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<blockquote data-quote="GreenKarl" data-source="post: 7093797" data-attributes="member: 6801242"><p>Heading towards the first cave again, now draw into a tight rank for fighting in the closeness of the tunnel. As the heroes are just stepping front in where there is a loud barking and growling coming with within and then more barking, shouting and a great roar come from the other two caves!!! Reddish glowing eyes are reflected back from the darkness as a pair of black wolves appear in the first cave rushing towards the pair at front. From the second cave four more wolves rush out and move towards the group. From the last two caves a half a dozen goblins appear, all armed with short bows and evil grin take up positions behind the black wolves, readying to rain arrows onto the heroes. Finally, front the last cave... rumbles a huge monstrous humanoid - an Ogre!!! The giant mass of mutant muscle lets out another great roar as it brings its great club to bare...</p><p></p><p>[gm]Initiative... no one is surprise so everyone gets a roll. Here is a map, lets hope it works <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83686&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Monster Stats</p><p>[sblock=Black Wolves]<em>Medium monstrosity, neutral evil</em></p><p><strong>Armor Class</strong> 13 (natural armor)</p><p><strong>Hit Points </strong>21 (3d8 +3)</p><p><strong>Speed </strong>50 ft.</p><p><strong>STR </strong>13 (+1), <strong>DEX </strong>14 (+2), <strong>CON </strong>13 (+1), <strong>INT</strong> 7 (-2), <strong>WIS </strong>12 (+1), <strong>CHA </strong>8 (-1)</p><p><strong>Saves </strong>Dex +4, Con +3</p><p><strong>Skills </strong>Perception +4, Stealth +6</p><p><strong>Senses </strong>darkvision 60ft., passive Perception 19 (14 if sight only)</p><p><strong>Languages </strong>Goblin, Worg</p><p><strong><em>Keen Hearing and Smell. </em></strong>Black wolves has advantage on Wisdom (Perception) checks that rely on hearing or smell.</p><p><strong><em>Pack Tactics</em></strong>: Whenever a black wolf is adjacent to a foe, any ally in melee with the same foe gains Advantage on their melee attacks that round. </p><p>Actions</p><p><strong><em>Bite. </em></strong><em>Melee</em> <em>Weapon</em> <em>Attack:</em> +3 to hit, reach 5ft., one target. <em>Hit:</em> 1d8+1 piercing damage. If the target is a creature, it must succeed on a DC11 Strength saving throw or be knocked prone.</p><p> [/sblock]</p><p>[sblock=Goblins]<em>Small humanoid</em> (goblinoid), neutral evil</p><p><strong>Armor Class</strong> 13 (leather armor), if fighting in melee AC 15 (with shields)</p><p><strong>Hit Points</strong> 9 (2d6)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>STR</strong> 8 (−1), <strong>DEX</strong> 14 (+2), <strong>CON</strong> 10 (+0),<strong> INT</strong> 10 (+0), <strong>WIS</strong> 8 (−1), <strong>CHA</strong> 8 (−1)</p><p><strong>Saves</strong> Dex +4, Con +2</p><p><strong>Skills</strong> Stealth +6</p><p><strong>Senses </strong>darkvision 60ft., <em>passive </em>Perception 9</p><p><strong>Languages</strong> Common, Goblin</p><p><strong><em>Nimble Escape</em></strong><em>. </em>The goblin can take the Disengage or Hide action as a bonus action on each of its turns.</p><p>Actions</p><p><strong>Scimitar</strong>. <em>Melee Weapon Attack</em>: +4 to hit, reach 5ft., one target. <em>Hit</em>: 1d6+2 slashing damage.</p><p><strong>Shortbow</strong>.<em> Ranged Weapon Attack</em>: +4 to hit, range 80/320ft., one target. <em>Hit</em>: 1d6+2 piercing damage.</p><p> [/sblock]</p><p>[sblock=Ogre]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=83687&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em></em></p><p><em>Large giant</em>, chaotic evil</p><p><strong>Armor Class</strong> 11 (natural hide)</p><p><strong>Hit Points</strong> 60 (7d10+21)</p><p><strong>Saves </strong>Str +7, Con +6</p><p><strong>Speed</strong> 40 ft.</p><p><strong>STR</strong> 19 (+4), <strong>DEX</strong> 8 (-1), <strong>CON</strong> 16 (+3),<strong> INT</strong> 8 (-1), <strong>WIS</strong> 7 (-2), <strong>CHA</strong> 7 (−2)</p><p><strong>Skills</strong> Intimidate +7</p><p><strong>Senses </strong>darkvision 60ft., <em>passive </em>Perception 8</p><p><strong>Languages</strong> Giant, Goblin</p><p>Actions</p><p><strong>Great club</strong>. <em>Melee Weapon Attack</em>: +7 to hit, reach 5ft., one target. <em>Hit</em>: 2d8+4 bludgeoning damage.