 7 1D20+4 = [13]+4 = 17; 1D6+2 = [4]+2 = 6[/URL] Mikel is missed once and hit once for 6 damage (bring him down to 10 HP). The next two shot Magen, hitting once for 7 hit points of damage (bring him down to 17 HP) Note these wolves and riders are 40ft away from Hunter, 50ft from Shara and Corwin and 60ft from Megan and Mikel. Two other black wolves also come out (no riders), moving 50ft to attack Hunter (both gain Advantage from Pack Tactics). Hunter had a readied action and hit the first one for 5 damage (bring it down to 23 HP). Then, [URL="http://roll.coyotecode.net/lookup.php?rollid=157631"]Attack (with advantage), damage if he hits: 2D20.HIGH(1)+3 = [18, 15]+3 = 21; 1D8+1 = [7]+1 = 8 2D20.HIGH(1)+3 = [20, 4]+3 = 23; 1D8+1 = [1]+1 = 2[/URL] Both hit and [URL="http://roll.coyotecode.net/lookup.php?rollid=157632"]crit damage: 1D8 = [3] = 3[/URL] for 8 and 5 damage (bring him down to 7 HP). Hunter now needs to make two Strength saving throws vs. a DC11 or fall prone!!! Then it is the hero’s Actions (Round 3). Rolls, moves, etc.[/sblock] [sblock=Conditions]Corwin 18/18 HP Hunter 7/20 HP Lucious 20/20 HP Magen 17/24 HP Mikel 10/16 HP Shara 22/22 HP Goblin Archer 1 – 9/9 HP Goblin Archer 2 – 9/9 HP Goblin Archer 3 – 9/9 HP Goblin Archer 4 – 9/9 HP Black Wolf 1 – 19/28 HP Black Wolf 2 – 28/28 HP Black Wolf 3 – 28/28 HP Black Wolf 4 – 28/28 HP Black Wolf 5 – 23/28 HP (in melee with Hunter) Black Wolf 6 – 28/28 HP (in melee with Hunter)[/sblock] [sblock=Goblins][I]Small humanoid[/I] (goblinoid), neutral evil [B]Armor Class[/B] 15 (leather armor, shield) [B]Hit Points[/B] 9 (2d6) [B]Speed[/B] 30 ft. [B]STR[/B] 8 (−1), [B]DEX[/B] 14 (+2), [B]CON[/B] 10 (+0),[B] INT[/B] 10 (+0), [B]WIS[/B] 8 (−1), [B]CHA[/B] 8 (−1) [B]Saves[/B] Dex +4, Con +2 [B]Skills[/B] Stealth +6 [B]Senses [/B]darkvision 60ft., [I]passive [/I]Perception 9 [B]Languages[/B] Common, Goblin [B][I]Nimble Escape[/I][/B][I]. [/I]The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions [B]Scimitar[/B]. [I]Melee Weapon Attack[/I]: +4 to hit, reach 5ft., one target. [I]Hit[/I]: 1d6+2 slashing damage. [B]Shortbow[/B].[I] Ranged Weapon Attack[/I]: +4 to hit, range 80/320ft., one target. [I]Hit[/I]: 1d6+2 piercing damage.[/sblock] Positions... Hunter is 40ft from the old homestead in melee with two riderless wolves. Shara and Corwin are 30ft behind him and 50ft from the two sets of wolf riding goblins (they are split into two pairs, two on the left and two on the right). Megan and Mikal and 30ft behind Shara and Corwin, and 60ft away from each pair of goblin wolf riders.[/gm] [/QUOTE]
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