</p><p><strong>Big Rocks</strong>.<em> Ranged Weapon Attack</em>: +7 to hit, range 20/80ft., one target. <em>Hit</em>: 1d8+4 bludgeoning damage. Ammo 4.</p><p> [/sblock]</p><p></p><p>Monster's Initiative rolls <a href="http://roll.coyotecode.net/lookup.php?rollid=161665" target="_blank">Initiative for black wolves, goblins, ogre: 1D20+2 = [4]+2 = 6; 1D20+2 = [11]+2 = 13; 1D20-1 = [6]-1 = 5</a>, hmm I have a feeling the heroes are going to go first...[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7093797, member: 6801242"] Heading towards the first cave again, now draw into a tight rank for fighting in the closeness of the tunnel. As the heroes are just stepping front in where there is a loud barking and growling coming with within and then more barking, shouting and a great roar come from the other two caves!!! Reddish glowing eyes are reflected back from the darkness as a pair of black wolves appear in the first cave rushing towards the pair at front. From the second cave four more wolves rush out and move towards the group. From the last two caves a half a dozen goblins appear, all armed with short bows and evil grin take up positions behind the black wolves, readying to rain arrows onto the heroes. Finally, front the last cave... rumbles a huge monstrous humanoid - an Ogre!!! The giant mass of mutant muscle lets out another great roar as it brings its great club to bare... [gm]Initiative... no one is surprise so everyone gets a roll. Here is a map, lets hope it works :) [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83686&stc=1[/IMG] Monster Stats [sblock=Black Wolves][I]Medium monstrosity, neutral evil[/I] [B]Armor Class[/B] 13 (natural armor) [B]Hit Points [/B]21 (3d8 +3) [B]Speed [/B]50 ft. [B]STR [/B]13 (+1), [B]DEX [/B]14 (+2), [B]CON [/B]13 (+1), [B]INT[/B] 7 (-2), [B]WIS [/B]12 (+1), [B]CHA [/B]8 (-1) [B]Saves [/B]Dex +4, Con +3 [B]Skills [/B]Perception +4, Stealth +6 [B]Senses [/B]darkvision 60ft., passive Perception 19 (14 if sight only) [B]Languages [/B]Goblin, Worg [B][I]Keen Hearing and Smell. [/I][/B]Black wolves has advantage on Wisdom (Perception) checks that rely on hearing or smell. [B][I]Pack Tactics[/I][/B]: Whenever a black wolf is adjacent to a foe, any ally in melee with the same foe gains Advantage on their melee attacks that round. Actions [B][I]Bite. [/I][/B][I]Melee[/I] [I]Weapon[/I] [I]Attack:[/I] +3 to hit, reach 5ft., one target. [I]Hit:[/I] 1d8+1 piercing damage. If the target is a creature, it must succeed on a DC11 Strength saving throw or be knocked prone. [/sblock] [sblock=Goblins][I]Small humanoid[/I] (goblinoid), neutral evil [B]Armor Class[/B] 13 (leather armor), if fighting in melee AC 15 (with shields) [B]Hit Points[/B] 9 (2d6) [B]Speed[/B] 30 ft. [B]STR[/B] 8 (−1), [B]DEX[/B] 14 (+2), [B]CON[/B] 10 (+0),[B] INT[/B] 10 (+0), [B]WIS[/B] 8 (−1), [B]CHA[/B] 8 (−1) [B]Saves[/B] Dex +4, Con +2 [B]Skills[/B] Stealth +6 [B]Senses [/B]darkvision 60ft., [I]passive [/I]Perception 9 [B]Languages[/B] Common, Goblin [B][I]Nimble Escape[/I][/B][I]. [/I]The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions [B]Scimitar[/B]. [I]Melee Weapon Attack[/I]: +4 to hit, reach 5ft., one target. [I]Hit[/I]: 1d6+2 slashing damage. [B]Shortbow[/B].[I] Ranged Weapon Attack[/I]: +4 to hit, range 80/320ft., one target. [I]Hit[/I]: 1d6+2 piercing damage. [/sblock] [sblock=Ogre][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83687&stc=1[/IMG] [I] Large giant[/I], chaotic evil [B]Armor Class[/B] 11 (natural hide) [B]Hit Points[/B] 60 (7d10+21) [B]Saves [/B]Str +7, Con +6 [B]Speed[/B] 40 ft. [B]STR[/B] 19 (+4), [B]DEX[/B] 8 (-1), [B]CON[/B] 16 (+3),[B] INT[/B] 8 (-1), [B]WIS[/B] 7 (-2), [B]CHA[/B] 7 (−2) [B]Skills[/B] Intimidate +7 [B]Senses [/B]darkvision 60ft., [I]passive [/I]Perception 8 [B]Languages[/B] Giant, Goblin Actions [B]Great club[/B]. [I]Melee Weapon Attack[/I]: +7 to hit, reach 5ft., one target. [I]Hit[/I]: 2d8+4 bludgeoning damage. [B]Big Rocks[/B].[I] Ranged Weapon Attack[/I]: +7 to hit, range 20/80ft., one target. [I]Hit[/I]: 1d8+4 bludgeoning damage. Ammo 4. [/sblock] Monster's Initiative rolls [URL="http://roll.coyotecode.net/lookup.php?rollid=161665"]Initiative for black wolves, goblins, ogre: 1D20+2 = [4]+2 = 6; 1D20+2 = [11]+2 = 13; 1D20-1 = [6]-1 = 5[/URL], hmm I have a feeling the heroes are going to go first...[/gm] [/QUOTE]
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